Originally posted by Peach
It just seems like a poor mechanic for an MMO. AI NPCs that can work with you - sure, that's not a big deal. GW used that to good effect, since everything was instanced. Letting them go do their own things...I don't see the point or how that will work out well.
Out of curiosity, what about it turns you off? It's not a traditional MMO mechanic, sure, but I thought a lot of our gripes were that the game embraced too many generic MMO concepts. 😛
Originally posted by RE: Blaxican
Out of curiosity, what about it turns you off? It's not a traditional MMO mechanic, sure, but I thought a lot of our gripes were that the game embraced too many generic MMO concepts. 😛
Second, it just doesn't seem to sit right with the genre style. The idea works as intended with AC:B because you can't travel to those other cities. The missions you send acolytes on are inaccessible to the player. But in an MMO, the entirety of the world ought to be accessible, at least eventually. And if you can personally roam the entire world and do whatever you want... why have the game do it for you? World traversal and grinding skills is what MMOs do, and "crew skills" makes the game play itself in that regard.
Meanwhile, on those 23-hour builds, what do you do if that's the only mission you've got at the moment? Futz around aimlessly looking for something to do? Not play? Simply be bored? It just doesn't seem quite well-thought-out.
Originally posted by General Kaliero
[Bgrinding skills is what MMOs do[/B]
You can not in any way use that as an argument for what an MMO should contain, grinding is some of the worst elements in gaming, and is something lazy developers and should be shunned as much as possible.
And you talk about what to do while your crew is doing missions, why the hell would you send someone off to do missions for you if you have nothing else to do? The point is to use it if you are loaded with quests, and one of them might be one you consider boring.
Originally posted by Morridini
You can not in any way use that as an argument for what an MMO should contain, grinding is some of the worst elements in gaming, and is something lazy developers and should be shunned as much as possible.And you talk about what to do while your crew is doing missions, why the hell would you send someone off to do missions for you if you have nothing else to do? The point is to use it if you are loaded with quests, and one of them might be one you consider boring.
And I was referring to this:
You don't have to be online to do it. Even if you are busy and you can't come in for a few days, it is going to make sense to log in for five minutes, go through your stuff, put everyone on 23 hour missions or 23 hour crafting pieces, and then sending them out.
I am not entirely sure why you are so hostile to this, GK. They aren't completing YOUR quests for you. It's all just additional 'factory' content- you can set your guys on gathering stuff, be that literal stuff like resources or conceptual stuff like Light Side points. You are not denying yourself any useful gameplay activity from it.
This can be justified as a good idea on several levels- first, it stops mining being a matter of standing in the same place for hours clicking a 'gather' button. Second, as you have to choose how to specialise your crew, it maintains the idea that different people can craft out different things. Third, games like Monster Hunter have shown that players do like having a factory-style system. Fourth... Facebook games show very strongly that setting something on a 20 hour countdown to get goodies is an addictive quality that brings in punters- people become very keen to log in and see what goodies they have.
I think we may find this one bounces well for Bioware. If all they have cut out is the tedium of mining or crafting then I'm all for it.
So yes, as a concept that is core to the traditional MMO style TOR seems to be shooting for, I can most certainly say that taking the game out of the player's hands for any length of time is a dangerous move for the success of the game.
I was under the impression that TOR was trying to be anything but the traditional MMO, correct me if I'm wrong.
And I think you're missing the point.
What are you supposed to do when you've completed all of the missions/quests available to you for the moment, and you have your NPCs out doing all of the grindy fluffwork that's available?
Personally, I think that if they're trying to circumvent the grind of mining and crafting, do so by removing the mechanic entirely, not by having the game do it for you.
Originally posted by NCRotCA
I was under the impression that TOR was trying to be anything but the traditional MMO, correct me if I'm wrong.
Yeah...no. This is the first 'non-traditional MMO' thing they've done; in all other respects it's just WoW reskinned as SW.
Originally posted by Peach
And I think you're missing the point.What are you supposed to do when you've completed all of the missions/quests available to you for the moment, and you have your NPCs out doing all of the grindy fluffwork that's available?
Personally, I think that if they're trying to circumvent the grind of mining and crafting, do so by removing the mechanic entirely, not by having the game do it for you.
Yeah...no. This is the first 'non-traditional MMO' thing they've done; in all other respects it's just WoW reskinned as SW.
Originally posted by Peach
Yeah...no. This is the first 'non-traditional MMO' thing they've done; in all other respects it's just WoW reskinned as SW.
I don't think that is entirely fair.
Whilst I have been vocally critical of how the base combat mechanic seems to be a straight WoW style, there is a lot about the overall game experience that is novel.
YouTube video Another trailer.