Well, that just shows you are not reading what I said properly. You are basically wrong if you think that that is how games work- defeating other people is nit the same as destroying their gameplay experience. And you trying to justify counterspells on the back of the awkward jumble of meta-mechanics that have been forced to evolve around it- further complicating the game and making balance an even bigger nightmare- is an indication of inadequate analysis.
And again, you are showing exceptionally muddled thinking if you think a game NEEDS mesmers else Elementalists are unbeatable. That's absolutely ridiculous. Many games have nukers but don;t needed dedicated counterspells. That you even made such a comment shows how totally unable you are to give this the objective view it needs. You have allowed your views to become skewed by thinking the way the game has evolved is the only way the game can work- a fundamental, square one error.
Anyway, you clearly don't agree. which is a shame, because if you listened you might learn something about how mechanic design works. I've laid out my points as I see them, anyhow. As it is, I cannot pursue the argument with someone who cannot see the basics.