Delph's League of Champions Season One Discussion Thread

Started by Scoobless198 pages
Originally posted by Blair Wind
However, he only has one historical base of operations. Also, standard gear would still put him at the price level he was on. If there are things at his prep site, that is different. (Marvel Boy).

His prep site would be the Cube (or whatever it's called)

Depends what you mean by "standard gear" there were a few items/weapons from the original 6 issue mini that he had only just gotten hold of at the time ... and then only used once. Those wouldn't be standard and some would push him into the 25/30 point range.

get 'im partner! 😄

Also, along the lines of prep bases, I encountered a brief issue with Tony and thought I'd share ill's ruling with everyone else. Tony obviously has a ton of armors. Most are stored in a single location, but he has various bunkers and such where we know others to be. Wondering whether or not I should invest in the research on these alternate sites, I asked ill if I could specify a prep site. I couldn't. This isn't a problem for me, but it may be for others. If a character has more than one potential base, ask ill which one you can use. Because you can't change it up as battles go along...you're relegated to one.

YouTube video

dolemite would solo your tourny.

Dolemite is Abstract Level easily:

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Originally posted by Scoobless
His prep site would be the Cube (or whatever it's called)

Depends what you mean by "standard gear" there were a few items/weapons from the original 6 issue mini that he had only just gotten hold of at the time ... and then only used once. Those wouldn't be standard and some would push him into the 25/30 point range.

Granted, there was few standard gear, most he mentioned grabbing from the base... Blair and I know what's acceptable and aren't about to sneak in some uber weapons that he wouldn't have access to without prep.

Also, assuming that Cube = the prison, that wouldn't be his prep site.

Prep site is according to what the historical prep site for the character is.

Marvel Boy has little history, but his most famous (as well as can be gauged) prep site would be the Plex Ship.

Quick Question, during prep we only have accesses to one base. You cant just go to one base do your buiznaz, then jump to the second base and finish up your prep?

Originally posted by id369
Quick Question, during prep we only have accesses to one base. You cant just go to one base do your buiznaz, then jump to the second base and finish up your prep?
That sounds complicated. How would you get from one base to another with so little prep time?

Originally posted by fangirl101
That sounds complicated. How would you get from one base to another with so little prep time?

Two of my characters can teleport. Plus Both of my basses happens to allow accesses its ability to give the rest of the characters teleporting abilities on command or thought.

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During prep, can we make use of superpeed (actions and thought), you know for those characters move at mach 10.

Or does preptime flow as regular 10 min, with out the beneficence cutting down actions dew to super thinking processes and speed.

Originally posted by Faux Smurph
Also, assuming that Cube = the prison, that wouldn't be his prep site.

Prep site is according to what the historical prep site for the character is.

Marvel Boy has little history, but his most famous (as well as can be gauged) prep site would be the Plex Ship.

The ship? that's like saying Superman's prep site would be the ship that brought him to Earth.

Noh-Varr's best known "base" by far is the prison (Cube) which he christened "new capital city of the Kree empire".

Got a PM in to ill about this, in case it's already been decided upon. But in case it hasn't been, we should maybe discuss it.

I'd like to know if our teams get any knowledge of the opposition before a fight, for our prep time. Do we get names only? Power sets? Or nothing at all? Power sets seems a bit too generous, but I'd personally be ok with either "names only" or "nothing at all."

So you want all our teams to bring you the clothes they want the creases out of?

😛

Originally posted by Scoobless
The ship? that's like saying Superman's prep site would be the ship that brought him to Earth.

Noh-Varr's best known "base" by far is the prison (Cube) which he christened "new capital city of the Kree empire".

That doesn't make any sense.

He used resources from the ship and had access to the Plex for his entire mini... where as we've seen, what, an issue of him since he decided to use the Cube?

That's hardly a Historical Base of Ops...

The only similarity between Superman's ship and this one is the fact that they both brought their respective characters to earth. That's where the analogy ends.

Originally posted by id369
Quick Question, during prep we only have accesses to one base. You cant just go to one base do your buiznaz, then jump to the second base and finish up your prep?

One base per battle.

Originally posted by id369
Two of my characters can teleport. Plus Both of my basses happens to allow accesses its ability to give the rest of the characters teleporting abilities on command or thought.

------------------------------
During prep, can we make use of superpeed (actions and thought), you know for those characters move at mach 10.

Or does preptime flow as regular 10 min, with out the beneficence cutting down actions dew to super thinking processes and speed.

Speed cap is on combat travelling speed only.

Rules Update (Prep and Battlefield Clarification)

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

Addendum/Clarification: Prep areas can be used as many times as you wish.

Addendum/Clarification (#2): Battle Information: Combatants will be given general public information on their opponents (name, basic overview of powers (simple things like "Iceman controls cold" "Strong Man is Strong", or "Storm controls weather", etc), place of origin. More indepth information on your opponents can be gained via access of databases at prep area (assuming you prepped in an opponents native universe and their info is available, i.e., opponent is Joker, you have Batman on your roster) or the knowledge that your characters would have of the opposition (if they are allies, enemies, etc).

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

Addendum/Clarification: You are confined to the area and airspace of the battlefield within the planets atmosphere.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

Addendum/Clarification: Speed cap is applicable for combat only.

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.

20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.

21. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is banned per executive order. The diminutive size cap is 2 cms.

Originally posted by Faux Smurph
He used resources from the ship and had access to the Plex for his entire mini... where as we've seen, what, an issue of him since he decided to use the Cube?

That's hardly a Historical Base of Ops... .

If you believe that's true, then you're saying he has only 7 issues to his name.

😬

Here's the rundown of his original mini:

Issue #1 - Finds the ship on the second last page
Issue #2 - Used Plex
Issue #3 - Used Plex
Issue #4 - Away from ship for entire issue
Issue #5 - Bad guys steal ship halfway through
Issue #6 - SHIELD take ship from bad guys

He has been seen in the Cube far more often than he was ever at the Plex ship.

Just based off of my own correspondence with ill, I'd think Scoob has a point, so long as it's true that he's been in one place far longer than the other.

In my own case, I was forbidden from using anything besides Stark Tower for Tony, which is fine, but it prevented me from picking "lesser" bases like his various bunkers. I'd like to see everyone receive the same treatment, since I know jack about Marvel but would like to see the precedent maintained that was set. Either that, or I should get free reign of Tony's bunkers, and less-visited bases for anyone should be accessible.

Ill just talk to Delph 🙂

But yea, no 😐