No need. So long as they give your name, the Jedi Council will vouch for them and Coruscant will assist them.
The slaves understand their objectives in battle and flight. Your lieutenants are ready to follow your lead. All you need now is the signal from Cabas, it seems.
So, another question arises; what if Cabas leaves no signal? How will you escape the hold?
Xavier wants to take the two physically strongest people here besides himself. One will be the person on the ground feigning deathly illness. The other one will be one trying to get the guards and lead them to the other.
When the signal is given they will be charged with grabbing and holding unto the weapons of the pirates.
Xavier also wants the other slaves to kinda crowd the pirates as much as possible pretending to try and see what is going on. That way they can jump the pirates as soon as the signal goes off.
Rex is there anyway Xavier can crawl through the vents to the outside?
Good.
The general plan is for Xavier to be near the hold doors. When the guards come in Xavier will attack the one closet to the door so that pirate can not alert anyone. Then everyone will surround all the pirates and rush them. Trapping them all in the hold.
Remember I want them crowding the pirates as much as possible so when Xavier attacks the pirates try to react they will have little to no time.
The plan is set, then. There is a mix of dread and anticipation flowing amongst the slaves as they realize that things are about to begin.
Prassk puts himself on the floor, clutching his stomach. He makes a few anguished groans, settling into his ruse.
Trax puts himself on one side of the doorway, opposite you.
"Ready?" he asks.
Xavier looks at Trax and remains silent for a moment while he thinks to himself.
There is a sense of foreboding in Xavier's heart that he can not shake. For his whole life only logic and his logical destiny of becoming a Jedi have governed his life. Since the episode on the Pirate ship and his talk with Friste Tem, Xavier's gut has a had some sort of cold feeling in it. It is not physical and yet the reaction is there and Xavier has no control over it.
He looks around him at the slaves he is to lead into battle. Xavier had given them words of hope, yet those words meant nothing but babble to Xavier. He could not bring himself to really think of them as nothing than resources, and a means to an end. They are cannon fodder in his eyes yet he knows they should be logically more if he is to be a Jedi.
Master Cabas and all the legendary Jedi Xavier has read about would see them has living beings. A sense of natural and great part of life. Each one would give themselves to any other. Laying down his life was something Xavier did not care about, but the attachment he should be feeling now is null.
But while Xavier can not feel for these people he has his own reasons to defend them. They are valued resources that could better serve the universe free, and is that not just as good? Is that not just as right?
Xavier can not shake this dark feeling in the back of his skull, almost as if someone else is hiding in his brain confusing young Kolarn. Doubt has entered his mind and for the first time Xavier wonders if his path truly lays as a Jedi.
That can not be, Xavier thinks to himself.
Xavier remembers a saying Cabas once told him, "When faced with doubt all you can do is face it head on and hope you as strong as you hope to be."
Xavier looks into Trax's eyes. "It is time"
The chill in his stomach remains but there is no turning back.
Trax nods, his pruned face screwed up in concentration. He reaches out and pounds his fist on the blast door a few times. He keeps pounding until you can hear the pirates grumbling on the other side of the door.
The blast door slides open and the pirates march through, holding their blaster carbines aloft. They glare at the slaves, but they don't take particular notice of you or Trax.
Prassk begins his performance, with Hoondan kneeling by him. The pirates approach him, eyeing him contemptuously.
"What's wrong with 'im?" one of them asks.
"He's sick, sir," Hoondan says, gesturing to the pretend-wretching Trandoshan. Prassk is convincing and one of the pirates kneels down to inspect him.
Once Xavier sees the last of the pirate guards enter he will wait for the one kneeling beside Prassk to put his hand on him.
He takes a deep breath then yells," NOWWWWWWWW!" Giving the order to attack the pirates.
With that Xavier makes sure to take the pirate closest to the hold doors. He lunges at him and hits square in the jaw, using Hard Strike.
With that he will position himself in the doorway to the holding area, that way if any pirate tries to flee he runs straight into Xavier.
The ensuing skirmish happens quickly.
Trax, with agility you did not expect of him, comes up behind a pirate and hooks his foot around, kicking the blaster carbine out of his hands, into the air, and catching it. The pirate shouts in alarm, but you grab him and plant your fist in his jawline. He takes 3 Hits, but he is not out.
The pirate that bent down to examine Prassk is surprised when the Trandoshan suddenly slashes his throat with reptilian claws. Another is knocked unconscious when Hoondan slams his open palm into the side of his head.
The remaining pirates don't have much time to react, but there is no need for the slaves to rush them. Hoondan snatches up a rifle and joins Trax in blasting down pirates while Prassk slashes into a few with his claws.
In a matter of seconds, the group guarding the slave hold has been terminated, the first victims of the slave rebellion. Of their ten blaster carbines, nine go to Trax, Hoondan, Prassk, and six of the slaves.
The tenth blaster is tossed to you by Trax. "Jedi or not, you might need this."
(Ok we have some bad people as slaves. 😄)
Xavier takes the blaster he really lacking in this area of fighting. He does not hesitate or make time to argue. Things must move quickly before this is discovered.
Looking to the slaves, "It is time to move Trax take the lead and guide us." He wants Trax who is most familiar with the plan's route and the ship itself to guide them.
Lacking in marksmanship is an understatement, Xavier. You have a higher Dexterity and the blaster carbine gives a burst-fire bonus, but you are no better than a low-end supermook.
The slaves with the blasters move to the head of the group, with Trax at the lead. He steps out into the hallway, beyond the slave hold, blaster held ready.
"Clear," Trax says. "Let's go. Stay wary."
Trigger-finger goes there and... congratulations, you've figured out how to hold a gun! It's probably not the first time, Xavier, but it's one of the few times. Cabas never uses blasters. Ever.
Trax, with the slaves in tow, leads the congregation down the hallway. The hallways are expansive, allowing room for hundreds of slaves to follow. They keep their voices silent, but it is difficult for hundreds of beings to be stealthy.
Then you arrive at the armory, where ten pirates stand guard. Having heard the column coming, they are ready to fire when you turn the corner...
Opening fire sets things off!
---
THE SLAVE REBELLION
Level 4
Hallway
Xavier: 10/0/2
Trax: 0/2
Hoondan: 0/3
Prassk: 0/4
Slaves (armed) x6: 0/4
Slaves (unarmed) x394: 0/4 (cover: full)
Armory
Pirates x10: 0/4
---
Trax brings up his rifle into a relaxed aim. He delivers short bursts for minimal recoil, killing two pirates with a 8 and a 14.
Hoondan positions his rifle carefully, firing a single shot at a pirate. A 17 is a sure kill, the bolt catching his pirate in the forehead.
Prassk wildly sprays down his target, firing from the hip. An 18 pulls that off.
Lining up the sights, you blast away at your target, Xavier. A 9 is a hit, but not a kill. It catches him in the thigh, wounding him with 2 Hits.
The armed slaves open fire, blasting two of the pirates.
---
THE SLAVE REBELLION
Level 4
Hallway
Xavier: 10/0/5
Trax: 0/5
Hoondan: 0/6
Prassk: 0/7
Slaves (armed) x6: 0/7
Slaves (unarmed) x394: 0/7 (cover: full)
Armory
Pirates x3: 0/4
Pirates x1: 2/4
---
The pirate you injured attempts to get you before you finish him, while the other three pirates will be shooting at Trax, Hoondan, and Prassk.