Originally posted by Alpha Centauri
When did the playing preference of one become the playing preference of many?When I played, I played as Paul and Lei. I used all of their moves, I was one of the only people I know who bothered to apply all of Lei's stances.
Just because someone didn't use all the moves doesn't mean nobody did. Take it back to the drawing board.
You answered what game has the more in-depth and varied moves sets; it's not S.F., and that doesn't change just cos people may not use them a lot.
Umm, you must be crazy, I'm sure you weren't using Paul as good as Ogre was, and Ogre was arguably the Best Paul player in the US. Even he would tell you that most of Paul's moves on that list were garbage. Lei...please? He hasn't been super great since T3 and most of his moves were garbage, even RedBlood stated this, and guess what, he was like one of the Top-3 best Lei's in the US at the time, I call garbage on this, because Paul does not need a heavy reliance upon all of his moves.
Lei does, but most of them are pretty trashy anyhow since Post-T3, in Tage it was "okay" only, and the guy has like 4 pages worth of moves, nobody uses even half of them consistently through out a match.
Please, knock it off with this spewing garbage, I set the example for you already, having more "moves" does not equate to being more strategical. Case and point, the best players don't even use half the moves on that list, what makes you think your doing something better then they are?
Originally posted by Alpha Centauri
How was I too young? I was 14 when it came out in arcades, and used to play it in arcades in the West End. Each week they'd release some newer characters on the machine and I'd go down to play it with whoever was in there that day. Never assume, you'll look dumb.Also, who the HELL said I was just getting into these games now? I had Tekken when it first came out.
Playing at a local arcade doesn't bold much, I'm pretty sure I even know more of the game you claim is more strategical then you do, which is the problem. Yet you don't know enough about SF to make a probable comparison.
Originally posted by Alpha Centauri
So, why does it matter? What relevance does this have to the debate?
I guy who doesn't know SF well enough claims it's less strategical to a game he doesn't even know as well pretty much tells the tail which is what I'm pointing too.
Originally posted by Alpha Centauri
All you need is the common basics, THAT is what YOU don't get.
You need more then common basics, that what you DON'T KNOW. How is Footsies common basics? How is zoning correctly common basics? How is effectively landing cross ups common basics? How is positioning to be outside of your opponents best attacks common basics? Seriously, are those all common basics? Explain in great detail.
Originally posted by Alpha Centauri
As for the new features, they are not so mind-boggling that you can't pick them up within minutes unless you have A.D.D. or something.
Funny thing is...the same can be said for Tekken. Or are you just blind that you simply can't realize this. The fact of the matter remains that SF:IV is harder to master at the Deep End then Tekken 6.
Originally posted by Alpha Centauri
Stop over-complicating the game, dude.
The game is more complicated then you think, which is your problem.
Originally posted by Alpha Centauri
My point is that once you learn the basics, there's still a lot more to master on Tekken than there is on S.F. isn't there? Don't give me that b.s. about how certain players don't bother mastering the moves set, because that's not the argument.
This is why debating with people who don't know Street Fighter makes my head hurt.
In Tekken, there are fundamentals that must be learned at higher levels...
Spacing, High/Lows, SS, + Frame and - Frame Advantages, Tech Throws (newer ones) those come to mind crucially right off the bat.
In Street Fighter, because of the way it's played you have to learn these to reach higher levels...
Footsies, Zoning, Spacing, High/Lows, Cross Ups, False cross ups, Tick Throws, whiff poking.
All of those come to mind and you have the adaucity to claim SF has "less" then Tekken? By the looks of it, they look pretty close to me, and even though SF has "less" to "do" as in your point. In Tekken, everything still revolves up close, so when you are far away, the match up is not heated, in a game such as Street Fighter, due to projectiles, the entire distance of the stage can be used to a strategical advantage, something Tekken doesn't have at all.
Again, Long, and Mid range strategies...something Tekken doesn't have at all. All Tekken can claim is that it has close range strategies that can equate to SF, so no, I disagree, you are not correct. Both FG's bring different elements to the game, and if I "had" to make a choice, SF would bring more due to the fact that you can be anywhere on the map and still have to play against your opponent.
Originally posted by Alpha Centauri
The point is, Tekken has more to it than Street Fighter, it takes more getting used to. You move across the arenas faster in Street Fighter, you jump higher, you jump further. It's an entirely condensed dynamic in Tekken.
Tekken you do not need to jump, because everything is close quarters. Street Fighter, if you couldn't jump further, Ryu, Ken, Sagat, Dhalsim, and Guile would destroy the entire cast. You make it sound like "getting" in on a good zoning Ryu, Guile or Sagat is easy.
Originally posted by Alpha Centauri
S.F.'s one works for what it is and we all like that, but it IS what it is. It's not better OR worse, because that's preference. It just...is, and what it IS, is less varied.
You see, this is why we get nowhere, because that quote up above says it all. You say absolutely NOTHING involving any strategical aspects of Street Fighter for your example, all you say is "it is what it is" without giving any refutable evidence...this is why there is no debate, because you don't even know the game of Street Fighter well enough to qualify a valid opinion on the matter.
Originally posted by Alpha Centauri
Stop using that as an excuse. If the only way these games makers are hoping for their games to avoid repetition is by saying that you need to be a tournament player to get it, then they're not doing their job properly. You and I both know their intention is to get as many people playing as possible.
The problem is not the gamers, the problem is you Alpha. The problem is that, you haven't gone beyond the Lower Levels of playing Street Fighter, I'm pretty sure of this judging by your post. The problem is, you don't know the game of Street Fighter enough. If you did, your opinion would change. If you talk to the best Tekken players who've had a good play of Street Fighter as well, they will tell you that it rivals Tekken's Strategical Aspects in all categories when you get to the deep end of the game.
Fact of the matter is, you won't know until you raise your game up. It all only looks like repetition to you is because you don't know how they truly play which is why it looks that way to you.
Originally posted by Alpha Centauri
Street Fighter is NOT an elitist game no matter how much your kind wish to pretend it is.
No Fighting Game is an Elitist game, what are you trying to say here? What I'm trying to point out, is that when you play it at the deep end, it's alot more strategical then you claim, and much, much deeper then you claim.