Delph's League of Champions Season One Discussion Thread

Started by Scoobless198 pages

Re: Rules Update (Clarifications Added)

Originally posted by illadelph12
7. [b]Tech: No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed.

The technology can be used to amplify and enhance your characters during prep. [/B]

Hmm ... hmm

Does this mean we can't bring a 10k Megaton bomb onto the battlefield purely as an offensive weapon?

But:

We can bring a 10k Megaton bomb if it is somehow attached/connected to one of our characters?

😕

Basically looking for a touch more clarification on what is and isn't allowed to be brought from our prep zones.

Originally posted by Faux Smurph
Kinda like Red.

ermmnone

We should take this to the Authority thread mhmm

I'm only kidding Digi haermm

But seriously, Smurph, We have to take this to the Authority thread, and don't forget to bring the paragraphs and awe smilies. mhmm

Re: Re: Rules Update (Clarifications Added)

Originally posted by Scoobless
Hmm ... hmm

Does this mean we can't bring a 10k Megaton bomb onto the battlefield purely as an offensive weapon?

But:

We can bring a 10k Megaton bomb if it is somehow attached/connected to one of our characters?

😕

Basically looking for a touch more clarification on what is and isn't allowed to be brought from our prep zones.

If you read the rule in it's entirety it's a bit more clear:

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

The Tech cap is for the creation of weaponry during prep, not standard equipment. I thought that was clear. You can create high end defenses, communications, and transportation equipment during prep and bring it with you, but you can't create a weapon more powerful than Ironman's standard base weaponry and use it in battle. You can upgrade your own characters offensive output if possible, however.

So no, Scoob, if I'm seeing ill's words correctly you wouldn't be able to do the bomb thing that you mentioned as an example.

So we can use tech to upgrade our characters beyond IM's output, as long as we don't physically bring any of that tech onto the battlefield.

Re: Re: Re: Rules Update (Clarifications Added)

Originally posted by illadelph12
The Tech cap is for the creation of weaponry during prep, not standard equipment. I thought that was clear. You can create high end defenses, communications, and transportation equipment during prep and bring it with you, but you can't create a weapon more powerful than Ironman's standard base weaponry and use it in battle. You can upgrade your own characters offensive output if possible, however.

So let's say a person uses a defensive, communications, or transportation implementation that is well beyond IM. That's allowed!? I thought the tech cap was IM period. Anything we bring from our prep can't exceed that. Why only make it offensive?

I also assume it means we can't bring multiple items of tech at IM level, which when put together is obviously > IM. I could just raid Tony's armory, for example, and roll into battle with about 40 different armors. That would be dumb, though no one of them would be > the tech cap.

Re: Re: Re: Re: Rules Update (Clarifications Added)

Originally posted by Scoobless
So we can use tech to upgrade our characters beyond IM's output, as long as we don't physically bring any of that tech onto the battlefield.

Yes. Basically, for example, if I had, say, Cyborg, and I could create a machine that could amp his standard blaster power output, it would be allowed. However, if I created a super weapon and simply attached it to Cyborg, it would not be allowed.

Originally posted by DigiMark007
So let's say a person uses a defensive, communications, or transportation implementation that is well beyond IM. That's allowed!? I thought the tech cap was IM period. Anything we bring from our prep can't exceed that. Why only make it offensive?

I also assume it means we can't bring multiple items of tech at IM level, which when put together is obviously > IM. I could just raid Tony's armory, for example, and roll into battle with about 40 different armors. That would be dumb, though no one of them would be > the tech cap.

The cap is Ironman for weaponry created in prep. That's always been stated. You can not create a weapon that has an output greater than standard Ironman's offensive output and bring it into battle. I haven't capped defenses, only offensive tech (so that instantly created Cosmic Cubes or Concentrators would not become an issue).

As for raiding the armory, independent constructs were banned per majority vote (Combat Rule #18), but if you wanted to have your three characters use/wear older model armors, it'd be legal under Combat Rule #7.

