Guild Wars 2 finally starts to come to life

Started by Peach55 pages

Weirdly enough, it went up a couple of hours ago.

Anyway, finished maxing out cooking earlier, so now I have no storage space left at all...need to start spamming friends with food.

Trying to decide which craft to tackle next - I have decent progress made in Artificer, but I'm thinking Weaponsmith will be more useful overall...

Artificier gives you potions and is much easier to lvl than weaponscrsfting IMO, since the mats to craft potions (w/c will comprise 50-70% of the lvling involved) are a lot easier/cheaper to acquire. Plus extra potions are always useful to friends lvling since, even when not applicable to the mobs they are currently fighting against, potions give a flat 10% exp bonus.

Yeah, I know that already. I did say I have a good amount of progress in it already. One of my friends has maxed artificer already so if I really want potions I can just get them from him.

Also I never remember to use stuff like that. I'm not particularly rushing to level up so yeah.

Yay! They patched all those skill points

What's pets do you use with ranger, Peach?

Snow Leopard the most. I also have all of the HoM pets (black moa, black widow, white raven, rainbow jellyfish) and an ice drake.

Mostly I just use my leopard and white raven though. I haven't gotten too many yet.

I hope we get pet skins in the gem shop at some point. They'd get all my money

https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/

The stuff about the different teams is cool, but...Halloween concept art. And Halloween event announced soon! I want to see Mad King Thorn back, damnit. That'll be so cool.

He should appear exactly where he used to in LA, so we have to go swimming to him...

Heh 😛

Been doing dungeons with my guild all weekend - we did Citadel of Flames story mode (the first boss was hard until we realized that the extra enemies cannot be damaged, rest wasn't hard, final boss was awesome), and we've also been doing AC explorable. Namely path 2, which is both very quick and very easy once you know what to do. I've done three runs of it so far, so I'm nearly halfway to having the greatsword, which I really want.

I also figured out that for the armor and weapons I want, I'll need to do TA explorable something like 30 times. One of my friends did it last night and said it kinda sucked, but she also said that she thinks a lot of it was due to the group she was with, which had next to no support at all, nor were they all on vent or anything like that. We're usually pretty big on support and we're always on vent when doing stuff together, which definitely helps make things a lot easier.

So I've got a lot of that to do. Still, as far as AC goes I just want the greatsword, and even if I just do path 2 once a day so I don't get hit by the dimished returns thing, I can have that in about a week or less...

Looks like another patch is up...

Wow. What the hell. Glyph of Renewal is now absolutely useless.

Completely unecessary nerf of a decent skill for support/heal elementalists.... WTH Anet...

Yeah, the "new build available" thing popped up while we were in an AC explorable run and we all momentarily panicked before realizing it said it'd restart in three hours, not three minutes.

https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-7th-2012

Recharge increase on Chaos Storm - whyyyyyyyyyyy.

Haha they messed with the greatsword... that was never my thing but it's become the default Guardian super-weapon. Prepare for incoming mass offensive Guardian fan war!

Haha I just noticed the comment about Glyph of Renewal. That skill was completely broken as it was - of course it was nerfed. It needed to be! It was waaaay too overpowered. It's still very usable, you just have to actually pay attention now.

Lots of people are annoyed about the Ranger change, actually, but mostly because it's bugged.

How exactly was Glyph of Renewal "broken"? It's a long cast spell (close to 5 seconds) with a very long CD that tends to misfire some of the time or (most commonly) most ppl in the downed state would already have been revived by the time the spell finishes casting.

Other than the occasional WvWvW scenario where you need to rez a few ppl that died in combat and for (most importantly) battle rezzing ppl to avoid the long walks during a boss fight, I don't see any other uses for it.

And why would ele's need a nerf in the first place?

And pls explain how it's "still very usable". By the time you cast it, anyone in the fallen state would already be killed by whatever's on them. With its long cast time, questionable dependability and CD, you're better off just reviving downed state players manually.

