Well that's the thing. I don't actually think it looks literally terrible, just... terribly uninspiring. The graphics are ok but not great, likewise the sound. The voices aren't great and that opening narration makes me cringe. The action looks very stilted, very artificial, very WoW like and that stiff animation does not fill me with wonder, nor do the explosions or effects or the clearly 'magical' use of force powers.
Whereas some of the GW2 videos just blow me away- like 'Whoa! That looks awersome!"
And that might well be style over substance, but then these vids are meant to be acting as adverts for the game. I love Star Wars and I like Bioware games (to a certain extent), but the fact is that these videos leave me more "meh!" than "whoa!"
And I am expected to pay a subscription fee for this? No thanks... not when GW2 doesn't have one.
The two newest characters, Darth Jadus and Jewl'a Nightbringer look to be pretty awesome. I really like the latters look.
*is quietly optomistic that this won't suck*
Well after LotRO has added two million or something players to their list after switching to Free2Play I'm guessing that other MMO developers are also thinking about it...
I mean come on, most people who are ready to pay fees are playing WoW. It's already well established and is always getting expanded. Blizzard has pretty much filled that niche. Developers have to decide if they'll try to rival WoW or if they'll come up with something else.
The WoW situation is indeed difficult. Aion is doing well though, last I heard, and there;'s the Star Wars pull. Bioware have always said it will be subscription 'with a twist', though that's really just meaningless. Trying a buy-to-play model has been speculated upon but BW have given no indication.
Well, in conclusion- the general pricing plan and nature of any trial period will be crucial factors in whether I buy a copy or not.
I guess that's often true, but in this case there was a time when I would have given this a go more or less by default; now I am keeping a wary eye on my possible losses.
The clarity of GW2's model- pay once and that's it- has removed any need for wariness there. That and a clear awesome factor.
I'd like to point out that LOTRO, while advertising itself as a free-to-play game, is only to a certain extent. Free customers are pretty limited in what they can do and what content they can access - even in how much they can level up. If you want to get anywhere in the game, you have to pay.
The vast majority of f2p MMOs are really "sure, it's free for a bit, but you're going to have to pay for stuff if you want to play everything or actually have a level playing field", and the free content is inferior to the paid content.