Kyle, standing behind the bar, continues to sidestep incoming shots. Some burst against the top of the bar, scattering glass and sparks in your direction. 10 damage from two 18s rolled.
Eerin fairs WAY better this time. He is more comfortable with the halberd than his blaster, so his passive dodge of 14 staves off a few attacks. Only one attack is a close call, but his armor takes care of it, reducing it to 1 point of damage as he closes in on the goons.
---
THE SHOOTOUT
Cantina
Kyle: 21/11
Eerin: 11/12
Goons x7: 0/13
---
And then Eerin brings the fury, rolling 19 and 17. In one wide swing, he takes out two of the thugs as the blade slices across their chests.
Kyle follows up with another impressive shot, rolling a 16 and dropping another hunter without aiming once again. Kyle is definitely one for the fast shots.
---
THE SHOOTOUT
Cantina
Kyle: 11/14
Eerin: 10/15
Goons x4: 0/13
---
Surprisingly, they haven't scattered yet and are going to fire again.
"Idiots." Kyle says simply as he turns his deadly fire on the remaining foes. Tired of the fight and angry about the glass in his skin he fires even quicker. His blaster sounds a tripolet of deadly notes as Kyle burns holes in three more goons, leaving the last for Eerin.
(I'll try the supersnaps. Got in trouble doing that last game, so I wasn't sure, but these guys are falling fast so what the hey!)
A pair of shooters on you both. The goons on Kyle shoot terribly, their shots going wide as Eerin closes in on them. Eerin's singular dodge manages to keep him safe as well! No damage dealt this turn.
Kyle snaps off a trio of shots... one, two, three! The thugs fall to the ground with burning holes in the chests.
Just to be unusually cruel, Eerin pulls out all the stops and thrusts his halberd through the thug, rolling a 19 and bumping it up to 22 with Strike of the Master. It never stood a chance...
A moment of silence as you stand over ten corpses.
Kyle looks at the carnage before him. Idots. The galaxy is better off without them. he thinks. He lifts his head and addresses the cantina in general.
"Anyone else want a shot at the prize?" He asks, dryly. Kyle turns back to the bar and puts a few credits in front of the bartender. "Tell Chalmun I'm sorry about the mess. That, and I suggest posting a 'no idiots' sogn on the door."
No takers. Your display of marksmanship has scared off any would-be bounty hunters, leaving the cantina audience in awe. You'll be the talk of the town, no doubt, until the next gunslinger comes along.
The bartender grunts but accepts the credits. Normally they don't accept them, but in light of the discover that you two are lethal at all times hardly makes that important.
Moving out into the street, you are caught with a blustery wind and the searing heat of the day. The street is unusually empty, people having scattered at the sound of blasterfire so near.
Kyle looks around, trying to decide what next to do.
"That didn't really go like I planned. Still, not a complete loss. At least now we're less likely to be jomped by more petty thugs. I don't really know where to go next, except to start rummaging through the junk shops." But something is bothering him, "I still wish I knew what Rylis was up to, though. She owes me an explanation of how her image appeared on my ship."
Before you go far, a stout figure strides into the middle of the street and blocks your path. It is a short but burly man wearing a battered set of rustic brown blast armor. One arm has some sort of dish-like device strapped to it, and he cradles a bulky gun of curious appearance. At his hip is a sizeable pistol.
"Halt, prey," he commands, aiming the larger gun in your direction. "I'll give you a chance to lay down your weapons and come quietly before I cut loose. Trust me, there is no chance of escape. Don't try anything stupid."
Eerin, you catch sight of movement on either side of you. Looks like he has henchmen, two of them, lurking in alleyways with heavy blaster rifles.
"[Take him out]," Eerin says, shifting his halberd about in his hands. "[Not worth trying to talk him down.]"
Eerin pauses for a moment, then decides to take advantage of his language barrier. Kyle can understand him, but this hunter and his thugs cannot. "[Break for cover, I go right, you go left. Henchmen waiting there, blast yours down as you run.]"
"Shut it, you two," the hunter snarls. "I, Ahaz, have little patience for the prattling of livestock. Cut the chatter and come with or I'll make this painful."
The thugs, thinking themselves concealed, shift their weapons- a Rodian with a light repeating rifle on the left and a Weequay with a hip-firing blaster cannon on the right- into ready positions.
So the action resumes!
Kyle, the bounty hunter dropped his name. Being around criminal types a great deal of the time allows you to recognize him as Ahaz the Cheat, a bounty hunter renowned for concentration on methods to minimalize his prey's ability to fight back. This hunter is one to be wary around...
---
THE SHOOTOUT
Street- Center
Kyle: 11/24
Eerin: 10/23
Ahaz: 0/23
Street- Right
Weequay: 0/24
Street- Left
Rodian: 0/24
---
Kyle breaks left! Eerin breaks right!
I am assuming you mean a double-shot, Kyle. Whipping your pistol out as you suddenly head for the left side of the street, you catch sight of the Rodian that Eerin revealed to you. Blam-blam! The bolts from your pistol burst near him. 10 damage to the super-mook.
Eerin, already halberded, charges to the right side of the street. The Weequay flips the safety off his blaster cannon and patiently awaits you...
---
THE SHOOTOUT
Street- Center
Kyle: 11/28
Eerin: 10/26
Ahaz: 0/23
Street- Right
Weequay: 0/24
Street- Left
Rodian: 10/24
---
Now it's their turn! Weequay on Eerin, Rodian on Kyle.