"
1. don't care about consoles
2. don't plan on buying one
3. don't have an Xbox360
4. don't plan on buying one
5. don't have a PS3
6. don't plan on buying one
7. was a regular at the arcades
8. don't plan on going there that much now
9. never bought a PS2 but a friend gave it to me last year
10. all that time its been arcades. only.
11. in fact, i've moved on from videogames as a whole
"
You're absolute scum and a god damned liar. How the hell can you comment on the game if you don't even own a home version and refuse to name any arcades? 👇 Get the **** out, you scrubby ass fanboy.
Originally posted by TricksterPriest
"
1. don't care about consoles
2. don't plan on buying one
3. don't have an Xbox360
4. don't plan on buying one
5. don't have a PS3
6. don't plan on buying one
7. was a regular at the arcades
8. don't plan on going there that much now
9. never bought a PS2 but a friend gave it to me last year
10. all that time its been arcades. only.
11. in fact, i've moved on from videogames as a whole
"You're absolute scum and a god damned liar. How the hell can you comment on the game if you don't even own a home version and refuse to name any arcades? 👇 Get the **** out, you scrubby ass fanboy.
Originally posted by Sado22
"I know I'm wrong that's why I don't reply and continue to make excuses"
In short...
You don't have the proper knowledge to comment on Street Fighter IV and make statements that you claim are facts.
This is the problem here, and then you proceed to argue with everyone who disagree's with you when in fact, they know far more about the game itself then you do.
It's simply sad that you don't even "go to the arcades" to play Street Fighter IV, nor do you even own the game, and yet you "assume" that you know what your talking about. This is why it's nearly pointless to be "debating" with you anymore, because your detracting the thread away from SF:IV and all about you and your "I don't like home-console" comments. The fact is, Street Fighter IV is the best overall current fighting game at this point, with a great variety of playable characters at the high levels, a great level amount of strategy vs strategy, there is no broken characters, nor are their any broken moves or what not within the game of Street Fighter IV.
If you can't zone, you will die, if you don't know how to avoid fireballs you will die (<--- something you obviously haven't learned yet), if you don't know your footsie games, you will die, if you don't know your mixups, cross ups, you will die, if you don't know how to set up your Ultra's, or know how to burn meter effectively you will die. There is nothing remotely terrible about the game of Street Fighter IV, when in contrast to the majority of 1st installment SF games, this is the best one with the most balanced roster.
Again, when you accumilate all of this together and someone such as yourself claims "This game is garbage, blah, blah, so cheap, blah blah." Yes, everyone who has proper, and well develop knowledge of SF:IV will tell you that you probably spent a total of 15 minutes on the game, because nobody will a great amount of time spent on it would say so otherwise.
Also, if you didn't like the game of SF:IV, however you made well based arguments for you opinion, with good knowledge of it, then I would respect that, however the comments of "Seth is broken" "Tiger, Tiger, Tiger Uppercut...So Cheap?!" don't hold any water for an opinion, other then you never played the game well enough to make a solid one in the first place.
Honestly, I don't hate you, however you need to man up, and simply except, your not as well knowledge about this game as you'd like to believe. With that said, Street Fighter IV is an awesome game, and let's stop derailing this thread, and pertain it only to Street Fighter IV.
PS: I still want to play you on Mame or GGPO in Street Fighter, I'll send you a PM.
Originally posted by JustFrame
The fact is, Street Fighter IV is the best overall current fighting game at this point, with a great variety of playable characters at the high levels, a great level amount of strategy vs strategy, there is no broken characters, nor are their any broken moves or what not within the game of Street Fighter IV.
Subjective. I think BlazBlue is overall better. But that's mainly because the characters aren't copies of one another with minor tweaks to the attributes.
SFIV is boring because it's so slow and playing footsie all day grows tiresome. I do love me a few hours of Cammy play, but the game is bland.
