STAR WARS: RETROSPECTION- Liberator

Started by REXXXX54 pages

You are unsure, but there are automated turrets in the garage. They do not activate without Drufter's instruction, however.

The assassin makes it to Drufter and rudely pulls the cybernetic contraption out of the back of his head, then makes his way back to the landspeeder under covering fire. These assassins are better marksmen than the police are, especially with their supped up blasters against the dinky pistols of the Triskatani.

That's a bad thing... They'll probably be able to hack into the security systems using that implant.

Can Wentar, or even Farl, access the security systems from where we are? Get those turrets up and running.

There is the control panel access but it has been locked out. Luckily, Wentar has the codes and you command the turrets in the sub-basement garage level to begin targeting enemy units.

With the policemen retreating from the garage, however, the assassins are free to target the turrets. They do so aptly and blast them apart.

Damnit, should have done that sooner. Locked in this room there is not much else Wentar can do other the arm the turrets that lead to the garage... Unless Wentar has codes to open doors...

You do have the codes, and Farl has a security override card. However, if they have a way of using Drufter's apparatus, you will have to move quickly.

First off lets get those guns online.

There's no central security area in this building is there? What is the most secure place in the tower?

The central security area would be Drufter's office. That is below you, near Farl's quarters.

To your knowledge, the most secure areas are either the detention area or (surprisingly) the ballroom, both toward the top of the Tower. You are closer to these, currently.

In a surprise move I'm thinking we make a move to the ballroom.

If they do manage to break in via Drufter's interface I'm sure it'd be easy for them to trap us in the detention area, but I'm sure the ballroom, unlike the detention area, isn't designed to keep people in.

Indeed, the detention area is a surefire dead-end if you head in there. A dead-end loaded with laser walls and electro-flails and heavy turrets.

You deem the ballroom to be the safest at this point because it has the least amount of traps, keeping in mind that they now have the apparatus that controls all of them.

The ballroom is a few floors above you. What is the plan?

Any stairwells that will lead up to the floor? I'm thinking an elevator would be a bad idea.

There are stairs, yes.

Does Wentar know of any traps there?

Laser-walls interrupting travel between each floor, in pairs of two. They could be bypassed by your security codes (if they still work, that is), but it may be possible to scale between floors and skip the laser-walls all-together. Drufter mentioned that in his briefing you of the traps; armed guards were going to patrol the staircase in case anyone tried such a feat.

Farl could not make it, but... you do recall that the security apparatus requires permission from the main security controls to function. Without clearance, it deactivates and all control is switched over to the main security controls.

"One in the security office- my office," Drufter had said, "and one in the detention block."

So if we make it to a main security console we can take control of this situation?

Can Wentar contact any members of the security team close to Drufter's office or the detention area to handle that?

No response on the comms.

How much longer would it take to reach Drufters office than the detention block? Is his office less fortified, traps wise?

Longer, but it is less fortified.

Are the attackers closer to the office then us?

No, you are closer.

New plan, to the Office then!