Delph's League of Champions Season One Discussion Thread

Started by Scoobless198 pages

Originally posted by illadelph12
Roster's and Drafting:

Sections with changes are in Bold

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

7. Free Agency/Trades: Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at Midnight (12:00 am Thursdays, technically) [PST].

Addendum/Clarification: Transactions submitted by midnight on Wednesday, September 17th, will take effect on Sunday, September 21st for use in the Week 2 battles (beginning Monday, September 22nd). You will be able to submit roster changes as of Monday, September 15th. Below is a schedule for the weekly trade and waiver deadlines, as well as the effective dates of the transactions.

Weekly Deadline | Effective Date
Week 1: 9/17 | 9/21
Week 2 9/24 | 9/28
Week 3 10/1 | 10/5
Week 4 10/8 | 10/12
Week 5 10/15 | 10/19
Week 6 10/22 | 10/26
Week 7 10/29 | 11/2
Week 8 11/5 | 11/9*

* - Rosters will be locked as of Sunday, November 9th. Any transactions submitted on or before Wednesday, November 5th will take effect for the playoff battles.

There is no limit on the amount of trades and waivers you can perform, or the amount of characters you may have on your roster. The only stipulation is that you must be able to afford the salaries of your character roster within the 125 point salary cap. When making a roster change you must state the character which is being dropped/traded from your team as well as the character which you will be adding to your roster. Transactions must posted in the following manner:

Waivers/Free Agency Signings Example:

Drop:
Ironman - [link to bio] - 30 pts

Add:
Batman - [link to bio] - 15 pts
Black Panther - [link to bio] - 15 pts

Trade Example:

Team [insert name] trades:
Ironman - [link to bio] - 30 pts

to

Team [insert name] for:
Batman - [link to bio] - 15 pts
Black Panther - [link to bio] - 15 pts

Any disputes of the proposed transactions will be resolved by the Sunday effective dates (hence the 4 day window).

Hmmm ... how about an additional trading/signing round in the week prior to the first match? ... might mix things up a bit.

Originally posted by DigiMark007
Which does nothing to allay my concerns about a time-specific prep site, while still being able to use any and all feats from the character's history.

I'm fine with, say, current or classic versions of a character. But picking and choosing issues to use various aspects of a character is suspect, at best. Hell, the Plex doesn't even have 10 issues to its name. Should I motion for it to be banned for such reasons, or are we skirting that as well?

This is why prep needed to be eliminated anyway. Exit debate, enter prep insanity, if I'm seeing Scoob's posts correctly and gauging Blair/Smurph's creativity correctly. I'll do what I need to in order to compete, but meh to this whole development.

Originally posted by DigiMark007
Also, fyi, I'm using Minion's full feat-set, but using AIM HQ as a base from when he was first created, since he had it as a base for a good 4-5 issues before breaking away from them. I assume that's acceptable? Also MM when he was an Avenger for like 2 seconds. And Sinister's lab when he was working under Apocalypse in AoA. Can't think of better "bases" for any of them (maybe the Savage Land for Sinister), so we should be good to go.

YouTube video

😆

Originally posted by Scoobless
Hmmm ... how about an additional trading/signing round in the week prior to the first match? ... might mix things up a bit.

We already had one. It was the draft.

Originally posted by illadelph12
We already had one. It was the draft.
And, Scoob's prediction was right.

Mixed things up a lot.

Would have been a boring tourney otherwise.

Originally posted by batdude123

Actually, I was. Not gonna lie. Though being compared to O'Reilly is a new kind of torture. I'd give him the same treatment Luke Cage's foot gave to Electra's c*nt.

crackers

Originally posted by DigiMark007
Actually, I was. Not gonna lie. Though being compared to O'Reilly is a new kind of torture. I'd give him the same treatment Luke Cage's foot gave to Electra's c*nt.

crackers


😂

Originally posted by illadelph12
We already had one. It was the draft.