Originally posted by JustFrame
yes, Lariat is very good if you don't know how to go up against it.I had a tough time during 08 when I first went up against Lariat, however you found out subtle things like...don't Hadouken when Gief is slightly close to mid-screen with bar, s.fk is your friend in stopping his advances, Ex-Hadouken's are your friend, ShoryukenxxFadc is a must, and footsie games are a must learn if you plan to play Ryu against him. However, I don't mind Lariat the way it is actually, since it only just makes Gief a contender.
it feels like it makes him more than just a contender
also.. what do you think of hurricane kick? (I dont think I've asked this before)... to me it feels like it was made to be terrible .. ryu's tatsumaki that is.. ken's is kinda aiight to me cuz of the rotation speed
Originally posted by Konton
Subjective. I think BlazBlue is overall better. But that's mainly because the characters aren't copies of one another with minor tweaks to the attributes.SFIV is boring because it's so slow and playing footsie all day grows tiresome. I do love me a few hours of Cammy play, but the game is bland.
The relative similarities between characters in SF:IV is actually quite small, and I'm sure the multiple Shoto's is usually the most pointed at culprits, however their gameplays between one another are very, very unique in large ways.
Consider me for example, I have played Ryu nearly throughout my entire SF "life" if you will. However switching between Ryu to Ken to this day is like switching from one character to a completely different one in many cases, due to the fact that my strategy vs strategy for Ryu in many cases will not work in the same factor for Ken (the only similarity they do share is that their footsie game is slightly the same however Ryu's Hadouken, and Ken's poking options with his long range kicks also changes things up differently). The move-sets maybe the same in a few places, such as Hadouken, Shoryuken, Hurricane Kick. However the properties on them are drastic, in frame advantages/disadvantages, and even unique attacks only for that said character.
If I were to use Ken or Gouki instead of Ryu up against solid level players like myself, I will flat out play worse, because overall they are too different from one another to utilize the same options. Obviously the fact that I may not play them as well as Ryu, however their overall gameplan is very unique from one another that the differentials are large enough to separate the strategical aspects to win.
So although I agree that they may share some similarities, their playstyle being is the true separation in their cases, and even Sakura the other "Shoto" character is the most unique out of them all. This same case can also be applied to another game such as Tekken for example to where you have Jin, Heihachi, and Kazuya, all of whom are Mishima's and they all have some moves that are the same, however the differentials in which they play are vastly different from one another that if you played one, and went to the other, it would almost feel as though you were taking a first step again.
Also, I wasn't more clear on my statement of SF:IV, because overall, it is arguably the most played current fighting game on a global scale in contrast to other current new fighting games today on a competitive level. Although this usually isn't the right way to judge a fighting game however the strategical value of SF:IV is very high (Still not as good as SFII, but it's definitely 100x better then the last installment, the SFIII series), and with that acclamation gives it more credibility.
I agree, playing footsies isn't for everyone (absolute nightmare to truly master, I've been playing for years, and my Ryu footsie game never reach super elite level😠 ) , and I enjoy this far more then anything else on a fighting game, because it's way more methodical in most cases, due to the fact that it isn't a pure "let's just rushdown" mentality. Not everyone in SF:IV relies on footsies, some are dominant rushdown/mixup characters (Viper, Blanka), others whom are dominant footsies (Ryu), and you've got your zone you to death characters (Sagat). Tons of character variety in here, so nobody is left behind on what mentality they want to play like, which is another gem for any fighting game enthusiast.
Originally posted by SaTsuJiN
it feels like it makes him more than just a contenderalso.. what do you think of hurricane kick? (I dont think I've asked this before)... to me it feels like it was made to be terrible .. ryu's tatsumaki that is.. ken's is kinda aiight to me cuz of the rotation speed
Gief's Lariat is beastly without a doubt, I will not lie, however when you go up against competent players who know how to defend and retaliate against Lariat, you simply throw it out less often, and with far greater care. Back in 2008, everybody complained about this move, and not a whole lot of people knew of ways around it, however in mid 2009, the situation is very different.
Up against the weaker characters in SF:IV he'll have more success utilizing this along with his powerful arsenal, however up against the strong to strongest character, he actually has more uphill battles then he does advantages. So although I agree Lariat is good, but with the current ways of defending and countering it, I feel the Lariat is now quite tame in contrast to what I felt of it back in '08.
