USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by Ushgarak137 pages
Originally posted by General Zink
Are any EHBDs shooting at Rand?

No, but I know what you are getting at- it's a shame as Reflection taps from you and Tanic could have seriously thinned their numbers, or likewise for the Fliers. The EHBDs have a lower pool so are easier to Reflect in general though.

Ah, you do not know of Crewlifornia...

Originally posted by General Zink
Ah, you do not know of Crewlifornia...
Nah, I was filled in.

I don't see how that came about though. Are you Azarl and by accident went on Rand's account. Or are you Rand and, cause you are a bad, bad person, went on Azarl's to play for him (I approve, btw, we need everyone to post right now).

To be clear, I am visiting Rex's house. I chill with Azarl. 🙂

And yes, that is what I wondering, Ush. Reflection isn't terrible effective against the Giant Droids. Too much pool, not enough defense, no defensive powers.

Rex IS a schizo, btw. Thanks for copying my post for me, Bardock. 😂

Azarl slashes at the legs of Giant Battle Droid A, trying to bring it down with the rest of his colleagues.

"We should have done this from the beginning," Azarl says.

He taps Orthodox Guard for added protection and hopefully extra successes. He also spends another Force point on Ward.

I realized I haven't made an action... and I wish Rand had more defensive Force powers.

Ush, if Rand moves in on the EHBDs, could he draw some of their fire and attack them when he arrives? If so, he will tap Orthodox Guard for defense and attack two droids with Cleave, then reflect what is fired at him.

If he can't get there and attack, Rand will just attack Giant Droid A with an Orthdox Guard tap, and hope for the best.

Ok, so, in a change to our advertised schedule, turns out Dak tappwed Balanced Guard to stay in last turn, and so therefore Cleaved out a couple more droids too. Yay!

Now we go ahead with your actions, which this time come first!

Ok, Rand, I am going to take your alternative option, as you may more that Orthodox Guard doesn;t help you Reflect as it does not reduce your enemies' dice pool. The trick with Reflect is to minimise their pool as much as possible (admittedly Rand is less good at this- if you want to change your character after thios fight then that's fine). A Reflection tap makes it a whole lot more likely, of course.

Rand cuts into the droid with his attack,, rolling six successes, reduced to five... for ten damage!

Azarl is taking no chances, with an Orthodox Guard tap AND using Ward AND he gets the benefit of Block as well, giving him a Defence of 3, a Parry of 2, and people needing to roll 6s against him. He can sure get defensive if need be! His sabre attack goes in for eight damage.

A weary Gallador hacks down another droid.

Galder taps in Forward Guard and activates Twirl for a double attack! His total pool becomes 22, so against each target he gets hat halved -2, so nine dice on each, then of course reduced to six by their defences. Galder scores three successes on each, which is a total damage of seven to each of them.

Relle goes into a double-gun firing frenzy on Giant Droid A! She improves her pool to 12, which is not reduced as the droids have no ranged defence, instead relying on armour, which Relle Eagle Eyes past. her successes also count double for damage purposes! And she rolls extremely well; seven successes doubling to 14 damage, plus the base damage of three for the guns is a hefty hit for 17!

With the benefit of a Charge tap, Dak takes down three more droidsand also earns six points worth of immunity!

Xavier activates a Strike and attacks droid E, the Strike effectively nullifying the Droid's defence. Five successes is nine damage.

Tanic advances forwards- slightly contrary to the plan, I suspect- into the western third and blasts away with his guns at droid E; he rolls five successes on his BGB inflates roll but that is iomnly four damage; he has no way past the armour.

Rianna gets ten damage in on E with the Guard tap... and Con moves in, just hitting for six damage of his own.

Bad guys!

No fliers left,, the EHBDs fire at Gallador and Dak but all miss due to... style, I guess, from Cleave. You look too good to be shot by mere mooks right now.

So! Giant Droids. Their launchers are actually short on targets as a lot of you are close up to giant droids. Dak, Gallador and Relle are all potential targets but I will say only half the droids can fire at you, for positioning reasons. Dak, you use Evade on both missile attacks on yuo to get desperately out of the way! Relle is caught by a shower of debris from two near misses for ten damage, whilst Gallador gets one near miss and stays in by the skin of his teeth!

