Delph's League of Champions Season One Discussion Thread

Started by Takion198 pages

Originally posted by Charlotte DeBel
The only character that is in meta tier from named here is Overkill. Redeemer- high end high meta, Violator- low herald.

There were also mother Reedemers, the most recent one got killed by KOH Spawn. Third Age would loose againest that one for sure.

Arguably Holocaust would give Violator a hell of a fight. Why submit Violator for High or even Mid Herald Takion?

Originally posted by Scoobless
I admittedly don't read Spawn and am not that well versed on him, but isn't Violator one of his main enemies? and hasn't Spawn totally pwned him on occasion?

Spawn and Violator have a win/loss ratio with Spawn taking the majority. However I suggest you read, Spawn issue 132 - 138. It takes place in the 3rd age era.

Originally posted by id369
Arguably Holocaust would give Violator a hell of a fight. Why submit Violator for High or even Mid Herald Takion?

Spawn and Violator have a win/loss ratio with Spawn taking the majority. However I suggest you read, Spawn issue 132 - 138. It takes place in the 3rd age era.


Woah wait, if we are taking about that Spawn and not starting from 150 then yeah it should be allowed.

Something to note from that: Violator uber stomped Spawn in that.

Originally posted by Takion
Woah wait, if we are taking about that Spawn and not starting from 150 then yeah it should be allowed.

Something to note from that: Violator uber stomped Spawn in that.

Oh I am done with Spawn dilemma, I don’t think I can possibly add more. And a member asked about Violator vs. Spawn encounter, and I gave him strait up answer.

But I am asking you why would you submit Violator for High Herald in KMC tier list. I mean reasons?

Originally posted by id369
Oh I am done with Spawn dilemma, I don’t think I can possibly add more. And a member asked about Violator vs. Spawn encounter, and I gave him strait up answer.

But I am asking you why would you submit Violator for High Herald in KMC tier list. I mean reasons?


haha sorry about messing around with you Id 😛 I needed to see where Violator would go from there on.

Rules (Updated)

Sections with amendments are Bold:

Roster's and Drafting:

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

7. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.

20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.

21. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is banned per executive order. The diminutive size cap is 2 cm.

Scheduling/Battle Format:

Each participant will possibly face every other participant at least once during the regular season.

Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.

Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.

Finals: Each match will have 5 judges.

Scheduling/Battle Format:

Each participant will possibly face every other participant at least once during the regular season.

Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.

Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.

Schedule Update (Battlefields)

Week 1: New York City
Bdub/Smurph Vs. Scoob/Leo
Charlotte Vs. Kfish
Digi Vs. Fangirl

Bye: Kandy/id369

Week 2: Kahndaq (DC)
Bdub/Smurph Vs. Fangirl
Charlotte Vs. Scoob/Leo
Digi Vs. Kandi/id369

Bye: Kfish

Week 3: The Amazon Rain Forest
Bdub/Smurph Vs. Charlotte
FanGirl Vs. Scoob
Kandy/id369 Vs. Kfish

Bye: Digi

Week 4: The Australian Outback
Bdub/Smurph Vs. Kfish
Digi Vs. Scoob/Leo
Charlotte Vs. Kandy/id369

Bye: Fangirl

Week 5: The Savage Land (Marvel)
Charlotte Vs. Fangirl
Digi Vs. Kfish
Kandi/id369 Vs. Scoob/Leo

Bye: BDub/Smurph

Week 6: Metropolis (DC)
Charlotte Vs. Digi
Kandi/id369 vs. Fangirl
Scoob/Leo Vs. Kfish

Bye: BDub/Smurph

Week 7: Hyperbolic Time Capsule (Dragon Ball Z)
Bdub/Smurph Vs. Kandi/id369
Fangirl Vs. Kfish

Bye: Charlotte, Digi, Scoob/Leo

Week 8: Washington D.C.
Bdub/Smurph vs. Digi

Bye: Kandi/id369, Charlotte, Fangirl, Kfish, Scoob/Leo

Thanks ill. When about are these battles set to begin? I'm trying to gauge my time since I have a lot of scans to get in order between now and the start of fights.