That's what I meant. Only 2-3 of Tony's armors have ever been able to truly act independently. Though anything that has offensive capabilities should be banned outright, even if it isn't used as such. Because I could see, say, Cosmic Cubes being brought in but only used for "defensive" purposes, or something like that. In other words, no neutering...just all or nothing. That would just be...unfortunate, and would again quickly take the focus away from debating and put it back on prep time, which is what I thought we were trying to avoid.

Originally posted by DigiMark007
That's what I meant. Only 2-3 of Tony's armors have ever been able to truly act independently. Though anything that has offensive capabilities should be banned outright, even if it isn't used as such. Because I could see, say, Cosmic Cubes being brought in but only used for "defensive" purposes, or something like that. In other words, no neutering...just all or nothing. That would just be...unfortunate, and would again quickly take the focus away from debating and put it back on prep time, which is what I thought we were trying to avoid.

That's the intent of the rule Digi. If you had a Nega Bomb but claimed you were only going to use it as a shield and/or battering ram it still wouldn't be allowed. It's not based on the proposed use, it's based on the capabilities of the implement.

Originally posted by illadelph12
I think it should just be complete dismemberment personally. If your character receives an attack that would take them more than 5 minutes realistically to recover from it would count as a KO.

so, has this rule been instituted for certain? and . . . how do we know how long it would take someone to heal from being reduced to atoms? i know there is at least one character in this thing that can regenerate from something like that, and i have no way of knowing how long it would take. especially if THAT healing factor were even FURTHER amped by additional means of healing. could be outright unkillable . . .

5 minutes is a long time, so leo has a valid point. The only reason I'm endorsing the 5-min rule is because I feel like if you can reduce someone to atoms, decapitate multiple limbs, etc. that you can maintain that level of offense for 5 minutes....so it's not just "kill, then wait and see if they regenerate."

Pretty much. If you have fire power that can atomize your opponent it's highly likely that their entire team would be down anyway resulting in a victory.

I think the vote was standing at 5 and then the topic fell to the way side. 5 minutes isn't set in stone. We could shorten it to 2 minutes.

I think the 5 minute rule is fair game, I'm happy to vote for that.

Chris and I thought we'd specify a couple minor things. Object now or forever hold your piece.

We've drafted Hank Pym, but we're drafting pre-retcon Pym, because we have no idea how long he's been a skrull. And it's just simpler.

We're drafting pre-capture Marvel Boy, because since he escaped and took over the prison, we have no idea what his standard equip is.

what's the difference in each?

Originally posted by leonidas
what's the difference in each?
For Pym? Just means all his showings are usable, so we don't have to deal with continuity crises.

For Marvel Boy? It doesn't change any power level, just means that we have the set of weapons that he displayed in his solo run, vs. using the Prison that he took over to be his new city (Runaways/New Avengers Civil War tie in) for items.

No power difference.

Originally posted by illadelph12
Pretty much. If you have fire power that can atomize your opponent it's highly likely that their entire team would be down anyway resulting in a victory.

I think the vote was standing at 5 and then the topic fell to the way side. 5 minutes isn't set in stone. We could shorten it to 2 minutes.

I think 2 might be more acceptable. Still forever in comic healing time.

Pym was taken while in Yellowjacket persona, so we know he's still fairly recent ... which means he can't shrink things by touching them and doesn't carry around shrunken tech/labs as standard equipment.

(and obviously atomic level shrinking is out, much like Atom or Shrinking Violet)

Pre-capture Marvel Boy has only 6 comics to his name, so he wouldn't be eligible for drafting in the first place .... and if he had/has all the gear from the original mini then it would increase his point value for this tourney.

Originally posted by Scoobless
Pym was taken while in Yellowjacket persona, so we know he's still fairly recent ... which means he can't shrink things by touching them and doesn't carry around shrunken tech/labs as standard equipment.

(and obviously atomic level shrinking is out, much like Atom or Shrinking Violet)

Pre-capture Marvel Boy has only 6 comics to his name, so he wouldn't be eligible for drafting in the first place .... and if he had/has all the gear from the original mini then it would increase his point value for this tourney.

yeah. what he said. 😐

However, he only has one historical base of operations. Also, standard gear would still put him at the price level he was on. If there are things at his prep site, that is different. (Marvel Boy).