Thing is, Kyle, is that you are currently on the defensive. Ahaz and the Weequay each are going to have two shots at you, while the Rodian only has one. And that depends on your dodges in the first place. There could be more.
But getting lost in Mos Eisley shouldn't be hard, once you get your opportunity to make a break for it.
Alright, here we go, then...
Kyle decides to dodge a single attack from Ahaz, giving the bounty hunter three snapped attacks to make. He holds his pistol sideways, putting out shots with little effort to aim, just to keep firing. 6, 17, 18... unlucky, Kyle. The first attack was a miss by default, but the next two are definite hits. 17 damage to you, sir...
But we're not done yet. The Weequay takes his shots, getting no results, but the Rodian nearly gets you for another 7 damage... taking you to 66 damage, which is a -2 penalty to you, Kyle! Not so bad for someone of your calibre (with Gunslinger bonuses and whatnot), but still not good.
But with their shooting finished, you're out of the dodge loop and free to act. I presume you will be running the hell away. Are you going to fire back or purely Scooby it?
Your Trip connects, Eerin. Corl stumbles as the electrical jolt passes through his foot.
---
THE SHOOTOUT
Street- Center
Ahaz: 7/50
Street- Right
Eerin: 38/47
Corl: 3/49 (prone)
Street- Left
Kyle: 66/49
Alleyway- Left
Rodian: 31/51 (cover: 2)
Weequay: 16/50 (cover: 2)
---
You both have a very small window of time open to start your escape! Any creativity will be appreciated.
(Well, if there's some nearby, preferably overhang and/or extremely flamable object, Kyle would think it'd help to shoot that as a distraction/hindrance to the Hunters to aid in the Scooby Manover. Like an awning, pole, powerline, box of thermal detonators, that sort of thing. Otherwise Kyle will snap shots as he runs away to try to frustrate Ahaz.)
"Eerin, party's over!" Kyle yells out to his partner and starts firing.
Breakaway! Kyle is sprinting down the left side of the street, returning fire with Ahaz. But once again, Kyle falls victim to the mini-shield as he rolls a 2, missing by nine. Ahaz reflects the shot back...
On the bright side, Kyle, nobody is chasing after you. Ahaz tells them to hang back and gun for Eerin, who is quickly escaping from Corl.
---
THE SHOOTOUT
Street- Center
Ahaz: 7/50
Street- Right
Corl: 3/49
Alleyway- Right
Eerin: 40/50 (cover: 2)
Street- Left
Kyle: 66/52
Alleyway- Left
Rodian: 31/51 (cover: 2)
Weequay: 16/50 (cover: 2)
---
Corl is up and giving chase, while the thugs are gunning for Eerin.
Kyle has a Reflection to consider.
Eerin keeps moving, hurtling down the alleyway as fast as he can to evade the raging Gundark.
"[Oh boy, another half-baked plan]," Eerin sighs, hoping that there is more to the strategy than simply running away from the Gundark. He looks about for anything that might help him get away from the Gundark, perhaps a pole crossing the path or a low building to pole-vault up onto with his halberd.
The Reflected bolt zips away and bursts against a wall, nowhere near you. But the dodge is wasted, as Ahaz prefers. Then you brave another shot from him as you throw yourself around a corner. Just before you get out of sight, the bolt zips by... but misses. For the moment, you are safe.
Eerin, on the other hand, has a very angry Gundark very close on his tail. He manages to just stay ahead... and spots a dumpster that is low enough for him to use as a platform up atop the buildings.
The thugs have lost sight of both targets and so do not fire, instead slinking off into alleyways...
---
THE SHOOTOUT
Street- Center
Ahaz: 7/54
Alleyway- Right
Eerin: 40/53
Corl: 3/52
Adjacent Street
Kyle: 66/57
?
Rodian: 31/54
Weequay: 16/53
---
Eerin is still on the run, but you've got breathing room, Kyle.
(Eh, I can make two random left hand turns. Hopefully that should put me going the same direction he is. I'm wanting to get on the 'same side of the street'. If he gets caught, I hope to be able to catch him then. Sorry, hard to explain my strategy and the picture in my head. Basicall, Kyle wants to skirt the battle sight he just left and go in another direction. Hoping at least that he and Eerin might eventually end up going the same way.)
Eerin is going to pole-vault his way up onto that low building. Once he is up there, he will prevent the Gundark from following by spinning about and delivering an overhead strike, slamming the axe-end of his electro-halberd into Corl's face.
(Cut and Roll, Strike of the Master if the total is not maxed on Outcome)
No worries, Kyle, I get the gist of it.
The streets are relatively empty and the winds are getting fierce; a sandstorm is coming on. That will definitely lend a hand in your escape, Kyle, if you can meet up with Eerin and find a place to bunker down safely.
So you start on the 'meet up with Eerin' part of things. Instead of continuing down the street, you turn left onto a street parallel with the one you were ambushed on. It is at roughly this point that the Rodian and the Weequay come barreling down the street after you, guns blazing!
-
Eerin, driving the electrified spike of the halberd into the ground, you spring yourself up and pole-vault onto the low building with an impressive Acrobatics check passed. You land heavily, but you are up.
Corl is not quite so agile and has to scale, using his immense strength to help his ascent. This leaves him vulnerable and unable to dodge your attack. You bring the halberd down with a 19, negating the need for Strike of the Master. It keeps him from coming up right away as the axe gashes his shoulder for 4 damage.
Enraged, Corl reaches up and firmly grips the shaft of your halberd...
No contest, Kyle. Spinning on the spot and dropping to one knee, your shots catch the Rodian full-on in the chest, as you should have done earlier in the skirmish. He topples backwards in mid-stride, one leg bent beneath him as he collapses to the ground.
Unfortunately, that victory is short lived as a barrage from the Weequay keeps you from continuing on your way. His hip-fired blasting trips you up as the bolts erupt at your feet, inflicting 11 damage as he pulls a 20 out of somewhere. -3 penalty and up to 77 damage for you, Mr. Ragnor... you pass your first Death Check with no problem, but you can't keep this up.
Especially as Ahaz has arrived with his bola-gun at the ready...
-
Pulling on the halberd only helps Corl ascend to the rooftop, as there is no way you are going to yank it free of his superior grip. As he climbs up, he wrenches the halberd away from you and smashes a Nerve Strike across your face for 10 damage, send you sliding across the roof.
Corl clambers onto the roof, holding the electro-halberd...