Originally posted by NewjakSwiftness is always active I think. Leaping you might have to mention when you want to use it. But I think all force powers are independent from other Schticks.
So wait I don't have to have Swiftness and Leaping in my active Shticks cause they are always active?If so then I will replace them with Balanced Guard, and Cleave.
Originally posted by PeachI assume that will be in their instincts, but we should instruct them to fight. Though, I don't think we mentioned we took them...cause we are dancin' fools.
Also, assuming we have brought the Epireans with us off of the ships, someone should probably instruct them to not get hit with that blast...
Well, here we go then, eh? Time to test this sucker out.
First, just an overvew of how this stuff runs- I know you Matrix vets know all this but it is here for the new people and as a reminder.
We go turn by turn, you take one action each turn; I will update turns at what I find to be a reasonable speed. We have a lot of us playing, of course, but I like to keep a minimum of one turn a day (though as with everyone else, sometimes I am not around tp update stuff). If you miss a turn or more, I sometimes try to have you repeat your previous action if it is appropriate, else I 'bank' your turns by indicating how far behind you are. When you next act, you can make up your lost turns.
Please pay close attention to whether you have turns banked! It makes my life very difficult if you have, say, three turns in hand but only take one. Often it ends up with you having to lose your banked turns.
When using banked turns, don't use them to act against stuff that was not there at the time (so, if you have three banked turns, you cannot use them to take three attacks on something that only turned up one turn ago- it wasn't there when you would have been taking two of those turns!)
I am sure players will help each other out if need be.