USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Ushgarak224 pages

Gave you a note a few posts back, Denz.

Okay! I want that gun to fire on one of the tanks. Wentar is going to make a run on one of the droid groups.

You have no control over the gun.

Originally posted by Ushgarak
Jovan- you all happy with the combat rules?

Xeth- going to have to give you a 'several' on that...


I went back till page 89 and didn't find them actually. But it's not like I can make a plea to you to make things easier or something: rules are rules. So guess I'm ok with it.

Well, here is the situation updated just before you make your first attack. Are you happy with the numbers? Anyone want to help him out?

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HAILFIRE DESTRUCTION- START OF TURN 12

Central battle

Sean (G 7/Force Points 7): 1/1/46 (Orthodox Guard/Whirling Strike/Gunslinger)

Vlad (LS 8/Force Points 2) 2 (1A)/2 (1A)/56 (at flank)

Field gun crew x3: 0- By Guns

Selenian Infantry x2 (G 6): 0- In cover one turn from guns

Selenian Infantry x3 (G 6): 0- In cover two turns from Guns

Selenian Infantry x2 (G 6): 0- In cover two turns from Guns

Battle Droids x4 (G 5): 0- In cover three turns from Guns

Battle Droids x4 (G 5): 0- In cover three turns from Guns

Battle Droids x4 (G 5): 0- In cover three turns from Guns

AAT x1 (HW 6/1): Three turns from Guns

AAT x1 (HW 6/2): Three turns from Guns

Free Flier: P 9/16

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CITY AMBUSH- START OF TURN 4

Vera-Kin (LS 10/Force Points 10) 3 (1A)/3 (1A)/2 (Balanced Guard/Block/Cleave)

Cultists x5 (G 6): 0

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CIVILIAN EVACUATION- START OF TURN 1

Nexu's Grin: P (5)/40

Vultures x6: P4/1

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CITY ALLEY- START OF TURN 1

Jovan (LS 8/Force Points 8) 3/3/0 (Orthodox Guard/Cleave) (in hiding)

Cultists x6 (G 6): 0

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It's a refresh turn at the Guns! Only relevant for Sean now as Vlad is effectively quitting the battle.

yeah, I'll definitly need some help here

I'm happy to see they have a 0 😄

You'll be sad to know that is how many hits have been scored against them...

crap

I definitly need help

This not nearly as bad a situation as some of the others, Jovan.

What you are going to want to do for the first action is attack the Cultists. You have Cleave, so you have a chance of bringing down two at once. Tap Orthodox Guard on the first attack because it'll increase your defense and you'll be more likely to roll successes. And then you tap Cleave and it protects you against the mooks while you finish them off. Should be quick! 🙂

Meanwhile, Ush... I'm thinking that Xeth might need to try losing the Vultures rather than let them chase him all the way to safety or try to shoot them off.

I'm going to cleave 2 while defending myself? 😕

That's how the system works. You don't take a turn to defend yourself. You act and your defense works while you act.

so you attack every turn while always saying you're defending too?

Your defence is always running, yes.

I picture it as the Jedi deflecting shots and such while fighting, like in the films. If that helps explain it, Jovan.

ah yes, that indeed makes a lot of sense!
I thought it was "this round you may attack, next round you're defending", kinda like fencing or something.

Ok, so I'll follow Bespin Bart's advice:
So I'm attacking them, I use cleave so I can kill two cultists, I'll also use orthodox guard and again cleave? Or was that last one already for the next round?

can I always use cleave & orthodox guard in every round till the end or is there a limit?

You don't have to specify the use of your Schticks; they always run unless you want to 'tap' them for a super-efferct. Orthodox Guard will always defend you and Cleave will always kill two adjacent mooks if you roll well enough.

But actually you first attack here is going to be your surprise Force attack, yes?

Xeth- trying to shake them off at ground level will mean you take longer to get to safety of course.

Well I feel stupid now... just thought the guns would follow the logic of a Jedi. Still making the run on one of the droid groups and hoping that the gun fires at a tank.

Ah well, they are not yet convinced of your greatness. Alternatively, people wanting to command/organise the troops could have used Leadership rolls and relevant force powers...

Originally posted by Ushgarak
You don't have to specify the use of your Schticks; they always run unless you want to 'tap' them for a super-efferct. Orthodox Guard will always defend you and Cleave will always kill two adjacent mooks if you roll well enough.

But actually you first attack here is going to be your surprise Force attack, yes?


so next time I just say I wanna hack into those bastards and it'll automaticly mean that it is cleave & orthodox guard?

yeah, wanna surprise those guys, sneak attack or something