Delph's League of Champions Season One Discussion Thread

Started by illadelph12198 pages

Originally posted by DigiMark007
Most times work for me. Just make sure you tell us in advance. I already cleared some stuff out to be around Saturday, since we don't know what time the drafts will go up.

...

Bada, Trick's ban is a public vote that concerns the tournament. It would do no good to take things to PMs, but would rather just allow it, and 8 peoples' votes, to die out.

My post wasn't bashing, neither was Smurph's. We stated the reasons for wanting him banned. It's not an insult if its nothing more than a recounting of something that happened. I've also clarified that I wouldn't be going out of my way if this was merely a grudge with Trick. My concern is for the tournament...I wouldn't waste the breath if my intent was merely to spite or harass him. Shouldn't we all be concerned when he has a history of screwing participants over in one form or another...a few uneventful matches as a judge doesn't absolve his body of work, which I'm shocked doesn't upset more people.

I wanted people to read Smurph's post (and still do) because he does an excellent job summarizing the many reason Trick shouldn't be involved in this tournament, for those who are unfamiliar with past tourneys.

Actually, I stated in a few earlier posts that the drafts were (originally) scheduled for 10:00a PST on 8/23. The only modification to that proposed time would be if the group can agree on a compromise. Otherwise B-Dub and Smurph will have to find a way to draft through a proxy.

Yeah, it suits me too, 10am Delph's time is ... huh ... just noticed KMC's timezones are a little off, it claims GMT is 18:10 just now when it's actually 19:10.

Regardless, I think PST is 8 hours behind GMT, so draft's should be around 6pm my time.

Proxy drafting isn't that bad of idea either. In fact, resheduling from Saturday means that it would be me who would have to draft through the proxy (not much online time next week- my university studies are starting).

Originally posted by Scoobless
Yeah, it suits me too, 10am Delph's time is ... huh ... just noticed KMC's timezones are a little off, it claims GMT is 18:10 just now when it's actually 19:10.

Regardless, I think PST is 8 hours behind GMT, so draft's should be around 6pm my time.

8pm my timezone. But tommorow I would actually be able to get online late in the night for following rounds of the draft.

Rules (Updated)

Sections with amendments are Bold:

Roster's and Drafting:

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

7. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.

20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.

Scheduling/Battle Format:

Each participant will possibly face every other participant at least once during the regular season.

Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.

Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.

Finals: Each match will have 5 judges.

10 am PST time is fine for me, as thats 6pm my time so I should be around.

Any rescheduling is fine by me, as long as it's still around 6pm here, as I seem to be out most days this holiday.

Hmm...

As a remedy for those who will not be available for the draft tomorrow, if you provide me with a list of about 20-30 characters that you want, listed in order of priority, what I'll do is, as with a fantasy sports draft, assign the two highest available characters from your list to your roster after the others have drafted. This proxy voting will also be done on a first come first served basis, so get your list to me ASAP if you think you might not be able to get online tomorrow morning. Proxy drafters will be at the end of the draft order in each round (in order of listing receipt).

Since your rosters are fully customizable after battle begins you can always make changes to your roster when and if necessary via trades and free agency.

Sounds good with me... What's the interval between the draft rounds?

Originally posted by illadelph12
Hmm...

As a remedy for those who will not be available for the draft tomorrow, if you provide me with a list of about 20-30 characters that you want, listed in order of priority

20-30 .... 😐

I've got a list of about 6 characters.

😮

20-30 because with the amount of people drafting it's likely for the 'usual suspect' mainstream characters(Ironman, Spiderman, etc.) to get drafted quickly, and there's multiple rounds.

Oh, and to answer your question Charlotte (in regards to round duration), the first round is first come first served. Subsequent rounds will be in alternating order (round 2 reverse of rd. 1, rd. 3 the same order, etc). Also, in each subsequent round after round one, like in the NFL draft, each team will be given 20 minutes to post their pick after the preceding pick has been posted. Failure to pick in your window will result in your pick dropping to the bottom of the order (behind the proxy picks as well).

Originally posted by Scoobless
20-30 .... 😐

I've got a list of about 6 characters.

😮

My list include 6 "certain' picks as well (+some replacement ones "just in case"😉.

One more thing, I'd like to have the combat schedules posted by Tuesday. So far my confirmed combatants are:

1. Smurph/BDub
2. Digi
3. Charlotte
4. Scoob
5. Kfish
6. Leonidas

Very impressive list of contestants.

Gundam hasn't given me a definitive yes/no, and I believe Red is contemplating being a combatant rather than a judge. Can I please get confirmations on this so I can move forward with the schedules. Thanks

Also, Judges, please PM me ideas for battle locations. To keep things simple we're just going to have the battles take place at random uninhabited locations (for example, an empty Tokyo, an unpopulated Coruscant, Blue Area of the Moon minus Inhumans/Uata, etc.).

Originally posted by illadelph12
One more thing, I'd like to have the combat schedules posted by Tuesday. So far my confirmed combatants are:

1. Smurph/BDub
2. Digi
3. Charlotte
4. Scoob
5. Kfish
6. Leonidas

Very impressive list of contestants.

Leo and I are entering as a team btw ... while I hadn't specifically mentioned it before, I thought that was common knowledge ... sorry.

😮

So only 5 teams?

we should drag PR back into this.

Er.

5 teams isn't much. Quality over quantity and all that, but I'd feel like it wasn't a real competition with less than, say, 8 teams.

Heck, normally judges are harder to come by, not participants. Go figure.

Anyway, I'd be all for a postponement while we try to do a little recruiting. 10AM PST works fine for me, and I'll be just as happy to draft tomorrow as well, but the proceedings will be over rather quickly unless we fill out our ranks some.

Just as long as we know for sure by tonight whether or not drafts are tomorrow. I'm a bit in limbo as it is because I have to decide on a couple nuanced things that will require an ergency comic store visit in the next couple hours, and I don't know if it's needed or not.

I'd also like to point out that with the current number of confirmed judges and participants, since a lot are up in the air right now, our 8 against Trick is a majority. The vote is still up for discussion, btw, so anyone can input.

Originally posted by DigiMark007
Anyway, I'd be all for a postponement while we try to do a little recruitin

Might not be a terrible idea.

Originally posted by DigiMark007
an emergency comic store visit in the next couple hours

Are you the weird guy who bangs on the comic store owners window at 11pm demanding to know if Dreamwar is cannon to DC characters?

(I realise we now know that it isn't but I needed an example)

We know more than most comic shop employees, though they may read more stuff than we do because they can.

My place is open for another couple hours, so I'm not imposing. And I'm around enough that I'm friends with most of the workers. So no.

😛

Thinking about it, 5 teams is going to create an annoying state of affairs with the matches, as it's an odd number.

Man, my first tourney. I'm so gonna fail xD

Hmm...

Yeah, I think we need at least 3 more teams (or for the current participants to compete solo rather than as teams), but I also don't like messing up someoene's schedule if they've already had to reshuffle things for tomorrow's draft. I suppose I could push it to next Saturday (8/30) at 10a if that would garner better results.

I'll follow up with Red and see if he wants to compete. Did Batdude drop out completely? I tried to get Mungi, Avlon and Mr. M to compete but they declined. I'll need help with persuading PR to rejoin also.

If we wind up with an odd number of teams I can just incorporate bye weeks where a certain team doesn't have a match.