I nominate the Centurions (80s Cartoon Superheroes) for Mid Meta (each individually). They are, for a comparison, variations on Ironman's mission specific armors (stealth, heavy artillery, etc), though not quite as powerful:
YouTube video
Max Ray (Sea)
Cruiser – the basic sea system; a SCUBA system with a laser cannon and a Hydro-Missile. The propulsion system is able to function in and out of water, serving to give Max limited flight capabilities when out of the water. It also has a keelfin radar unit on the chest.
Tidal Blast – a larger undersea system with two Shark Missiles (high-yield missiles that can fire at sea, land and air targets), a chest mounted reciprocating repulsar leison cannon, and a shoulder mounted grappling line. It is propelled by what appears to be jet engines that can function underwater, thus endowing it with high speed and limited airborne capabilities. Sometimes Max would request for the Tidal Blast system's chest-mounted repulsar leison Cannon to be replaced by the dual torpedoes from Depth Charger for heavier firepower. It also comes equipped with a harpoon, and emergency sonic thruster, as well as a targeting device.
Depth Charger – a self contained submersible with chest-mounted torpedoes, two aqua cannons, a periscope and a "Hydro-Mine" (which is a highly-destructive depth charge) that can be replenished by Skyvault as required. This weapon system has variable-geometry pontoons that allow it to either dive or skim along the water's surface and in rare cases snow.
Sea Bat – a high-speed underwater system with guns and missiles, similar to a manta ray in appearance. It is equipped with a chest-mounted Hydrofoil unit for sea-skimming and is armed with six Hydrofoil missiles (four on the wing, two on the legs). It also has an arm-mounted harpoon that can operate in heat-seeking mode. Also is armed with a depth charge.
Aqua-Blazer; an upgrade system for Cruiser; it comes with extra control surfaces, air hoses, seismic missiles, coral missile, sea mine, harpoon, deepseascope and search light.
Fathom Fan – Assault weapon system resembling an Air boat or hydrofoil with missiles and a small laser in the chest. The two hydrofoil pontoons house sea-skimming missiles.
Jake Rockwell (Land)
Fireforce – the basic land system; has a chest-mounted Plasma Repulsar (that looks and functions like a Gatling gun), forearm-mounted laser cannon and shoulder-mounted plasma accelerator bazooka that fires Plasma Shells (that is able to blow up almost anything). Radar module on the left shoulder.
Detonator – a larger walker, with forward Freeze Ray Cannons (that operates like a Gast Gun) and an overhead radar-guided Sonic Ray Cannon. It has two Splicer Missiles (that have very high-yield explosive warheads) on either sides of the walker assembly, and a sonic screen, similar to a defence shield.
Wild Weasel – a gun equipped human-motorcycle that could move in a prone or standing position. In prone position, the forward cowl of the "motorcycle" is armored. The Wild Weasel system is built for charging headlong into enemy fire and ramming into enemy targets. It is equipped with two Land Lasers flanking the left and right sides above the head armor assembly.
Hornet – a helicopter with a small freeze ray gun in front, four sidewinder missiles and a canopy-mounted laser turret. It is sometimes assembled together with Splicer missile launchers and forward Freeze Ray Cannons from the Detonator assault weapon system for heavier firepower. It also comes equipped with sonic thrusters, two HF targeting sensors, and a tracking scope mounted on the rotor.
Swingshot – a tracked gun platform having a pair of caterpillar tracks attached to a back-mounted sub-frame. Arm-level Megablasters with integral shields carry Trajectoid Missiles on the exterior. The system also comes with a chest-mounted howitzer. The tracked propulsion system can be energized to allow it to attract to any surface. In one instance, the tracks were swiveled upwards and energized to allow it to attract to the upper surface of a tunnel, whereby Jake can traverse the tunnel without getting into the water below.
Awesome Auger – a drill like weapons system, rarely used. Similar in application to the Wild Weasel in that it can withstand a lot of abuse and is built to ram and tunnel through structures and enemies. It has Seismic Lasers that can soften the rocks in front of it to enable the auger drilling mechanism to penetrate them. It also has a mortar.
Land Laser – a "lightweight" system similar to Fireforce in that it doesn't hinder movement and doesn't have excessive mechanical attachments. It comes with a missile rack on each leg carrying two Generator Missiles each (for a total of four). It also comes with a large back-mounted missiles and an arm-mounted triple-blaster.
