TricksterPriest
Renegade Timelord
Originally posted by Sado22
hmm...lets see a game that has an average of 4 moves per characters, no ground breaking, chain throws, chain moves, no interactive stages, almost no juggles and a roaster of an about 15-20 versus a game that has an average of 60+ moves per charcter, chain throws, chain moves, interactive stages, juggles, a roaster of atleast 20+ characters AND a game that is the highest grossing fighting game franchise of all time.
to say SF s more advanced than Tekken is the sickest, fanboyism i've seen to date.just keep your tail between your legs and stay lost, Trickster 😬
~Sado
You have absolutely no concept of game mechanics. Interactive stages? Unless this is smash bros, it's entirely irrelevant to whether a game is good or not. Juggles? Really iffy, considering that it's very easy to destroy the balance with that or worse, create infinites. Chain moves/throws? Tekken is hardly the first, nor is it the best. Street Fighter, KOF and the vs. series all have used chain moves and were much better at executing that.
Tekken does not have the depth, simply because there are limits to what you can do. With 90% of the characters, you have to get close to someone and attack. There is no distance game. 20+ characters? Very nice. But......how many of them are really balanced? T4 Jin anyone? 😄 Tekken has a problem with making characters slightly unbalanced and creating guys like Jin or Eddie who are a bit too far above the compedition. Take Steve Fox for example. Against several people in this game, he's garbage. Balrog is how you do a boxer right. Despite using only his fists for the most part, he is still viable at the highest levels.
4 moves? So you don't acknowledge the fact that every move has 3 variations, when half of your 60+ move list is just standard moves, like mid kick, high kick, low punch, etc. Street Fighter is far from a 4 move game. Ryu has 3 variations of each of his "4" moves, and 1 more for each with the EX versions. And I'm not even counting the unique attacks or the chain link ups for combos.
Let's list the game mechanics that show off the compeditive balance in SF: Invincibility frames, hyper armor, focus attacks, cancels, counter attacks, kara moves, stun gauges, the whole revenge gauge system, the super gauge system, and of course, the fact that every single character is viable and nobody is broken. Not even Sagat, Ryu and 'Gief are broken or overpowered. Can Tekken claim to have a system that tight?
Highest grossing game? So ****ing what? Consumer buying power has NEVER equaled quality. And I really don't expect most gamers or even reviewers to acknowledge the high level applications and tournament viability of a game. Tekken doesn't have a tournament scene. Not the way SF or KOF do. Think about that for a minute.
I've said it before, and I'll say it again: You are NOT a tournament level player, simply because you do not understand game mechanics or why some games are inferior in depth.
so you stay lost, Sado. Your kind of gamer is a disgrace to this board. dopedfu