USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Vera21224 pages

"Some vacation!" Vera-Kin says. "At least you can say it was a productive one. Congratulations, Vlad Shafran, you have seen the end of the Cult of Charaeus. The Jedi Council will be quite pleased."

Vera-Kin ties a bandage maybe a bit tighter than she should, then goes back and loosens it.

"It is, of course, off the record. Unfortunate that the Republic cannot simply send help to the Alurans. You and the other Jedi had to come on your 'free time,' whereas we have been hunting this lead for years now... or at least Xeth has."

Vera-Kin looks up into the sky as the battle continues to rage about them, safe behind friendly lines as she treats Vlad and the others treat themselves.

"I hope he and Wentar can aid the Elerians in taking down that Control Ship. Otherwise... our stay on Alura won't be much longer. Not unless we want to die fighting for Myconus."

"Alpha leader, standing by."

Your squadrons have been re-arrnaged into four remaining units; Epsilon leader whas shot down over the battlefield.

"Beta leader, good to go."

The Feds still have hundreds of Vultures left. Even with the covering squadrons, fighter opposition is going to be heavy.

"Charlie leader, status green."

Your target is the droid control ship. Your squadrons are opposed by Vulture squadrons. You can order a squadron to attack the control ship for any round- but any opposing Vultures get the drop on them first, shooting down as many as they can, unopposed that round, BEFORE your guys fire.

"Delta leader. Let's do it."

The droid controp ship has very heavy shields. The Payload rating of your ships is reduced to zero, though you still count as having Payload. THis means you only score success damage against the ship whenever it is attacked.

Except for Wentar, whose Deadshot means that his original Payload rating is 2, not 1. He inflicts success +1 damage against the control ship.

"This is ground control. The last hope of our world is with you."

Except you guys don't get to pick and choose when you attack; as loners you don;t have the advantage fo smashing through to something as a squadron. You have to take what opportunities you can find in the chaos of melee; you attack the control ship when events say you can... with an additional attack for every three rounds of combat you win (your side inflicted more hits than the other side that round). Your activities will do additional hits to the enemy or save hits for your own side, as well as thinning out enemy numbers a little.

Your choices each round are which squadron to halt, and whether you want to be timid, normal or aggressive, which sets you at 1, 2 or 3 events each round.

Two squadrons defend the control ship right now- they don;t expect you to be able to hurt them. Your Alpha and Beta squadrons are so opposed.

-

DROID CONTROL SHIP ASSAULT- Start of turn 1

Alpha Squadron x10 (P5): 3

Beta Squadron x9 (P5): 3

Charlie Squadron x12 (P5): 3

Delta Squadron x12 (P5): 3

Nexu's Grin: (P7/T6): 92

Wentar's Interceptor (P8): 54

Vulture Squadron A x12 (P4): 0

Vulture Squadron B x12 (P4): 0

On the ground, the air is full of dust and smoke from hours of battle; the heat from the cpontinuous firing of blasyter weapons radiates all around. The forst is on fire and the ground is scorched to the bone as well.

Now the explosions from the bombarding fleet are sprouting up eveywhere. A hassled-looking Colonel Minas finds you guys resting at the rear.

"We're pulling back!" he yells over the noise of battle.

This is it, Xeth thinks, gulping as the Droid Control Ship gets closer and closer, until his view is then obscured by a flurry of lasers and vulture droids.

"Wentar, support Beta, take on that second squadron!" Xeth says into his headset, relaying his message to Wentar's headset. "We need to clear out these fighters before we can start getting hits on that Control Ship!"

Xeth will fly in aggressively, gunning for the Vultures of Squadron A with the Elerians racing in behind him.

What orders do you have for Charlie and Delta?

Light 'em up! I want all fighters to take on the Vultures this round so that when we start making bombing runs, we face less opposition.

"To where?" Vera-Kin asks. "Are we going to reform the line and continue our defense?"

"If we try and hold under this bombardment, we'll be annihilated," yells Minas. "We need to move. It's ok to give them ground so long as that Control Ship is destroyed before they rich the city or the generator!"

"Then we are falling back to Myconus?" Vera-Kin asks. "Though I agree... even the very ground we stand on is not safe, and we are resting! We'll help you coordinate the retreat. It cannot be scattered and frantic."

