Here it goes! I forgot to fix your ships btw- they were fixed.
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Xeth
1. On Your Six
An enemy fighter has got onto your tail. Fight your opponent but ignore any bonuses from having better or superior Thrust / Manoeuvrability and your opponent fires first.
If you have Tactical Awareness this event becomes a Melee - In the swirling chaos of combat you and an enemy engage each other. Fight normally.
It scores three hits on you before your turret fire brings it down, Xeth.
2. On your Six... again... they are getting onto your tail today!
This one gets you for four (note- Vultures roll nije dice against you due to their batter handling) before you blow it away yourself.
3. Melee
In the swirling chaos of combat you and an enemy engage each other. Fight normally.
Another three hits as you blow a fighter away...
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Wentar-
1. No Room to Manoeuver
Situation: With ships all around you it is hard to manoeuvre. Reduce Manoeuvrability by two.
(Situations last for your next three actions- you are boxed in aactually flying through the ring of the Control Ship!) You also draw again after a SItuation
1b. Closing In
You move in close to your opponent, ready for the kill. Fight normally, except you win initiative in the first turn and get a three dice attack bonus.
Vultures are easy prey to a closing in- you blow it to pieces without reply!
2.Bombing Run
You and two other ships may commence a Bombing Run on a target this turn. Ignore if there are no valid targets.
Whoa! No wonder there is no room for manoeuvre- you've gone straight for the target!
Your targetting computer has locked onto the shield generator. As you close in, blowing a fighter away on the approach, you watch as the numbers for the ideal release point count down.... 3000.... 2000... 1000.... realade! No wait... you leave it an extra second, and fire your shot in just a tad higher than the computer wanted. A direct hit, for four damage! And another three damage is done by thw two fighters that came with you!
3. Closing In (again)
On form this turn, Wentar! You blow away another defending Vulture on your exit!
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The Vultures are annihilated in the opening exchange of fire! You take a few losses.
Another Vulture squadron arrives, as they head over to defend the Control Ship...
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DROID CONTROL SHIP ASSAULT- Start of turn 2
Alpha Squadron x7 (P5): 3
Alpha Squadron x1 (P5): 2
Beta Squadron x6 (P5): 3
Beta Squadron x1 (P5): 2
Charlie Squadron x12 (P5): 3
Delta Squadron x12 (P5): 3
Nexu's Grin: (P7/T6): 90
Wentar's Interceptor (P8): 60
Vulture Squadron A (P4): x12
Droid Control Ship Damage: 7