I'm shooting for 9/15 (Monday) with write-ups due 9/14 (Sunday).

Originally posted by Scoobless
I admittedly don't read Spawn and am not that well versed on him, but isn't Violator one of his main enemies? and hasn't Spawn totally pwned him on occasion?

Yeah. He's a demon whose family kills Hellspawns for a living. Al Simmons was the most powerful Hellspawn=the only one he couldn't pwn.

Did Digi get his 5th member sorted out yet?

Originally posted by Scoobless
Did Digi get his 5th member sorted out yet?

Yes, he drafted Joker.

Originally posted by Charlotte DeBel
Yes, he drafted Joker.

...for 5 points... 😆

*edit

...though tier thread has Joker listed as mid street (10)...:

Originally posted by DigiMark007

Street Level

High
Bane, Batgirl, Batman, Black Panther, Blacklash, Bronze Tiger, Bullseye, Captain America (U), The Cat, Constantine Drakon, Daredevil, Elektra, Green Arrow, Hawkeye, Hush, Kingpin, Lady Shiva, Ravager, Red Skull, Richard Dragon, Rose Tattoo, Shang Chi (Ultimate), Taskmaster, Union Jack, X-23, Nightwing, Red Hood

Middle
Arsenal/Red Arrow, Baron Zemo, Black Cat, Blue Beetle (Ted Kord), Crossbones, Deadshot, Echo, Grifter, Joker, Mach IV, Misty Knight, Moon Knight, Nick Fury (U), Nomad, Peacemaker, Punisher, Ra's Al Ghul, Turok, Wildcat, Robin

Low
Alfred, Batroc, Black Widow, Catwoman, Christine Trelane, Colleen Wing, Night Thrasher, Obregon Kaine, Penguin, The Question, Riddler, Talia, White Tiger [/B]

joker prolly SHOULD be 10, but he's close enough to 5. a po'd black widow otoh would likely wreck someone like nomad and could certainly split with black cat (though her luck powers are a bit of a nuissance), deadshot, echo and fury. you don't lead the avengers and hang with the avengers baddies and come in at low street. 😬 night thrasher with his armor and gear should be mid street as well.

meh, wrong thread, but this tourney really has flashed a light on a couple . . . dubious points in the tier thread (though OVERALL, i think the tiers and placements are pretty damn solid).

Originally posted by leonidas
joker prolly SHOULD be 10, but he's close enough to 5. a po'd black widow otoh would likely wreck someone like nomad and could certainly split with black cat (though her luck powers are a bit of a nuissance), deadshot, echo and fury. you don't lead the avengers and hang with the avengers baddies and come in at low street. 😬 night thrasher with his armor and gear should be mid street as well.

meh, wrong thread, but this tourney really has flashed a light on a couple . . . dubious points in the tier thread (though OVERALL, i think the tiers and placements are pretty damn solid).


If Joker can remain at 5 when he CLEARLY isn't, I should be allowed to keep Nightshade.

Meh... Whether Joker is defibitively above LS isn't clear at all... We don't place characters based on intelligence or prep capabilities, so he's only got physical prowess going for him, and he varies a lot in that category. He's been depicted as quite a weakling.

We do, however, have a definitive line between street and meta, and nightface crosses it.

For battlefields that exist in real life as well as in marvel, dc and more, which incarnation do we use?

Real life, a marvel/dc amalgam, something else...?

Originally posted by Boy Blue
For battlefields that exist in real life as well as in marvel, dc and more, which incarnation do we use?

Real life, a marvel/dc amalgam, something else...?

Real life.

Lulz at fangirl. Simply saying that someone is "clearly" above a certain level doesn't make it so. No less than 5-6 people were in accord on Nightblade. You're the only one who thinks that about Joker....general sentiment beyond you is "well, maybe-kinda-sorta, but eh."

I'll change if there's widespread dissent (there doesn't seem to be right now) or if ill throws down a banhammer. I actually thought he was low street when I picked him, and hadn't bothered to read the tiers thread since it seemed fairly routine to me.

I said it was a steal. 10 pts is more appropriate, but only if you take into account how insane joker is and his genius. Straight fight, he's good, but not great.

Nightblade.......still looking for info.