Ok, so, in a change to our advertised schedule, turns out Dak tappwed Balanced Guard to stay in last turn, and so therefore Cleaved out a couple more droids too. Yay!
Now we go ahead with your actions, which this time come first!
Ok, Rand, I am going to take your alternative option, as you may more that Orthodox Guard doesn;t help you Reflect as it does not reduce your enemies' dice pool. The trick with Reflect is to minimise their pool as much as possible (admittedly Rand is less good at this- if you want to change your character after thios fight then that's fine). A Reflection tap makes it a whole lot more likely, of course.
Rand cuts into the droid with his attack,, rolling six successes, reduced to five... for ten damage!
Azarl is taking no chances, with an Orthodox Guard tap AND using Ward AND he gets the benefit of Block as well, giving him a Defence of 3, a Parry of 2, and people needing to roll 6s against him. He can sure get defensive if need be! His sabre attack goes in for eight damage.
A weary Gallador hacks down another droid.
Galder taps in Forward Guard and activates Twirl for a double attack! His total pool becomes 22, so against each target he gets hat halved -2, so nine dice on each, then of course reduced to six by their defences. Galder scores three successes on each, which is a total damage of seven to each of them.
Relle goes into a double-gun firing frenzy on Giant Droid A! She improves her pool to 12, which is not reduced as the droids have no ranged defence, instead relying on armour, which Relle Eagle Eyes past. her successes also count double for damage purposes! And she rolls extremely well; seven successes doubling to 14 damage, plus the base damage of three for the guns is a hefty hit for 17!
With the benefit of a Charge tap, Dak takes down three more droidsand also earns six points worth of immunity!
Xavier activates a Strike and attacks droid E, the Strike effectively nullifying the Droid's defence. Five successes is nine damage.
Tanic advances forwards- slightly contrary to the plan, I suspect- into the western third and blasts away with his guns at droid E; he rolls five successes on his BGB inflates roll but that is iomnly four damage; he has no way past the armour.
Rianna gets ten damage in on E with the Guard tap... and Con moves in, just hitting for six damage of his own.
Bad guys!
No fliers left,, the EHBDs fire at Gallador and Dak but all miss due to... style, I guess, from Cleave. You look too good to be shot by mere mooks right now.
So! Giant Droids. Their launchers are actually short on targets as a lot of you are close up to giant droids. Dak, Gallador and Relle are all potential targets but I will say only half the droids can fire at you, for positioning reasons. Dak, you use Evade on both missile attacks on yuo to get desperately out of the way! Relle is caught by a shower of debris from two near misses for ten damage, whilst Gallador gets one near miss and stays in by the skin of his teeth!
The droids open fire, but mostly at people who have made heavy defensive taps. Azarl is unhurt, Rand takea a single hit, a load of damage is sprinkled around elsewhere, so now the question is whether The General can roll three sixes in any of his attacks to take down Rianna... no!
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ROBOT WARS- START OF TURN 5
Middle Third
Relle (LS 8/6): 3/3/34 (Both Guns Blazing/Eagle Eye/Block)
Azarl (LS 8/1): 3/3/40 (Orthodox Guard/Block)
Rand (LS 10/3): 0/0/33 (Orthodox Guard/Cleave/Reflection)
Giant Battle Droid A: (G 8) 0/3 (1P)/51
Giant Battle Droid B: (G 8) 0/3 (1P)/0
Western Third
Dak (LS 14/2): 2 (1A)/2 (1A)/57 (Forward Guard/Cleave/Charge)
Rianna (LS 10/2): 1/1/48 (Forward Guard/Cleave/Riposte)
Xavier (LS 10/4): 1/1/64 (Balanced Guard/Riposte/Cleave)
Con (LS 9/3): 3/3/47 (Forward Guard/Block/Charge)
Galder: (LS 14/4)- 3/3/33 (Forward Guard/Cleave/Block)
Gallador (LS 8/5): 3/3/59 (Orthodox Guard/Cleave)
Tanic (LS 9/6): 3/3/41 (Orthodox Guard/Block/Reflection)
EHBD x4: 0
Giant Battle Droid C: (G 8) 0/3 (1P)/0
Giant Battle Droid D: (G 8) 0/3 (1P)/0
Giant Battle Droid E: (G 8) 0/3 (1P)/48
Giant Battle Droid F: (G 8) 0/3 (1P)/0
The General: (G 10) 0/3 (1P)/37
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Let's see if you can swing this thing around. Somethings to note:
1. Refresh turn! two of your schticks can be refreshes. This should be scthicks not currently loaded, though I appreicate that those of you with only three or fewer don;'t bother to move them out, so the simpler way to do it is to refresh two schticks that you did not tap this turn.
2. You won initaitve again and strike next
3. Rand and Azarl- you are sening that danger agaiN!
As is Gallador and, in one of those dice rolling things, Xavier.