Street Fighter IV

Started by Sado22145 pages

feel free to explain. but be nice enough to stick around when i point out where you're wrong/why i disagree. i don't like to talking to type half a page only to realize i'm talking to myself

is a failed attempt at making the game look real. It's an attempt to make the game look photo-realistic. did they succeed? no the characters look like shit. It's great for a video game, but if you compare it to real life people they look like sweaty plastic and are polygonal. they tried to make it look real. they failed.

can you point where (if ever) namco said they are going for real life depiction of characters. all namco has ever tried to do is emulate real aspect of MA and that too for the most part of it because they still incorporated some exaggeration and effects (lighting, fire, smackng people several feat in the air etc and not to mention the insane feats they have for the characters).
they never went for reality faithfully.
also, the game isn't even finished yet since these are from T6BR and are demos. and I'd love to see what you consider a real depiction of wings sprouting out of a man's back and horns and three eyes at his forehead. i don't know about you, but i never came across such things in real life 😂

is an attempt to make their game look like a cartoon. did they succeed?

proof that they were going for a cartoony look?

yeah they did; beautifully.

the characters are ugly as hell and thus, it looks shit. cartoon or not.

disproportional body parts, goofy expressions, vibrant colors. it looks EXACTLY like a cartoon. that was capcoms INTENTION, to make it look like a cartoon. so yeah they succeeded and tekken failed. congrats.

tekken never failed because tekken never went for real nor do you have proof of that. all they ever said was that they wanted to faithfully depict MA in their games.

so what is the most probable counter-argument? probably something that sounds similar to "well tekken graphics look more realistic so in the end their graphics ARE better!"

the most probable counter argument is that since the characters of SF look fugly and the game itself looks ugly, it is not great graphics. especially since the game looks and feels clunky as hell. tekken on the other hand looks good are smoother and thus look better.

theres nothing in there that says anything about the pictorial representation being realistic. in fact reality or a sub-word for it isnt mentioned once. thats because contrary to what you or anyone thinks the quality of graphics are not determined by how realistic they look. the quality of a graphic is determined by how well the end result matches the artist's intent.

okay, so tekken's original intent was to make the characters look good and smooth and have proper proportions. thus they succeeded right? especially given that the whole thing looks smooth and fluid and actually looks beautiful. as oppsoed to SF which looks and feels clunky, with ugly characters.

~Sado

The game doesn't look great with graphics but it looks fun as hell.

Originally posted by BackFire
A game can be familiar and still be good
its very deceitful in its familiarity.. it pretends to be familiar.. and instead all it does is really throw you a curve ball, forcing you to go off-tempo in the middle of combos to get things to link up

like for example.. ryu's Forward + Fierce soloplex punch into crouching fierce uppercut.. you have to wait until the last possible moment to land the crouching fierce punch (c.fp) , then after that lands you have to go back to the usual fast normal cancel into special into super..

I like my fighters to have momentum.. you know you start off and then just get faster and crazier.. this one just feels like one of those wacky DDR songs that follows an instrument you can barely hear, n it screws with my rhythm

I still cant do a shoryu,FADC,metsu... cuz you have to SRK, hit and hold FA buttons to cancel and then dash one after the other (mind you this is done relatively fast).. then all the sudden, after the dash you have to wait before you can do the metsu, because the ultra is dogshit slow.. and you just broke your rhythm.. FASTFASTFAST OHSHTWAIT!........ULTRA... retarded.. new game plz

It's not the game's fault you can't do a shoryu FADC into his ultra. It's not that hard to do, the timing may be different to what you're used to, so adapt. There is still momentum there.

Isn't that what you wanted, though? Different stuff? I don't get it, you were complaining that the game was too familiar and that it didn't change enough, but when it gets to the actual gameplay - all that really matters - you don't like the fact that they changed some things to keep people who mastered the prior games from being able to just master this one and the combos in a matter of seconds.

Its hard to please everyone.

true. MGSRising will suck 😄

Originally posted by BackFire
It's not the game's fault you can't do a shoryu FADC into his ultra. It's not that hard to do, the timing may be different to what you're used to, so adapt. There is still momentum there.

Isn't that what you wanted, though? Different stuff? I don't get it, you were complaining that the game was too familiar and that it didn't change enough, but when it gets to the actual gameplay - all that really matters - you don't like the fact that they changed some things to keep people who mastered the prior games from being able to just master this one and the combos in a matter of seconds.

Momentum is keeping the same pacing throughout an action

I want different, but I don't want guilty gear features (ridiculous amounts of canceling) in street fighter.. I think its not appropriate for the franchise

I'd be just as annoyed if they suddenly gave them Just Defended, or dodging SNK style.. its just simply not suited to the franchise

and the "masters" did master everything...thats why there is a very solid tier list right now... within hours of hands on time, people were already posting what links into what for each character, and thats why there are Do's and Don'ts regarding each character

My personal issue is merely touching down on the lack of command response, and purposefully integrated delays between actions.. its just so robotic, that it becomes irritating..

