SF1 came out and it was new.
SF2 came out and it gave us something new
SF3 came out and it gave us something new
SF4 comes out and it gives us SF2 again but in shitty 3d
that's not a new game. not in my eyes its not. compare to what SF3 offered comared to SF2 and you know why the numbers next to the game's name are meant to be and why they are there.
There's plenty of reasons why it's good. It's one of the few fighting games that's extremely simple to pick up and play
because its literally just like SF2, SSF2, SSF2T, SFEX, SFEX2, SFEX3, SSF2Trevival, SF2revival and a plethora of other SF2's that capcom keeps spitting out like the lazy housewife who keeps popping out one baby after another making feminists pull their hair out.
you can go in never having played before and throw a fireball and feel like you've accomplished something
applies to most fighting games that aren't 2d. the fireball command is there for almost every 2d fighter out there. heck, how do you think i migrated to SNK from capcom? i beat Kof96 with terry bogard, ryo and iori doing fireballs and other basic commands.
not limited to Sf at all.
you feel like you can play the game and not be overwhelmed by an endless list of impractical moves, but the game still maintains a sense of complexity that makes it difficult to truly master.
barring tekken and virtua fighter, this doesn't apply to any other game. the only difference is that other games actualy offer more than 3 moves per character making things...a little different at least. unlike SF which has had that for the past 15 years of painful staleness, boring repackaging and shinier packages which idiots keep buying and capcom laughs its way to the bank and picks up its payday.
(not calling you an idiot tho, talking about the diehard fanbase that's getting a goldenshower from Capcom for the past 15 years but things its liquid gold)
I love the graphics and the exuberant art style, and the controls are tight and responsive and I just have fun moving the characters around.
the physics sucks, is unrealistic and the game feels extremely clunky (the jump is perfect example of this). the art is phucked up, butt ugly characters going around doing buttugly moves and looking even buttuglier in the process. i've never seen such horrible body proportions since hentai animes only these are men with bigger boobs than their bodies...that's just 😘
the whole game's graphics looks lke it was designed by a 4 year old.
It's a great 'watercooler' game. Getting that ultra in at just the right second to win the match, reversing something or dodging something just barely to get that last combo in to turn the tide of the fight, these things all happen regularly and they're all extremely rewarding.
there two ultras per characters....Aof2 offered us all this back in 1995. not impressed.
Plus the focus system is, much like the game as a whole, a seemingly simple concept but difficult to really master.
its practically the same thing as the guard crush system of the EX games only repackaged (just like everything else) and given a cooler name.
ultimately, tho, i think you're entitled to an opinion and i want to establish that i don't mean any disrespect to you. i'm just giving an opinion and as a devoted fan of the franchise i feel like capcom just farted in my face. might as well call it this:
SuperDuper Street fighter 2: the same old shit
cuz it aint 4 by a long shot.
~Sado