Street Fighter IV

Started by BackFire145 pages

Akuma's Ultra is odd compared to the others. You can't juggle into it like normal. The best use for it is to lull the opponent into blocking, then use his ultra.

Originally posted by Joker1237
Still Sagat did more damage than any boss that came after him. SF1 was mostly about who can thown there 2 or so fireballs FIRST, and land. Than you win the match.

You answered what I stated earlier, in SF1, its not so much that the opponent is hard, but the mere fact that launching specials are so ridiculously hard to do. This doesn't equate to Sagat being more difficult, WW. Bison had way more garbage then SF1 Sagat had, however imagine playing WW. Bison with the SF1 controls...it would be impossible to beat WW. Bison now.

SF1 Sagat's AI even at the hardest lvl was not difficult, but only tough due to the fact of the crappy controls.

Originally posted by Alan Kyder
Seth difficulty

I think your confusing hard with how much you know of the characters your playing with. You say that you can beat him with characters that you know how to, but you can't with those you don't. That's pretty self explanatory right there why you would struggle against Seth if your using a character you don't know.

When I played GG for the first time, I could play solid against the cpu with Sol, Millia, and Ky, but if I picked someone like Jam, I would get foot stomped simply because I didn't know how to use her...obviously this has changed today for me, however in my first experience, that's how it was.

Seth's difficulty didn't change for the PS3 either, I have access to both the 360 and PS3 versions and there is no change up in Seth's behavior, you can still catch him randomly with jump in's and sweep combo affects, and random Uppercuts. With Chunli I've been able to catch him with sweeps multiple times, and Ultra and Super him randomly even without really setting it up.

Also, he randomly throws out his limbs as well, in which you can literally punish on reaction. Playing agianst a human controlled Seth is a different story, however AI Seth is quite dumb. Samething with WW. Bison, he's obviously more stupid broken than Seth was in his game as the final boss, however WW. Bison once you figure out his patterns, he's easy to beat, however unlike Seth, Bison can still win the round against you off of one single mistake.

Once you pick up your game more, you'll know what I'm saying. If you haven't had a history of FG's, Seth will be difficult, however, he's really not that bad.

Originally posted by BackFire
Akuma's Ultra is odd compared to the others. You can't juggle into it like normal. The best use for it is to lull the opponent into blocking, then use his ultra.

That's what makes Gouki interesting, because with his SGS special/ultra, you really have to know when to do it. Catching opponents off guard is great with his charcter. One of my buddies is a seasoned Gouki player, and he's caught me off of strings, blocks, whiffs, and even from the air when I would land, not anticipating a SGS. The most potent is when it's utilized right outside sweep range, or closer, because it's extremely difficult to punish, or avoid, unless you have Tomo The Legend Ohira God-Mode Reaction.

I swear, it's no wonder he was the greatest SFII player of all time...the guy was using Shoryuken on reaction to punish sweeps...remember that...to sweeps...this means that he would kill anyone who's gameplan revolved around footsies or spacing with pokes (Sim, Chun, other Shoto's, Claw etc, etc).

Lastly, I'm getting annoyed playing Guile now...they need to seriously vamp his pokes to have longer reach again. This is all that Guile needs in SF:IV, because his options after SB although good, is not strong enough, he really needs his c.mk range of like CE/HF lvl back. If Capcom gave him more range on his pokes again, he'll become a solid contender, at this point, he's only decent, and struggles quite often.

Cammy is still a top infighter in this game. And a special attack, that could take bear half the life bar.
Of couse in the training modes, having a hard time with jump high kick, high punch, and cannon spike. The cannon spike just keeps missing.

Any way I can change it from Dan? Perhaps Sagat? He is tall, it would hit.

Ryu is everyone's rival. lol

Originally posted by Joker1237
Any way I can change it from Dan? Perhaps Sagat? He is tall, it would hit.
if you do Training Mode.. you get to pick whoever you want as your opponent... but if you do Challenge Mode.. then you gotta fight whoever they give you

Originally posted by JustFrame
Lastly, I'm getting annoyed playing Guile now...they need to seriously vamp his pokes to have longer reach again. This is all that Guile needs in SF:IV, because his options after SB although good, is not strong enough, he really needs his c.mk range of like CE/HF lvl back. If Capcom gave him more range on his pokes again, he'll become a solid contender, at this point, he's only decent, and struggles quite often.