As for the hurricane kick, I don't think it's really that bad at all, imo, Ken's is alright, considering I've never really liked his Hurricane Kick since the CE/HF days were it was absolutely crazy and very strong, however to be honest I've never truly liked the overall hurricane kicks of both Ryu and Ken since those days period (better pay off, far superior priority which was the biggest part) rofl.
However, personally, I like Ryu's more so then Ken's only for the fact that it knocks the opponent down, where as in contrast, Ken's does not. Also, Ryu's in SF:IV has more flexibility due to the options he has in SF:IV, I mean, near or at corner's, you can do some pretty nasty options, like Ex-Tatsu>>Ultra for example, because the opponent always flies to the corner when hit no matter what.
Originally posted by JustFrame
As for the hurricane kick, I don't think it's really that bad at all, imo, Ken's is alright, considering I've never really liked his Hurricane Kick since the CE/HF days were it was absolutely crazy and very strong, however to be honest I've never truly liked the overall hurricane kicks of both Ryu and Ken since those days period (better pay off, far superior priority which was the biggest part) rofl.However, personally, I like Ryu's more so then Ken's only for the fact that it knocks the opponent down, where as in contrast, Ken's does not. Also, Ryu's in SF:IV has more flexibility due to the options he has in SF:IV, I mean, near or at corner's, you can do some pretty nasty options, like Ex-Tatsu>>Ultra for example, because the opponent always flies to the corner when hit no matter what.
Yeah I definitely like shinkuu tatsumaki.. probably one of the more creative Ex's I've seen, next to the blade kick wall bounce
it just feels like everytime I go to regular tatsu out of nowhere (just for the sake of mindgames, even though I'm not the bomb or anything).. I just get jabbed or air thrown out of it like its garbage and its kindof annoying
Hurricane kicks are not a move you want to randomly throw out. I mostly use them to cover ground/fireballs(except Fagat's high/Guile because his recovery is insane) I main Ryu and I use the tatsu when I want to finish a combo because it nets me a knockdown. In the air you can use Ryu's extatsu to bait/evade ultras(if the opponent is dumb enough to try to use an ultra as antiair) I also use the regular tatsu to highfly out of corners/risky situations without getting hit with other char's regulars (ex Balrog's cHP) Oh yeah you can crossover with a tatsu when airborne and follow it with a shinku.
As for Ken...well ken's tatsu is more combo oriented and keeps the guess game in the momentum because it doesn't knockdown. the ex air tatsu is terrific because its fast and can be used as a crossover. Problem with ken's tatsu is that...well Gief pretty much ruins it with his fkn Lariat.
Akuma's light tatsu is Pimp because it can be followed with a Heavy Shoryuken that in turn can be canceled into a shakenetsu hadoken.
BTW did you know the direction of Gouken's air-tatsu can be controlled? I forget if it was the ex version, but its very cool.
Don't take Sado too seriously, fellas
@JustFrame:dude, is this your summary? 😕
In short...
You don't have the proper knowledge to comment on Street Fighter IV and make statements that you claim are facts.
This is the problem here, and then you proceed to argue with everyone who disagree's with you when in fact, they know far more about the game itself then you do.
It's simply sad that you don't even "go to the arcades" to play Street Fighter IV, nor do you even own the game, and yet you "assume" that you know what your talking about.
This is why it's nearly pointless to be "debating" with you anymore, because your detracting the thread away from SF:IV and all about you and your "I don't like home-console" comments.
The fact is, Street Fighter IV is the best overall current fighting game at this point, with a great variety of playable characters at the high levels, a great level amount of strategy vs strategy, there is no broken characters, nor are their any broken moves or what not within the game of Street Fighter IV.
If you can't zone, you will die, if you don't know how to avoid fireballs you will die (<--- something you obviously haven't learned yet), if you don't know your footsie games, you will die, if you don't know your mixups, cross ups, you will die, if you don't know how to set up your Ultra's, or know how to burn meter effectively you will die. There is nothing remotely terrible about the game of Street Fighter IV, when in contrast to the majority of 1st installment SF games, this is the best one with the most balanced roster.
and as for the fireballs, i've said before that i find it cheap. now unless you're a moron, i suggest you stop making me repeat myself.