Ace McCloud (Air)
Sky Knight – the basic air system; small, lightly armed jet pack like air assault system with forearm-mounted heat-seeking Stincel Missiles, a chest mounted Laser Bomb, Laser Cannon Pod, and a radar early-warning system on the jet pack that doubles as a laser designator for the laser bomb. The back pack has swing wings.
Sky Bolt – a heavily armed fighter-jet, used for reconnaissance and air superiority; it is armed with a single pulse laser cannon, two rotating heat-seeking missiles, and two "Galactic Missiles" (mounted on both sides of the forward nose cone) that can be used to take out air and land targets and deliver a high destructive capability. It is sometimes combined together with Orbital Interceptor's propulsion system and life-support helmet for extra-atmospheric or high-altitude applications. Skybolt is also equipped with a cloaking device that is sometimes utilized with Orbital Interceptor as well.
Orbital Interceptor – non-atmospheric craft; usually used for space missions, but was used underwater on a couple of episodes. It has a "Multiparticle Missile" (that forms the nose cone of the Shuttle-like backpack) that can deliver a large blast radius. It is sometimes combined together with Skybolt's weapons package to give it heavier firepower. The leg attachments of Orbital Interceptor are Particle Beam Emitters that function like tractor beams, as well as fire energy blasts. These can be used to help Ace attract metal objects while in flight, or to allow him to hang on to metal surfaces in zero-gravity. It is also equpiped with a chest target scanner, a rear radar homing system, life support helmet, and inner and outer atmospheric thrusters.
Strato Strike – a medium-armed weapons platform with turboprop engines that resembles a powered glider. It is lightly-armed with Stun Missiles, and is highly maneuverable but is not very fast. It also has handle bars for passenger flight, and variable geometrical wings.
Aero-Sault; an upgrade system for SkyKnight but its materials seem more to boost Orbital Interceptor. Comes with solar panels, stear jet modules, FSK bomb and launcher, capillary hoses, a blaster and a repular cannon.
Rex Charger (Energy)
Electro Charger Pack– backpack system that can absorb energy from surveillance devices, has laser cannons and a Nighthawk missile that creates a magnetic vortex or absolute darkness (by draining most forms of energy away from an area). It has an arm-mounted Redirection Cannon that can deliver an equal and opposite force to any form of energy that it is pointed at. For instance, it can be fired upon Strafers to nullify their lift and thus causing them to crash, or against an incoming sonic ray attack to create an opposite force of similar magnitude to hold it at bay.
Gatling Guard – a very large weapon system that has the ability to nullify gravity and generate magnetic fields along with its own force field. The Gatling Guard platform has a large revolving missile magazine feeding the main turret. Three types of ammunition are available - Magnetic Imploder (that can also be used as a missile to deliver the energy that was absorbed from another source by the chest-mounted Energy Absorption/Retrieval Laser array), Gravity Negator (that nullifies the local gravitational field) and Solar Flare (a missile that delivers a momentary blinding flash of light of immense intensity, similar to a nuclear flash). Another possible missile type is a Magnetic Shield Generator that can erect a magnetic shield that blocks off any other electronic transmissions to an area, but does so with the side effect of altering the local weather. The Gatling Guard is also equipped with Quantum Thrusters and Solar Missiles. It is possibly the most powerful assault weapons system in terms of its sheer energy output and seemingly nature-manipulating abilities, and is often the last resort when a situation involves extraordinary phenomena that none of the conventional weapons systems can counter. The tasks that the Gatling Guard have undertaken includes neutralizing an artificial black hole and destroying an inter-dimensional portal/vortex. (Refer to Centurions Episode 51 - "Let the Lightning Fall" for a display of the Gatling Guard's capabilities).
John Thunder (Infiltration)
Silent Arrow – Crossbow like weapon system that is worn on his back, has a large pursuit arrow with a net inside and a sonic knife that can break through walls and doors.
Thunder Knife – Tracked system that has wheels on his hands that fire lasers, a missile back pack, and the ability to turn into a spinning saw type weapon. This assault weapons system is quite similar in usage to the Wild Weasel, as it allows John Thunder to charge into entire groups of enemies with guns blazing (and electric saws spinning).
In addition to his two weapons systems John Thunder utilizes non cybernetic weapons:
+ a Vibro-knife used in self defense
+ a pair of electromagnetic gloves used to climb walls and ceilings to observe or evade while infiltrating