Delph's League of Champions Season One Discussion Thread

Started by Charlotte DeBel198 pages
Originally posted by id369

Yeah unless the rules change drastically, I am pretty much going to keep my draft. A bit of redrafting here and their.

Cosign at that.

Originally posted by Charlotte DeBel
Cosign at that.

Its good to see that you will continue this tourney Love.

As always, whether as a participant, judge, or spectator, I would push for as little prep time as possible. As I recall, very little prep time didn't stop the last season from becoming centered almost solely on prep plans. Anything over about a minute and people will go to great lengths to justify all sorts of insanity.

Having to slog through others' strategies regarding such things, and being forced to formulate my own, is one of the more time-consuming and frustrating aspects of any tourney I've entered or judged, reducing a fair portion of debates to a "yes I can, no you can't" dynamic that detracts from more tangible counters.

Since you're moving up to low herald, I'd stress this even more, as entrants now have possible access to the speed force, instantaneous constructs of various forms, and low-level matter manipulators.

Is it really going to be low herald level?

The league is democratic. Team Owners can make proposals on either modifications to, or new rules, and put them up for discussion. I'm always open to suggestions.

For Season 2 I intended to raise the salary cap from 125 to 150 and the tier from high meta to low herald, with low heralds costing 40 pts. This season was also going to be mixed genre to open up character availability and creativity even further. That's all up for discussion as well.

Hmm, I've gotta agree with Digi about minimising prep time just a bit.

I mean, I know 10 minutes wasn't insane, but it still made a lot of prep plans dominate the matches.

Also, what would tech boundary be if we're increasing the power involved to low herald?

Same with healing factors, I mean, last time a Deadpool esque healing factor could have made all the difference, but at low herald a lot more tactics some up that could help circumvent HF's etc...

Just some thoughts...

I believe low herald tech cap=Engineer (the most well-known "techie" from this tier).

As for prep, most of 10 minutes prep was spent on amalgamations, but pure time was also treated in form of crazy plans. Though as for speed force, I believe it should be treated equally to time manip (basically same stuff as slowing down time around you in effect)=banned.

Matter manip (via magic or otherwise) was used in previous season, so that's not big news. Same with constructs.

As for speedforce, I propose equating it to time manip (since it=most practical approach to time manip, slowing down time) and banning. Less headache and more fair policy (don't see much sence in banning time manip (if we're not talking time travel) and approving speedforce).

Originally posted by id369
Its good to see that you will continue this tourney Love.

Still keeping me on as partner? I'm up for this 100%.

Originally posted by King Kandy
Still keeping me on as partner? I'm up for this 100%.

For sure. Once the rules are finalized, I will go into deep trance to wage out options.

I want to voice my concern over major changes with the rule set. I understand minor tweaks, are necessary and could benefit the contestants. However their was a certain learning curve, to understand what was and wasn’t allowed in this tourney. And I fear, that drastic changes could lead to questionable scenarios where the Organizer would once again, pick up the rule of Judge Mantis and the Comic Book Court of law.

I think we can all agree that those moments are incredibly tedious, and unfair for Delph

The only thing I'm 100% against is speedforce, which can be equated to some forms of time manip...I don't get how "Flash-style" speedups are legal, and "Zoom-style" ones are not...

Just to clarify, banning of Time manip in prep?

I mean, I get banning slowing down time so you have 6 days on prep. And that's a good idea.

What about using time to get prep items from the past?
Say you picked Doom and in your prep used his time machine to travel back to X time in order to get anything/do something to a character.

Ie if you went back in time and applied the Gladiator process to someone if you had the location of the Strontian homeworld. Or anything like that =/

Just wondering.

Eliminating speed force and making "relative" prep times is always a good decision. So is eliminating prep, imo, but that's a different matter.

Time manip and speed force manip should be banned. Regular speedsters isn't realistically that great in speeding stuff up.

I believe time manip was banned already, and I want speedforce to be treated the same of that- the effect is THE SAME as slowing time down around you.

No prep sucks, though uberprep sucks as well...the prep "as is" is fine with me.

Another thing I'd like is a cap on base equipment, otherwise it gets to be a f*cking chase for Infinity Gems, Miracle Machines and what's not.
As a tech cap I'd like to propose Engineer...

I think it would be more interesting if we allowed BFR with a time limit on how long it can take people to return, it made other tourneys that allowed the tactic more interesting imo.

So the proposals we have so far are:

-Eliminate prep outright.
-Ban use of Speedforce (not superspeed, just speed/time manip.)
-Cap tech at Engineer level.
-Allow BFR with time limit.
-Time Travel during prep.

Originally posted by Charlotte DeBel
Time manip and speed force manip should be banned. Regular speedsters isn't realistically that great in speeding stuff up.

I believe time manip was banned already, and I want speedforce to be treated the same of that- the effect is THE SAME as slowing time down around you.

No prep sucks, though uberprep sucks as well...the prep "as is" is fine with me.

Another thing I'd like is a cap on base equipment, otherwise it gets to be a f*cking chase for Infinity Gems, Miracle Machines and what's not.
As a tech cap I'd like to propose Engineer...

Engineer isn't really a tech cap. She can make whatever she wants with her nanotech. Splice it together with maybe a telepath and a tech-rat like Richards, and your "tech cap" becomes stratospheric.

Originally posted by Digi
Engineer isn't really a tech cap. She can make whatever she wants with her nanotech. Splice it together with maybe a telepath and a tech-rat like Richards, and your "tech cap" becomes stratospheric.

Same was with high meta tier, though (low level mages and matter manipulators being allowed)...
I see you're trying to make it more "blast and punch" thingy... And admit that Angie is "the hawt pick" for the tier- have quite a few strategies involving her, personally, and id also wanted her in his roster.

The idea that was floating around at the end of season 1 were "home battlefields" (traps in prep and all kinds of that). That actually could have made repetitive matches less boring when 2 teams have to meet each other twice during regular season...

Yeah I have bin trying to draft Angie since day one. I am looking for alternative options.

But I don't follow what the tech cap should be.

Meh. People telling their drafts early is never smart.

Anyways, I think Smurph and I are bored enough to do this. Possibly. Does anyone remember the teams we all had?