USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Jedireaper224 pages

That sounds rather complicated. I'll see it in action first I guess, not entirely sure.

What's the armored ratio in this fight and how much would me and Denz be worth in terms of soldiers?

Xeth can fill you in about your own armoured status. The enemy apparently have a fair few tanks themselves.

If we are ready to go go go, I shall announce the enemy deployment.

We have some anti-armor units- the Selenian attack speeders- but our only armored units are the Dorgonath battle crawlers, which I've located in the center.

Ok, let's get this battle lined up! Troop notation is Strength/Hits.

Those of you still at the city are wtahcing the set up on the command table. Those of you at the fight are at the field HQ just behind the lines; you can now choose where to go. NMinas is a personality on the battlefield also.

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Far Left (Forest)

Aluran Reserves:
Selenian Reserves: 20/0
(20)

Aluran Front Line
Selenian Infantry: 30/10
Dorgonath Assault Troops: 30/0
Kaldan Beastmasters: 20/0
Selenian Foresters: 20/0
(100)

Federation/Union Front Line
Battle Droids: 20/0
Battle Droids: 20/0
AATs: 50/0
STAPs: 20/0
(110)

Federation/Union Reserves
Battle Droids: 20/0
Battle Droids: 20/0
Battle Droids: 20/0
STAPs: 20/0
(80)

Near Left

Aluran Reserves:
Mounted Riflemen: 30/0
Light Artillery: 20/0
Gothan Militia: 15/0
(65)

Aluran Front Line
Selenian Infantry: 30/0
Dorgonath Assault Troops: 30/0
Armoured Speeders: 30/0
Gothan Militia: 15/0
(105) +20

Federation/Union Front Line
Battle Droids: 20/0
Battle Droids: 20/0
AATs: 50/0
Battle Droids: 20/0
(110)

Federation/Union Reserves
Battle Droids: 20/0
Battle Droids: 20/0
Battle Droids: 20/0
Battle Droids: 20/0
(80)

Centre

Aluran Reserves:
Selenian Infantry: 30/0
Selenian Reserves: 20/0
Kaldan Beastmasters: 20/0
(70)

Aluran Front Line
Selenian Infantry: 30/0
Dorgonath Assault Troops: 30/0
Dorgonath Battlecrawlers: 40/0
Dorgonath Battlecrawlers: 40/0
(140)

Federation/Union Front Line
Battle Droids: 20/0
Battle Droids: 20/0
AATs: 50/0
STAPs: 20/0
(110) +25

Federation/Union Reserves
Battle Droids: 20/0
STAPs: 20/0
Hailfires: 25/0
Droidekas: 40/0
(105)

Near Right

Aluran Reserves:
Mounted Riflemen: 30/0
Light Artillery: 20/0
Gothan Milita: 20/0
(70)

Aluran Front Line
Selenian Infantry: 30/0
Dorgonath Assault Troops: 30/0
Armoued Speeders: 30/0
Gothan Militia: 15/0
(105) +20

Federation/Union Front Line
Cultists: 30/0
Cultists: 30/0
Cultists: 30/0
Cultists: 30/0
(120) +25

Federation/Union Reserves
Cultists: 30/0
STAPs: 20/0
Hailfires: 25/0
Cultists: 30/0
(105)

Far Right

Aluran Reserves:
Selenian Reserves: 20/0
(70)

Aluran Front Line
Selenian Infantry: 30/0
Dorgonath Assault Troops: 30/0
SWAT: 30/0
Beastmasters: 20/0
(110)

Federation/Union Front Line
Battle Droids: 20/0
Battle Droids: 20/0
AATs: 50/0
Droidekas: 40/0
(130) +25

Federation/Union Reserves
Battle Droids: 20/0
Battle Droids: 20/0
Hailfires: 25/0
Droidekas: 40/0
(105)

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"We're weak on the right!" says Minas to those of you there. "Our armour is too concentrated; they have spread theirs to good use!"

Yikes. Yeah, Kiu and Denzral, that's your cue from Minas...

I'm on the far right then.

I'll take all sdvice as I have no idea what I'm doing 🙁

Basically what Minas means is that the enemy forces against the Near Right and Far Right have greater strength than our forces in that area, and so Kiu and Denzral should support our men there. Kiu has opted for the Far Right, I think Denzral should go for the Near Right.

If you guys can turn the tide of the battle slightly in our favor, it gives us a greater chance of being able to withstand the Federation/Cultist assault, whereas if you were to leave it be, likely our men and their war machines would get smashed.

It'll likely go into typical battle mode, the way we've fought every fight, and the situation you are given you will try to be victorious in.

Near right... sounds good.

For simplicity and practical reasons, all Jedi need to go to the same place, please.

A successful fight in a battle will shift the result of it one step in yuor favour, turning a defeat into a stalemate or a stalemate into a victory.

Shucks, otherwise we could spread out even and things would have gone easier ...

We should set up on the far right. Those droideka need to be taken out.

I agree, the tanks too- they're a lot more problematic than a horde of Cultists. You'll have the SWAT with you, too, and they're rather more skilled. Just need to make sure the heavier units are dealt with.

So I advise Far Right for Kiu and Denzral.

Are we on?

Play on!

I still will rest the first round, right? I'm not sure anymore now...

Ah, remember, last time we let too many people die... we should defend them as well.

Then I have one final strategic decision.

The initiative is yours. It is your turn to move. You can attack, or wait for them to come at you (and also shuffle forces around a bit).

We are going to make the opening assault. Our Selenian Attack Speeders and the Dorgonath Assault Troops have the ability 'Charge' which increases their Strength by 50%. We need that right now, and so we'll make use of it.

Just remember to keep track of what the units can do, Chris.

Kiu and Denzral, the droidekas and the tanks are going to be the main problem. Take them out without getting taken out yourselves. Remember to use Coordination when closing.