"No," says Minas, and you have a feeling he's not just come here as a courtesy. "We'll need a rearguard to cover the withdrawl..."

"Ah... I see," Vera-Kin says. "You want us to draw the attention of the droid army as you pull back. Will we have any assistance, or is it down to what skills and powers we have brought with us?"

"Yet my job here is still unfinished... I'm pleased that hopefully Master Marcus is having a more pleasant time than me, he deserved it after all the insanity we went through."

Vlad nods his head as a thanks to Vera as they are interrupted by Minas. He waits for an answer to Vera's question, flexing the limbs that were wounded so that he could get a feel of his condition before they set out into combat once more.

"Copy that, Xeth. Happy hunting," Wentar replies, swinging his ship around to join the Beta's. "Beta Squad, I'm with you. Lets hit that second group of Vultures hard and fast."

Wentar will also enter the fight aggressively. Aiming to take down as many Vultures from group B as he can.

Do we still get full recovery of was it cut short?

Your current damage has already been posted above.

Here it goes! I forgot to fix your ships btw- they were fixed.

-

Xeth

1. On Your Six

An enemy fighter has got onto your tail. Fight your opponent but ignore any bonuses from having better or superior Thrust / Manoeuvrability and your opponent fires first.

If you have Tactical Awareness this event becomes a Melee - In the swirling chaos of combat you and an enemy engage each other. Fight normally.

It scores three hits on you before your turret fire brings it down, Xeth.

2. On your Six... again... they are getting onto your tail today!

This one gets you for four (note- Vultures roll nije dice against you due to their batter handling) before you blow it away yourself.

3. Melee

In the swirling chaos of combat you and an enemy engage each other. Fight normally.

Another three hits as you blow a fighter away...

-

Wentar-

1. No Room to Manoeuver

Situation: With ships all around you it is hard to manoeuvre. Reduce Manoeuvrability by two.

(Situations last for your next three actions- you are boxed in aactually flying through the ring of the Control Ship!) You also draw again after a SItuation

1b. Closing In

You move in close to your opponent, ready for the kill. Fight normally, except you win initiative in the first turn and get a three dice attack bonus.

Vultures are easy prey to a closing in- you blow it to pieces without reply!

2.Bombing Run

You and two other ships may commence a Bombing Run on a target this turn. Ignore if there are no valid targets.

Whoa! No wonder there is no room for manoeuvre- you've gone straight for the target!

Your targetting computer has locked onto the shield generator. As you close in, blowing a fighter away on the approach, you watch as the numbers for the ideal release point count down.... 3000.... 2000... 1000.... realade! No wait... you leave it an extra second, and fire your shot in just a tad higher than the computer wanted. A direct hit, for four damage! And another three damage is done by thw two fighters that came with you!

3. Closing In (again)

On form this turn, Wentar! You blow away another defending Vulture on your exit!

-

The Vultures are annihilated in the opening exchange of fire! You take a few losses.

Another Vulture squadron arrives, as they head over to defend the Control Ship...

-

DROID CONTROL SHIP ASSAULT- Start of turn 2

Alpha Squadron x7 (P5): 3
Alpha Squadron x1 (P5): 2

Beta Squadron x6 (P5): 3
Beta Squadron x1 (P5): 2

Charlie Squadron x12 (P5): 3

Delta Squadron x12 (P5): 3

Nexu's Grin: (P7/T6): 90

Wentar's Interceptor (P8): 60

Vulture Squadron A (P4): x12

Droid Control Ship Damage: 7

"Alpha, Beta, Charlie, let's bombard that shield generator before any more Vultures show up," Xeth orders. "Delta, let's take on that new squadron. Wentar, with me."

Xeth is going to fly aggressively this turn, wanting to keep the vultures off of Delta Squadron.

"Some units have volunteered to stay and fight," says Minas. "And I'll stay."

"Roger that, Xeth. Moving into formation," Wentar responds, lining up his next attack run with the Nexu's Grin.

Aggressive move this turn.

Vera-Kin had initially thought to send the units staying behind away, but when Minas mentions that they have volunteered and then offers himself, Vera-Kin knows that they cannot do it alone.

"Then we will fight by your side, Colonel," Vera-Kin says, taking up her lightsaber and clipping it to her belt once more. "We will see to it that the retreat goes without a hitch."