SCO
Re: Rules Update (Clarifications Added)
Originally posted by illadelph12
7. [b]Tech: No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed.The technology can be used to amplify and enhance your characters during prep. [/B]
Hmm ... hmm
Does this mean we can't bring a 10k Megaton bomb onto the battlefield purely as an offensive weapon?
But:
We can bring a 10k Megaton bomb if it is somehow attached/connected to one of our characters?
😕
Basically looking for a touch more clarification on what is and isn't allowed to be brought from our prep zones.
ILL
illadelph12
aka Rakim Illa
Re: Re: Rules Update (Clarifications Added)
Originally posted by Scoobless
Hmm ... hmmDoes this mean we can't bring a 10k Megaton bomb onto the battlefield purely as an offensive weapon?
But:
We can bring a 10k Megaton bomb if it is somehow attached/connected to one of our characters?
😕
Basically looking for a touch more clarification on what is and isn't allowed to be brought from our prep zones.
If you read the rule in it's entirety it's a bit more clear:
7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.
The Tech cap is for the creation of weaponry during prep, not standard equipment. I thought that was clear. You can create high end defenses, communications, and transportation equipment during prep and bring it with you, but you can't create a weapon more powerful than Ironman's standard base weaponry and use it in battle. You can upgrade your own characters offensive output if possible, however.
DIG
Re: Re: Re: Rules Update (Clarifications Added)
Originally posted by illadelph12
The Tech cap is for the creation of weaponry during prep, not standard equipment. I thought that was clear. You can create high end defenses, communications, and transportation equipment during prep and bring it with you, but you can't create a weapon more powerful than Ironman's standard base weaponry and use it in battle. You can upgrade your own characters offensive output if possible, however.
So let's say a person uses a defensive, communications, or transportation implementation that is well beyond IM. That's allowed!? I thought the tech cap was IM period. Anything we bring from our prep can't exceed that. Why only make it offensive?
I also assume it means we can't bring multiple items of tech at IM level, which when put together is obviously > IM. I could just raid Tony's armory, for example, and roll into battle with about 40 different armors. That would be dumb, though no one of them would be > the tech cap.
ILL
illadelph12
aka Rakim Illa
Re: Re: Re: Re: Rules Update (Clarifications Added)
Originally posted by Scoobless
So we can use tech to upgrade our characters beyond IM's output, as long as we don't physically bring any of that tech onto the battlefield.
Yes. Basically, for example, if I had, say, Cyborg, and I could create a machine that could amp his standard blaster power output, it would be allowed. However, if I created a super weapon and simply attached it to Cyborg, it would not be allowed.
Originally posted by DigiMark007
So let's say a person uses a defensive, communications, or transportation implementation that is well beyond IM. That's allowed!? I thought the tech cap was IM period. Anything we bring from our prep can't exceed that. Why only make it offensive?I also assume it means we can't bring multiple items of tech at IM level, which when put together is obviously > IM. I could just raid Tony's armory, for example, and roll into battle with about 40 different armors. That would be dumb, though no one of them would be > the tech cap.
The cap is Ironman for weaponry created in prep. That's always been stated. You can not create a weapon that has an output greater than standard Ironman's offensive output and bring it into battle. I haven't capped defenses, only offensive tech (so that instantly created Cosmic Cubes or Concentrators would not become an issue).
As for raiding the armory, independent constructs were banned per majority vote (Combat Rule #18), but if you wanted to have your three characters use/wear older model armors, it'd be legal under Combat Rule #7.