Originally posted by jalek moye
while it is classic and a good game i highly disagree with you guys saying its the best fighting game of all time. I'd rather play most of the modern fighting games over it any day. Sure its nostalgic and all but just because it acomplsihed alot doesn't make it an actual better game then one that accomplished less.
SFII:WW played today would actually be atrocious considering Guile is 100X better then anyone else. However if you were going to go by "Greatest Fighting Game" ever.
Your right, it would be hard to play SFII:WW today, however the SFII series spawned one super credible game...Street Fighter II : Hyper Fighting.
You can say what will, but if you compared SFII:HF to even fighting games of today...they don't even hold a candle to this game. The balance of SFII:HF is near perfection, even greater then VF4:Evo, it's character individualism is completely off the charts, the characters play so distinctively different from one another that the strategy vs strategy is enormous, due to the fact that there is no powerful universal system that hinders characters. Almost all modern day fighting games have some universal system that plays as big of a role if not bigger then the characters themselves.
Just look at SF:IV with Ultra's...they are a Universal Option that plays a huge role into the benefits of characters...those who can't Ultra as well...tend to be at the lower end of the tier list...why Sagat and Ryu have so much versatility off of it, this is one of the biggest reasons why they sit at the top.
Even today I have yet to play a fighting game that was a well polished as SFII:HF. Because if you really broke fighting games down to the core, there is really only about maybe 2-3 fighting games in all existence to this day that comes as close to SFII:HF in near perfection. You may disagree on SFII:WW as not being the greatest fighting game being played today, however it is the greatest Fighting Game in that it revolutionized the fighting game genre, and brought forth what we have today.
Lastly, to Zack, Gouki in SF:IV is very strong...try taking on a Gouki who plays a powerful zoning game with Air projectiles...it's so frustrating trying to get in on him to land damage. He's extremely good, and if you actually gave him a comboable special/ultra, I believe he would become the #1 best character in the game.
He has literally the strongest rushdown game already, and his keepaway game is arguably the best in SF:IV as well. If you gave him the special/ultra...he would be too good. Having SGS as his Special/Ultra means that he has to be used with caution and that setting up SGS is a must for Gouki players. Believe me, once you start mastering the setups of SGS, you'll see a whole world of difference, people land this thing alot at competitive lvls.
Off of a block, string, or whiffed attacks...I remember when I whiffed c.fk with my Ryu, and my cousin caught me off of it with a SGS. That's how one situation to effectively use it, because I cannot recover, therefore after the animation for my c.fk is done...it's ocv for me. Gouki is imo one of the Top 5 strongest characters in the game after playing him and against him more.