What do you think of Cammy?.. my friend says she's pretty underwhelming and in need of something to help her compete

Aside from this.. SGS Timing seems really wierd.. like in CvS2 I could do it whenever I felt like it and it would bust out.. in this game it feels like its some kind of secret code timing that I have to crack.. like I'm disarming a bomb or something -_-

This game is pretty awesome. the controls on the sixaxis are shit for me though. I'm used to all six button being right next eachother, not up someone's ass and around the corner. It's quite difficult and isn't for button mashers at all, also.... Seth. WTF, cheapest piece of shit ever.

Originally posted by SaTsuJiN
What do you think of Cammy?.. my friend says she's pretty underwhelming and in need of something to help her compete

Cammy is in need of a beef up, her Canon Spike is very unsafe, her DP is now unsafe (both of these moves were the two safe and spammable moves back in the day), and her hooligan I swear can be seen and countered to on reaction from a mile away. The only thing good for her is her Ultra which does a huge amount of damage and that it hits low. However outside of that, Cammy isn't that special, even her Ultra has difficulty trying to hit consistently in a juggle, which is quite important in SF:IV, considering being able to land Ultra's efficiently plays a big deal.

Yes, Cammy can still contend in SF:IV due to the fact that SF:IV is so well polished, however she is going to be one of the characters who will have to really fight for her wins, in comparison to others. Imo she's probably the worse console character in the game. Yes, Dan is not as bad as here, and don't believe the Prima Guide's notion of giving Dan an F-Grade. He's not the worst character in the game by far, Dan hits hard as all nails, and has an even higher stun and stamina bar then Ryu, Ken, and Gouki.

Not only that, but Dan's specials thus far looks safe, and his Ex-Options are very good, as well as his Koryuken. His Ultra can be comboed into with or without the useage of Ultra. Don't get the assumption I'm trying to make Dan sound like he's going to be Upper or Top-Tier, however Dan was actually made with the sole attention of actually being playable here, and he really is.

He's not the ridiculously underpowered character he was in previous versions, in this one, he can actually be played. So if you lose to Dan, don't feel bad, imo at this point in SF:IV's life he's better then Claw and Cammy.

I still find it difficult to understand why most online gamers can't avoid a Shun Goku Satsu... I swear I can pull it out of nowhere and about 80% of peolple can't see why they can't block it.

I tell them not to block, but jump to avoid, or even pull a fast special like a Shoryuken... Eh, peoples reflexes have been conditioned to block immediately upon seeing the "Supermove Spark" animation...

Then again, catching people offguard with a well timed Demon is Akuma's hallmark outside of regular combat.

Spoiler:
So Gouken is now wields the power of nothingness...WTF? Is this power greater than Gouki? Did they actually fight in the canon story? Can anyone enlighten me?

Gotta say I love the ultra combos. Ken's Shinryuken and Gouken's Shin Shoryuken are awesome.

BTW am I the only that finds it much easier to perform Gouki's Shungokusatsu?

I cant get akuma for shit. i can do ultras in matches with real people but when its time to finishe arcade matches with it i mess up

2 million shipped copies in 1 week...ridiculous. I geuss that Blanka dude was right. Really wasn't expectin' this game to do that well.

Originally posted by Alan Kyder
2 million copies in 1 week...ridiculous. I geuss that Blanka dude was right. Really wasn't expectin' this game to do that well.

It's a NEW STREET FIGHTER game how could you not expect a figure like that?!

All those buyers will be highly disappointed when they reach the boss. My god Seth sucks.

[Edit] Oh do you mean disappointed in just the final boss or the whole game?