Again, when you accumilate all of this together and someone such as yourself claims "This game is garbage, blah, blah, so cheap, blah blah."
Yes, everyone who has proper, and well develop knowledge of SF:IV will tell you that you probably spent a total of 15 minutes on the game, because nobody will a great amount of time spent on it would say so otherwise.
Also, if you didn't like the game of SF:IV, however you made well based arguments for you opinion, with good knowledge of it, then I would respect that, however the comments of "Seth is broken" "Tiger, Tiger, Tiger Uppercut...So Cheap?!" don't hold any water for an opinion, other then you never played the game well enough to make a solid one in the first place.
honestly, I don't hate you
however you need to man up, and simply except, your not as well knowledge about this game as you'd like to believe. With that said, Street Fighter IV is an awesome game, and let's stop derailing this thread, and pertain it only to Street Fighter IV.
PS: I still want to play you on Mame or GGPO in Street Fighter, I'll send you a PM.
~Sadoa
Originally posted by JustFrame
The relative similarities between characters in SF:IV is actually quite small, and I'm sure the multiple Shoto's is usually the most pointed at culprits, however their gameplays between one another are very, very unique in large ways.Consider me for example, I have played Ryu nearly throughout my entire SF "life" if you will. However switching between Ryu to Ken to this day is like switching from one character to a completely different one in many cases, due to the fact that my strategy vs strategy for Ryu in many cases will not work in the same factor for Ken (the only similarity they do share is that their footsie game is slightly the same however Ryu's Hadouken, and Ken's poking options with his long range kicks also changes things up differently). The move-sets maybe the same in a few places, such as Hadouken, Shoryuken, Hurricane Kick. However the properties on them are drastic, in frame advantages/disadvantages, and even unique attacks only for that said character.
If I were to use Ken or Gouki instead of Ryu up against solid level players like myself, I will flat out play worse, because overall they are too different from one another to utilize the same options. Obviously the fact that I may not play them as well as Ryu, however their overall gameplan is very unique from one another that the differentials are large enough to separate the strategical aspects to win.
So although I agree that they may share some similarities, their playstyle being is the true separation in their cases, and even Sakura the other "Shoto" character is the most unique out of them all. This same case can also be applied to another game such as Tekken for example to where you have Jin, Heihachi, and Kazuya, all of whom are Mishima's and they all have some moves that are the same, however the differentials in which they play are vastly different from one another that if you played one, and went to the other, it would almost feel as though you were taking a first step again.
Also, I wasn't more clear on my statement of SF:IV, because overall, it is arguably the most played current fighting game on a global scale in contrast to other current new fighting games today on a competitive level. Although this usually isn't the right way to judge a fighting game however the strategical value of SF:IV is very high (Still not as good as SFII, but it's definitely 100x better then the last installment, the SFIII series), and with that acclamation gives it more credibility.
I agree, playing footsies isn't for everyone (absolute nightmare to truly master, I've been playing for years, and my Ryu footsie game never reach super elite level😠 ) , and I enjoy this far more then anything else on a fighting game, because it's way more methodical in most cases, due to the fact that it isn't a pure "let's just rushdown" mentality. Not everyone in SF:IV relies on footsies, some are dominant rushdown/mixup characters (Viper, Blanka), others whom are dominant footsies (Ryu), and you've got your zone you to death characters (Sagat). Tons of character variety in here, so nobody is left behind on what mentality they want to play like, which is another gem for any fighting game enthusiast.
I get where you are coming from. From firsthand knowledge I can tell you I understand that a Cammy matchup against Ryu is tons different from another shota (Sakura for example). But I think the way Street Fighter ended out was lazy and stupid. It just feels like they didn't go the extra mile and make big differences.
Look at (I know I've been hyping this game too much, but) BlazBlue for example. I know the cast is small (Every first fighter has a small cast), but no two characters even look the same. Even the zoning/projectile characters don't have similar projectiles. Rachel and v-13 for example. Rachel sets up traps and Nu is more aggressive. Too many characters have the same projectile in SF. Yes I acknowledge they are somewhat different.