I like my games to be a little more free-flow with the combat

May I ask how many FADC metsu's you've pulled off?.. training mode doesnt count

If you want realistic builds in a fighting game, go play Fight Night or something.

I think SF 4 is cool, but I also think it's a sickening concept that it has taken them this long to advance the series. It's not even an advancement really, it's updated graphics and a new-ish control system.

It's still a game where whoever is fastest to learn the moves and press the buttons wins.

It's essentially still what it was when it came out as Street Fighter, then Street Fighter 2. It's absolutely nowhere near as advanced as the likes of Tekken, but if you're comparing the two then you're missing the point.

It doesn't try to be anything more than a new SF. While I appreciate the honest there, is that really a good thing? That's subjective.

-AC

THe game is hard man. Frustratingly so. I'm not as talented in the whole "canceling" and shit.

I can pull off the Shoryu>FADC>Metsu 8 out of 10 times I try it. With Sagat its even easier...you can just input fHK and then the ultra without the "haste/timing" becoming a bother. Granted I have practiced a lot and there was a time I lost a fair ammount of matches because I forced myself to try and do the cancel against good opponents because I knew training didn't really count. Thanks to all the practice I can rely on the cancel.

Like.. obviously I'm not hating on the game "just because" of my personal issue with the metsu.. it was just the clearest example of why the game just doesnt click with my style, and resulted in me not liking it so much

I really wish I could do it consistently enough to use it in a match though :/.. metsu always comes out too early and they just hit the ground -,-

Originally posted by Alpha Centauri
If you want realistic builds in a fighting game, go play Fight Night or something.

I think SF 4 is cool, but I also think it's a sickening concept that it has taken them this long to advance the series. It's not even an advancement really, it's updated graphics and a new-ish control system.

It's still a game where whoever is fastest to learn the moves and press the buttons wins.

It's essentially still what it was when it came out as Street Fighter, then Street Fighter 2. It's absolutely nowhere near as advanced as the likes of Tekken, but if you're comparing the two then you're missing the point.

It doesn't try to be anything more than a new SF. While I appreciate the honest there, is that really a good thing? That's subjective.

-AC

😐 Tekken? Are you kidding me? You're claiming Tekken is a more advanced fighting game than Street Fighter. You cannot be ****ing serious. 😬

I had fun playing this game & fun is all I require a game to be. I wish I could figure out how to pull off the Izuna drop. The graphics are fine to me. They wanted a cartoony look(obviously) & that's what they got. One of the higher-ups on this game said he always considered SF designs cartoony to begin with. The only character he didn't condsider to be cartoony was C.Viper the one he described as "cool like the KOF designs".

Tekken? Are you kidding me? You're claiming Tekken is a more advanced fighting game than Street Fighter. You cannot be ****ing serious.

hmm...lets see a game that has an average of 4 moves per characters, no ground breaking, chain throws, chain moves, no interactive stages, almost no juggles and a roaster of an about 15-20 versus a game that has an average of 60+ moves per charcter, chain throws, chain moves, interactive stages, juggles, a roaster of atleast 20+ characters AND a game that is the highest grossing fighting game franchise of all time.
to say SF s more advanced than Tekken is the sickest, fanboyism i've seen to date.

just keep your tail between your legs and stay lost, Trickster 😬

~Sado

I got this yesterday on the PC and I must admit that Sado and SaTsuJiN are more or less right about this game. Meh.

I want Mortal Kombat and Tekken back, please.

Street Fighter IV > All other current fighting games, to compete you'd have to go back to Street Fighter III Third Strike.

Having more characters, and having more moves ie Tekken, isn't what makes a more advanced game. Thats like saying Ridge Racer > Mario Kart because it has better graffix!!!!.

SF > Tekken all day long
SF >>>> MK all day long.

Street Fighter is for Men, Tekken is for Boys who think Graphical realism makes a better game, lol, and Mortal Wombat is for Kids.

And the poster above, Go get your Tekken, and leave the SF to the real fighting game Enthusiasts.

The PC's easily the worst platform for this kind of game anyway.

Originally posted by Juk3n
Street Fighter IV > All other current fighting games, to compete you'd have to go back to Street Fighter III Third Strike.

Having more characters, and having more moves ie Tekken, isn't what makes a more advanced game. Thats like saying Ridge Racer > Mario Kart because it has better graffix!!!!.

SF > Tekken all day long
SF >>>> MK all day long.

Street Fighter is for Men, Tekken is for Boys who think Graphical realism makes a better game, lol, and Mortal Wombat is for Kids.

And the poster above, Go get your Tekken, and leave the SF to the real fighting game Enthusiasts.

All those "advancements" that SFIV made could potentially be worth something if the game didn't fail when it comes to basics.

And what's better is just an opinion anyway. Usually claiming that one or another game is made for kids and the one you like is made for "men" just makes you look like the kid yourself. An elitist kid.

Originally posted by searching......
The PC's easily the worst platform for this kind of game anyway.

Please do elaborate.

You elaborate.