Originally posted by Neo Darkhalen
It's a NEW STREET FIGHTER game how could you not expect a figure like that?!
I thought it wasn't popular anymore. I was born in the 90s so I'll admit that 3/4 of my Fightin' game pleasures came from Soul Calibur, Tekken, Virtua Fighter and DOA. I always played SF but boy did I play the 3D fighters alot more.

Hell, SCIV shipped 2.2 mill in it's 1st week and came out full force and the idiots at Capcom cheated them selves (the japanese console game market does kinda suck ass right now, so I geuss shipping only under 100,000 was a "safe move"😉. I told er body SCIV was gonna stomp SF.

For those who didn't experience the phenomenon of SFII it's hard to grasp how big a deal a new one, a sequel that people have wanted since SFII (SFIII was more of a departure than most people wanted/expected, from what I understand). SFII is arguably the most popular video game ever. It ruled the arcade scene for years, and single handedly popularized the fighting genre, really setting the ground work for what it is today. Everyone played SFII, from the 11 year old elementary school student, to the 20 year old college student, to the 35 year old business man, to my mom. The only thing I can think of that even somewhat compares today is the popularity of the Halo games, but those even aren't anywhere really close to the absurd popularity of SFII when it was released. So a new game, the first TRUE sequel to SFII, is of course going to be a huge huge deal.

The 1st fighting game I remember being serious about was Tekken 2. That was REALLY popular, I think even more so than SFII was. Old people make it sound like SFII was the fighting game equivalent of Mario.

Wow, no Tekken 2 was nowhere near the popularity of SFII. SFII IS the fighting game equivalent of Mario, except SFII was more popular.

Again, you show that you really can't grasp just how huge the game was. I don't blame you, it's hard to really understand having not lived through it. It wasn't uncommon to see the game on the cover of every video game magazine for several months in a row because for a long long time it was pretty much the only game people really cared about.

Originally posted by BackFire
Wow, no Tekken 2 was nowhere near the popularity of SFII. SFII IS the fighting game equivalent of Mario, except SFII was more popular.

Again, you show that you really can't grasp just how huge the game was. I don't blame you, it's hard to really understand having not lived through it. It wasn't uncommon to see the game on the cover of every video game magazine for several months in a row because for a long long time it was pretty much the only game people really cared about.

QFT

I was about 7-9 years old when SF2 arrived and eventhough it has been long I remember how insane SF2 was back then. Everyone talked about it. You could spend hours just waiting for a chance to play. I am a hardcore Tekken fan, but it just doesn't come close to the juggernaut that was SF2. Hell just count how many times they have re-released the damned game and you will figure it out Alan.

After more than a decade and a half I find myself nostalgic and remembering sore thumbs.

Go Capcom.

The thing is...Street Fighter II was the equivelant of Mario, in fact, if there is one gaming series that I say made a bigger impact then SFII would have been Mario, and that's it.

One has to realize that back in the late 80's and early 90's, the Arcade business was on the verge of filing for bankruptcy because it wasn't attracting enough people to come and play their games, and thus losing popularity. However Street Fighter II released in 1991 at the arcades completely shifted the balance of this, and brought Arcades from their absolute lowest point, to their absolute Golden Era. For new players, and new generations, its so hard to realize or believe how incredibly popular this game when you were not there to witness and experience the hype of SFII. This game was absolutely ridiculous on it's popularity, the biggest key thing that it does that every huge hit game does...is appeal to the masses. SFII had kids, teenagers, young adults, to middle aged people wanting to play this...and alot, and addictively.

I remember going to my arcade stand when SFII was first came into the scene, I didn't know what it was, but my Uncle who at the time was around 22 yrs old when SFII first came out and he and alot of his friends as well as my older cousins his age were all hyped for it.

They took me along with my younger brother to go and witness this phenomenon. I tell you, it was absolutely insane at the arcade scene...there was a huge mass of a crowd surrounding the 5 SFII cabinets that they got. All of them were being heavily played and the mass crowd was insane, you could hear cheering, screaming and hollaring. I remember that young kids were standing atop other arcade machines just to watch, this was the hype of SFII and what it brought.