The draft was additional? what exactly was it additional to?

😬

Or was that just your way of completely dismissing a suggestion without opening it to public opinion?

hmm

Personally, I wouldn't use it anyway if free agency before round 1 was instituted, but in Scoob's defense, we've changed and/or clarified a few important rules since drafts which will likely change the landscape for many teams. It might be more fair that way.

Originally posted by DigiMark007
in Scoob's defense, we've changed and/or clarified a few important rules since drafts which will likely change the landscape for many teams. It might be more fair that way.

That's the way I would have worded my last post if I wasn't incredibly tired right now ... hope it didn't come over as too snarky.

😮

Nah, it's cool. I'm keeping the free agency schedule as it is though.

Rules Update (Healing Factor Rule Updated)

Sections with amendments are Bold:

Roster's and Drafting:

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

7. Free Agency/Trades: Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at Midnight (12:00 am Thursdays, technically) [PST].

Addendum/Clarification: Transactions submitted by midnight on Wednesday, September 17th, will take effect on Sunday, September 21st for use in the Week 2 battles (beginning Monday, September 22nd). You will be able to submit roster changes as of Monday, September 15th. Below is a schedule for the weekly trade and waiver deadlines, as well as the effective dates of the transactions.

Weekly Deadline | Effective Date
Week 1: 9/17 | 9/21
Week 2 9/24 | 9/28
Week 3 10/1 | 10/5
Week 4 10/8 | 10/12
Week 5 10/15 | 10/19
Week 6 10/22 | 10/26
Week 7 10/29 | 11/2
Week 8 11/5 | 11/9*

* - Rosters will be locked as of Sunday, November 9th. Any transactions submitted on or before Wednesday, November 5th will take effect for the playoff battles.

There is no limit on the amount of trades and waivers you can perform, or the amount of characters you may have on your roster. The only stipulation is that you must be able to afford the salaries of your character roster within the 125 point salary cap. When making a roster change you must state the character which is being dropped/traded from your team as well as the character which you will be adding to your roster. Transactions must posted in the following manner:

Waivers/Free Agency Signings Example:

Drop:
Ironman - [link to bio] - 30 pts

Add:
Batman - [link to bio] - 15 pts
Black Panther - [link to bio] - 15 pts

Trade Example:

Team [insert name] trades:
Ironman - [link to bio] - 30 pts

to

Team [insert name] for:
Batman - [link to bio] - 15 pts
Black Panther - [link to bio] - 15 pts

Any disputes of the proposed transactions will be resolved by the Sunday effective dates (hence the 4 day window).

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

Addendum/Clarification: Prep areas can be used as many times as you wish.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

Addendum/Clarification: A complete dismemberment attack which would take 2+ minutes to recover from is considered a KO (per executive decision + 6 votes).

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

Addendum/Clarification: Speed cap is applicable for combat only.

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.

20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.

21. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is banned per executive order. The diminutive size cap is 2 cms.

Since the rules were just posted, I figured a bump was in order for the schedule of matches. This was the most recent version I could find. I don't think anything has changed since this iteration.

Originally posted by illadelph12

Week 1: New York City
Duration: Monday, September 15th @ 10am thru Friday, September 19th @ 12am)
Bdub/Smurph Vs. Scoob/Leo
Charlotte Vs. Kfish
Digi Vs. Fangirl

Bye: Kandy/id369

Judges: Badabing, Red, Galan

Week 2: Kahndaq (DC)
Duration: Monday, September 22nd @ 10am thru Friday, September 26th @ 12am)
Charlotte Vs. Fangirl
Kandi/id369 Vs. Scoob/Leo
Digi Vs. Kfish

Bye: BDub/Smurph

Week 3: The Amazon Rain Forest
Duration: Monday, September 29th @ 10am thru Friday, October 3rd @ 12am)
Bdub/Smurph Vs. Charlotte
FanGirl Vs. Scoob
Kandy/id369 Vs. Kfish