The droids open fire, but mostly at people who have made heavy defensive taps. Azarl is unhurt, Rand takea a single hit, a load of damage is sprinkled around elsewhere, so now the question is whether The General can roll three sixes in any of his attacks to take down Rianna... no!

-----

ROBOT WARS- START OF TURN 5

Middle Third

Relle (LS 8/6): 3/3/34 (Both Guns Blazing/Eagle Eye/Block)

Azarl (LS 8/1): 3/3/40 (Orthodox Guard/Block)

Rand (LS 10/3): 0/0/33 (Orthodox Guard/Cleave/Reflection)

Giant Battle Droid A: (G 8) 0/3 (1P)/51

Giant Battle Droid B: (G 8) 0/3 (1P)/0

Western Third

Dak (LS 14/2): 2 (1A)/2 (1A)/57 (Forward Guard/Cleave/Charge)

Rianna (LS 10/2): 1/1/48 (Forward Guard/Cleave/Riposte)

Xavier (LS 10/4): 1/1/64 (Balanced Guard/Riposte/Cleave)

Con (LS 9/3): 3/3/47 (Forward Guard/Block/Charge)

Galder: (LS 14/4)- 3/3/33 (Forward Guard/Cleave/Block)

Gallador (LS 8/5): 3/3/59 (Orthodox Guard/Cleave)

Tanic (LS 9/6): 3/3/41 (Orthodox Guard/Block/Reflection)

EHBD x4: 0

Giant Battle Droid C: (G 8) 0/3 (1P)/0

Giant Battle Droid D: (G 8) 0/3 (1P)/0

Giant Battle Droid E: (G 8) 0/3 (1P)/48

Giant Battle Droid F: (G 8) 0/3 (1P)/0

The General: (G 10) 0/3 (1P)/37

-----

Let's see if you can swing this thing around. Somethings to note:

1. Refresh turn! two of your schticks can be refreshes. This should be scthicks not currently loaded, though I appreicate that those of you with only three or fewer don;'t bother to move them out, so the simpler way to do it is to refresh two schticks that you did not tap this turn.

2. You won initaitve again and strike next

3. Rand and Azarl- you are sening that danger agaiN!

As is Gallador and, in one of those dice rolling things, Xavier.

Could I refresh my blade schticks, I totally forgot you had to move them out (obviously they'd not be in and still refreshed)?

Yup, as I say, so long as you did not tap them that turn just gone I am happy to refresh.

Oh, excellent, then I swap in Forward Guard.

Is there any way I can get into a position where (next round) I can tap Charge to get three attacks on Giant Droids, while attacking this round?? If that's the case I'd like to do it.

Three Giants I am afraid not, no. Two maybe.

Originally posted by Ushgarak
Three Giants I am afraid not, no. Two maybe.
What about if I throw a dash in?

Then Three it can be!

Excellent. I will then move in a position to be able to attack three of the droids. That would probably be a standard attack against Battle droid C, D or F, since I guess E is going to be destroyed this turn.

Still an Agility roll needed, of course.

Originally posted by Ushgarak
Still an Agility roll needed, of course.
I mean, I want to do it next turn. Since i can't have Charge and Forward Guard in my Schticks, this turn. So, this turn I would just attack one of the Droids, regular, swapping Forward Guard in.

Unless I can have Forward Guard, Block and Charge in right now?

Xavier will refresh Perfect Strike and Focused Guard.

Bringing in Focused Guard this turn.

Xavier will tap Riposte as well as blow a Force Point using Evade this turn.

He will alert everyone around him about the danger he has sensed.

Ush can Xavier use Coordination for his turn and Evade at the same time?

Also if I used Coordination this turn would it prevent Xavier from making a counter attack with Riposte should he get it?

Also I know this is a lot of force stuff going on but if Xavier would activate Dash as well would that make everyone in the Western Third be treated as being in close combat with him?

Also what if I wanted to activate Balance this turn 😖hifty:

😛

Originally posted by Newjak
Also what if I wanted to activate Balance this turn 😖hifty:

😛

Then you'd have exactly 0 force points left and wasted a dash hmm

I like your determination to force spending though.

Originally posted by Bardock42
Then you'd have exactly 0 force points left and wasted a dash hmm

I like your determination to force spending though.

I didn't think it cost force points to activate non mastered powers such as Balance, Coordination and the such?