Delph's League of Champions Season One Discussion Thread

Started by illadelph12198 pages

Rules Update

Sections with amendments are Bold:

Roster's and Drafting:

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

7. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Duplicate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immoratlity and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

Scheduling/Battle Format:

Each participant will possibly face every other participant at least once during the regular season.

Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.

Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.

Finals: Each match will have 5 judges.

Originally posted by illadelph12
Ok, so it seems like the majority at this point is against allowing power copying (at least at this tier). I think I'll ratify this decision and amend the rules. Any further arguments/votes for keeping it?

Also, the next topics up for debate will be the allowance of precognition and probability altering powers (a la Longshot) respectively.

Bumping this post (again) because after reviewing the thread it doesn't look like these issues were fully resolved and kind of got lost in the shuffle.

I say limited Pre-cog like Spider-Man's is fine.

I say no to probability altering or luck powers

Originally posted by leonidas
your avy scares me.

seriously.

freak. 😐


Changed it for you.

Originally posted by Val-E-Doosh
I hereby start a motion to ban Val-E-Doosh.

fixed. 😐

You wound me.

- I know independent constructs were banned. It's partially covered in the tech section, but you might want to add it to the rules.

- Also, would something like his sentient armor be banned under independent constructs? It seems like it goes beyond tech to become a construct and wouldn't be allowed, but normal armors would be ok under the tech rule. Might want to clarify that, since the way the armor is described leaves it a bit ambiguous.

- I was under the impression that the healthy consensus was against luck powers and outright precognition (anything > spider-sense basically). I don't remember any arguments for it, but will merely add my vote against it since I can't say that for sure.

Also, since I said I'd tally votes for/against Trick's ban:
For: 8
Digi
Smurph
Ha-Son
V
Leo
Charlotte
Blair
Red

Against: 0

Anyone is free to vote on either side of the issue.

NJ voted against.

Meh. I don't really see an argument for either. They're both great assets, but neither of them has ever proven to be as gimping to a tourney as something like duping.

One of my favorite characters has luck powers, and they're easy to argue for because it's still limited by scale, frequency and effect. It's basically gimped TK, of which the user has little control. A little more variety than TK, but not much.

As for precog, if it's 100% correct all the time, as well as being extensive enough to violate the no-spying-on-opponents-prep rule, then ban it. Anything less is an edge, but not unbeatable by any means. Even if you see yourself getting your ass kicked in the future, there's not a lot to change it.

Rules (Updated)

Sections with amendments are Bold:

Roster's and Drafting:

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

7. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

Scheduling/Battle Format:

Each participant will possibly face every other participant at least once during the regular season.

Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.

Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.

Finals: Each match will have 5 judges.

Originally posted by DigiMark007
- Also, would something like his sentient armor be banned under independent constructs? It seems like it goes beyond tech to become a construct and wouldn't be allowed, but normal armors would be ok under the tech rule. Might want to clarify that, since the way the armor is described leaves it a bit ambiguous.

The sentient armour was just his regular armour controlled by an early version of Ultron (Ultron 12 I think)

Hey ill, say we pick 2 people in round 1, but we stagger them...1 early, 1 later. Will Round 2 go in reverse order like that, or will you get both potential round 2 picks at the same time?

Also, if some pick 1 person and others pick 2 in round 1, how will we treat round 2? We can't strictly go in reverse if the 1 character people want 2 in round 2, but under the current system it's theoretically possible for some people teams to have picked 4 characters before another team picks their #2 (if they have, say, the last 2 picks of round 1 and the first 2 of round 2).

...

In other news, I did my f***ing math wrong.

*motions for 130 cap*

Nothing major, but I was digging for alternative possibilities yesterday and got a bit ahead of myself with a couple of them. Nothing plan-wrecking, but I realized it as I was lying in bed and had an amusing "Well *#&#!" moment.

I'd like to keep the draft process as simple as possible. Draft pick staggering would not be allowed as it would convolute the draft order, but you can decide to only pick one or two characters when it is your turn in each round. The Drafts will have however many rounds is necessary for each team to fill their roster needs. You are not required to spend your entire cap in the draft, you simply have to draft at least 3 or more characters (to meet the battle based character quota). Trades and Free agent signings will not begin until after combat begins, so if you were to decide to only draft the bare minimum and make more moves after the beginning of combat you'd still have to compete with you base team for the first week of the battle schedule.

As for the cap, as I said before to Charlotte, it's locked as is for season one. Sorry man.

It was a joke. Changing from 125 would mess everyone up at this point....myself included, despite my earlier comment.

But sounds good with the drafts.

...

Update on Trick's ban:
For: 9
Digi
Smurph
Ha-Son
V
Leo
Charlotte
Blair
Red
Newjak

Against: 0

Anyone is encouraged to vote on either side of the issue.

Originally posted by DigiMark007
It was a joke. Changing from 125 would mess everyone up at this point....myself included, despite my earlier comment.

But sounds good with the drafts.

...

Update on Trick's ban:
For: 9
Digi
Smurph
Ha-Son
V
Leo
Charlotte
Blair
Red
Newjak

Against: 0

Anyone is encouraged to vote on either side of the issue.

Digi did you read my post.

I actually voted against 😛

8 for, 1 against.

I don't see why Trick can't be a judge. I don't think his "antics" as a tourny participant should be weighed against him as a judge. Just my humble opinion. shrug

Originally posted by Newjak
Digi did you read my post.

I actually voted against 😛

I didn't see it at all. I was going off of Blair's words.

Can we move along to something real? 😬 I'd like to get power-copying, pre-cog and probability manip settled.

Originally posted by DigiMark007
I didn't see it at all. I was going off of Blair's words.

exactly.....against.

Not for. And you call yourself a teacher 😛