Bye: Digi

Judges: Red, Symmetric Chaos, Galan

Week 4: The Australian Outback
Duration: Monday, October 6th @ 10am thru Friday, October 10th @ 12am)
Bdub/Smurph Vs. Kfish
Digi Vs. Scoob/Leo
Charlotte Vs. Kandy/id369

Bye: Fangirl

Judges: Badabing, Illadelph, Newjak

Week 5: The Savage Land (Marvel)
Duration: Monday, October 13th @ 10am thru Friday, October 17th @ 12am)
Bdub/Smurph Vs. Fangirl
Charlotte Vs. Scoob/Leo
Digi Vs. Kandi/id369

Bye: Kfish

Judges: Jason, Citizen V, Newjak

Judges: Red, Jason, Citizen V

Week 6: Metropolis (DC)
Duration: Monday, October 20th @ 10am thru Friday, October 24th @ 12am)
Charlotte Vs. Digi
Kandi/id369 vs. Fangirl
Scoob/Leo Vs. Kfish

Bye: BDub/Smurph

Judges: TBD

Week 7: Hyperbolic Time Capsule (Dragon Ball Z)
Duration: Monday, October 20th @ 10am thru Friday, October 24th @ 12am)
Bdub/Smurph Vs. Kandi/id369
Fangirl Vs. Kfish

Bye: Charlotte, Digi, Scoob/Leo

Judges: TBD

[b]Week 8: Baghdad (Modern Day)
Duration: Monday, October 27th @ 10am thru Friday, October 31st @ 12am)
Bdub/Smurph vs. Digi

Bye: Kandi/id369, Charlotte, Fangirl, Kfish, Scoob/Leo

Judges: TBD [/B]

So we start next week?

Might as well have everything on one page:

Blair and Smurph
Nimrod - 30
Hawkman - 20
Noh-Varr (Marvel Boy) - 20
Hank Pym - 25
Vector - 30

Charlotte DeBel
Emma Frost - 30
Miss Martian - 30
Omega Sentinel - 25
Oracle - 5
Zachary Zatara - 25
Nyssa Raatko - 5
Stuart Clarke (Rampage) - 5

Scoob & Leo
The Mandarin - 30
Spiral - 30
Brit - 20
Magik - 20
Century - 20
Alfred - 5

AlmightyKfish
Abomination - 30
Jean Grey - 30
Electro - 25
Taskmaster - 15
Sabretooth - 20
Jarvis - 5

King Kandy & id369
Spawn (3rd Age) - 30
Cable (TO Virus) - 25
War Machine (Warwear) - 30
Midnighter - 20
Spot - 20

fangirl101
Alex Power - 25
Judo Master - 10
Speedball - 20
Starfire - 30
Nightblade - 15
LeViathan (Shrinking Violet) - 25

Digimark
Death's Head II - 30
Mr Sinister - 30
Iron Man - 30
Machine Man - 30
The Joker - 5

______________

I know Fangirl's team changed slightly since this list was made, can't remember exectly who he/she has though (Black Panther?)

He/She replaced Nightblade with Black Panther.

Originally posted by Blair Wind
So we start next week?

On Monday, September 15th (a week from tomorrow).

drunk

Scoob's drunk. He PMd me, angry that I dismissed his cryptic idea to improve my team (he didn't seem willing to share it, so I baited him by saying my plans were likely better). Good times.

😂

I also just realized something about my tourney history: I got kicked out of Evangel's, ill's never finished, partnered with Scoob once, and my very first tourney was before I knew anything about comics (I had read less than 10 comics total on my entire team, and none for 1 of them, and had no scans for any of them). Barring something catastrophic, this will be the first solo tourney I've ever fully completed with anything resembling comic knowledge. For all of my involvement with tourneys, and the numerous matches I've been in, that fact struck me as absurd when I realized it today.

You quit Evangels right? I don't think she kicked you out.