Delph's League of Champions Season One Discussion Thread

Started by -V-198 pages

Originally posted by DigiMark007
So let's see:

illusions - ok
mind control, tenopathic takeover - not ok
offensive telepathy/technopathy - ok
duping, copying - not ok
info retention - ok

Some of those are official, others are still up for discussion. I agree with them all. This tourney seems to be chafing up nicely.

Coincidentally, is xmarks on the judge list? Or -V-? They've been around this thread and know their stuff. We should recruit them if we haven't already. Whadaya say, boys?

Illa's slightly ahead of you there, Digi.

I'm on board already. 😉👆

Originally posted by DigiMark007
So let's see:

illusions - ok
mind control, tenopathic takeover - not ok
offensive telepathy/technopathy - ok
duping, copying - not ok
info retention - ok

agree 100% with each of those. can't believe illusions would even be questioned . . . 😬

Coincidentally, is xmarks on the judge list? Or -V-? They've been around this thread and know their stuff. We should recruit them if we haven't already. Whadaya say, boys?

i'm fine with v, but xmarks?? we're just asking for a load of trouble from that guy . . . hell, might just as well go ahead and invite val too.

pfft.

heh

Rules Update

Sections with amendments are Bold:

Roster's and Drafting:

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

7. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Duplicate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

Scheduling/Battle Format:

Each participant will possibly face every other participant at least once during the regular season.

Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.

Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.

Finals: Each match will have 5 judges.

Participants & Judges:

Participants:

Blair Wind*
Charlotte
darthgoober
Leonidas*
PR [Wilbur]
psychogundam*
Scoobless
Smurph

Judges:

Badabing
Batdude
Citizen V
Creshosk
Digimark
Galan
Illadelph (L)
Jason
Newjak
Symmetric Chaos
Trickster

* - Tentative/subject to change

Originally posted by DigiMark007
So let's see:

illusions - ok
mind control, tenopathic takeover - not ok
offensive telepathy/technopathy - ok
duping, copying - not ok
info retention - ok

Some of those are official, others are still up for discussion. I agree with them all. This tourney seems to be chafing up nicely.

Coincidentally, is xmarks on the judge list? Or -V-? They've been around this thread and know their stuff. We should recruit them if we haven't already. Whadaya say, boys?

V's on board and is an official judge. I hadn't PM'd Xmarks yet (I was going to yesterday but wound up spending most of the day with my friends before the boxing matches last night), but I was about to extend the invitation to him.

Xmarks, would you like to be a judge?

We now have more judges than competitors.

😬

Originally posted by Scoobless
I think we now have more judges than competitors.

😬

Well, each match is supposed to have five judges, so that's kinda necessary.

It's been my personal experience that you can never have too many judges (i.e. my last tourney...).

I'm trying to persuade Mungi, Avlon, and Mr. Master to compete. We've already got some very high end debaters in this thing, I think they'd bring a great level of competition as well.

Originally posted by Boy Blue
Well, each match is supposed to have five judges, so that's kinda necessary.

It's better to have 3 judges/match, imo.

How about we have the judges PM their decisions to Ill to post all at the same time? that way they can't influence each other with their summary of the matches.

Originally posted by Ha-Son
It's better to have 3 judges/match, imo.

Regular Season battles have 3 judges, playoff battles have 5.

Originally posted by Scoobless
How about we have the judges PM their decisions to Ill to post all at the same time? that way they can't influence each other with their summary of the matches.

I like this idea. What do the other judges think?

Originally posted by Scoobless
How about we have the judges PM their decisions to Ill to post all at the same time? that way they can't influence each other with their summary of the matches.

YES!!!

brilliant idea! 😖mart:

Originally posted by Scoobless
How about we have the judges PM their decisions to Ill to post all at the same time? that way they can't influence each other with their summary of the matches.

Originally posted by illadelph12
I like this idea. What do the other judges think?

Great idea. I am in favour of it.

Originally posted by Scoobless
How about we have the judges PM their decisions to Ill to post all at the same time? that way they can't influence each other with their summary of the matches.

I'm in favour of this also. 👆

Yeah, sounds fine. Just don't propose anonymous drafting, where participants PM their picks to ill, so that participants don't know who has who until battles. I can say from experience that that's a nightmare.

I'm fine with PMing in my decisions

That's 5 judges out of the 11 for PM voting. I'll wait until the others get a chance to voice their opinions/concerns before making it official (if it does).

Also, Digi, in regards to the draft, it will be public.

So much banning...meh

For PM voting.

Originally posted by Scoobless
How about we have the judges PM their decisions to Ill to post all at the same time? that way they can't influence each other with their summary of the matches.
I'm good with that idea.

Originally posted by xmarksthespot

i don't get it...