This game is, and will forever be the launching pad for all other fighting games. Because Street Fighter II brought made fighting games the #1 most popular and most sought/bought gaming genre during it's day. No other genre could even touch or compete with fighting games anymore with the release of SFII.

Just look at how many fighting games spawned in 1991 to 1992, in comparison to Pre-SFII 1991 release. There was a huge surge, and everyone wanted to copy and try to obtain the same success that Capcom got. Remember, that SFII also made Capcom the #1 most popular and without a doubt the most wealthy gaming company back in the early 90's as well. So both on a general public, and business standpoint, SFII achieved the unthinkable. It was the most popular in the mass, made arcades once again a booming business, it pushed FG's to become the #1 genre for many years to come, and it made it's creator company the most successful one at the time.

You also have to look at the competition...back then, SFII was so big and huge, that Top Players within the USA had their own agents...yes, you heard me, guys like Tomo The Legend Ohira had their own agents who would get them to have access to train and play SFII to win tournaments.

Now compare that to today's day in age...does any top fighting game player today have an agent?

I say this, because #1, I felt the hype and #2 I played during that era, and there is no time Post-Fighting Game Era of the early to mid 90's that even remotely compares to it ever again. I remember going to a gas station, and in there they had SFII, like 15-20+ people were there almost everyday, not to get gas, or buy stuff...but to play SFII. It got so bad sometimes that the workers there had to ask people to leave, and loitering became a problem because there was too many people wanting to play it. Every place, like shopping malls, food shopping stores, to even drug stores had a SFII cabinet (why would you not have a SFII cabinet then...since they were farming $$$ like mad), and almost always someone was playing it at the time.

The arcade place I frequented the most back then was called "Tilt", and that was were the best SFII competition in my local area was at. Given at the time, you could go anywhere and get solid competition locally, but that was THE place to hang and play. I had access to it alot, was because my Uncle at the time was heavily into the arcade scene along with all of us friends. So whenever he went, he always took my younger brother and I.

The competition was crazy, and the amount of solid to competitive players were far greater then in today's age. I will tell you this much right now, the average SFII player back then would mop the floor with the average SFII players of today hands down, in fact any avearge SF player today period, simply because there was more solid competition overall, that could be easily accessed by the general player back then in comparison to today. Not to mention tournament showings were incredibly strong, with big time money pots. I remember one I entered locally had over 80+ players...that's only locally!

The big tournaments like World's Finest with the big cheese like Tomo The Legend Ohira and all consistently had over 100+ entry players competiting...so think about that in todays age. 3S back in 2005 did that with 100+ entries at Evo2k5, however that was only once...back in the Golden Era days for SFII...100+ was the norm. Most typical tournaments averaged around 50+ at the time..which is like...huge in today's standard. While big tournaments in the big cities easily surpassed the 100+ mark.

So again, you can try to disagree all you want...but no fighting game to this day, has touched the pedestal that SFII brought, NONE. SFII was a phenomenon not just within the US, but across the world back in 1991. The fact that it even made the news back then was something to vouche for.

Only the Mario Bros Series arguably achieved more fame and fortune, however Street Fighter II as a game, is not only the greatest fighting game of all time, but will go done as one of the Top 3 greatest games of all time period. It brought the arcades to it's greatest and most successful boom of all time, it made the FG genre the #1 genre of it's time, it made Capcom the #1 gaming company of the early 90's. Not to mention it drew in a massive flood of fans and competitive players alike.

Name another fighting game that has done this kind of madness Post-SFII? You see...nobody has ever come close, even as manly as Street Fighter IV has been, it doesn't even hold a drop of water to what occurred in 1991.

You can't really appreciate it, if you weren't there to have experienced it, or were too young to do so, or what not. That's why some may feel that they "disagree" because they only saw and experience the now and what they do know.

However this is no different then young kids/teens today saying that Kobe Bryant is the greatest Basketball player of all time. Yet they never got to see the Real True Greatest Basketball Player of All time Michael Jordan in his prime.

All I can say is...I'm glad I got to experience it, because fighting games today, and the competition will most likely never be like that ever again.