I've already taken it out of my bar. Unnecessary pointless overnerf if you ask me.

Edit. How are people more annoyed with a slight nerf to an OP (soloing) class like the Ranger? Seriously, I'm lvling my ranger now and everything is faceroll lol-lvl compared to how lvling an elementalist is...

I think this is just about them conceptually removing abilities that revive defeated players. If the skill has other balance issues, I would imagine they will fix those later.

Ele is so, so easy to level. I really don't know how you found it so hard. It's the most flexible profession in the game! You can literally swap roles every 15 seconds. If you lock yourself into a single role I can see it being harder but I've had zero issues with mine.

And how can a skill that lets you revive defeated players be anything. But OP?

Ranger is actually pretty underpowered unless you're using a shortbow (longbow is too slow), which is why people are peeved.

Anyway, with the amount of dungeons we've been doing, I'm leveling my Guardian. Scepter is so good. I love greatsword...but scepter is way better.

Originally posted by Peach
Ele is so, so easy to level. I really don't know how you found it so hard. It's the most flexible profession in the game! You can literally swap roles every 15 seconds. If you lock yourself into a single role I can see it being harder but I've had zero issues with mine.

And how can a skill that lets you revive defeated players be anything. But OP?

Ranger is actually pretty underpowered unless you're using a shortbow (longbow is too slow), which is why people are peeved.

Anyway, with the amount of dungeons we've been doing, I'm leveling my Guardian. Scepter is so good. I love greatsword...but scepter is way better.

Have far have you lvld your ele? Did you do it solo?

It's flexible, yes. But it has (comparatively) slow DPS and has the lowest health and mitigation as well as poor or tricky defensive/CC abilities (comparatively). Past lvl 10, lvling as an ele is all about pulling things carefully and thinking things thru and using CDs throughout all your attunement elements to burst down anything before they catch up to you and kill you all the while kiting. Pulling more than 3 mobs = death. Anything catches up to you: death. Unless you're lvling in a grp, Eles are a PAIN to lvl.

Comparatively to my thief, ranger and warrior. Leveling an elementalist solo is several orders of magnitude harder.

I've leveled my Ranger to 25 as of today. And I've died once. Once. And this was when I accidentally pulled 10 skelks (I was on the phone and didn't notice that I walked into the skelk nests in Queensdale) that had regen when I was lvl 10 or 11. Compared to my ele that musta died about 20 times by the time I hit that lvl. Longbow has some of the best CD abilities for soloing (barrage, hunter's shot,PBS,rapidfire are ALL extremely useful) and shortbow has the best autoattack. Weaponswitching between the 2 is common and easy. And shortbow autattack is OP. I dont even notice the nerf. I destroy 5-10 mobs at a time easily (I just soloed the destroy bandit caravan event half an hour ago and I took on the caravan while I still had 3 mobs on me cuz they were slowly getting away, I killed the 3 mobs, ended up pulling several Wargs down the road and killed the adds, the wargs, the guards and the caravan by simply kiting, shuffling between pets and tossing a heal or two for the regen).

Only time I heal is when I fight 3-4 mobs plus a veteran. And what a heal it is. Decent frontloaded heal that comes with a 15 second water field that comboes with my projectile finisher autoattack? Free regen for 21 seconds? Yes pls. All this and a pet, too? AND your pet can revive you on your downed state.... Ranger is OP in soloing. And the nerf was next to nothing, barely noticeable.

And just because they're limited in their weapons choices cuz of how OP one weapon is, doesn't make them underpowered.

Again, how is "reviving defeated players" OP? Hell, how is it even solid/powerful in anything other than WvWvW? It has a long CD and cast time. I can understand them not wanting to allow players to rez other dead players but the least they could have done was reduce the cast time and CD drastically in order to make the skill marginally useful.

To your last line- yeah, but if they are rebalancing skills that is generally done as a package of things that takes time. Conversely, removing something they don't want in the game- that was the last skill that did revivals from defeated, compared to a few that used to in beta, and I suspect they never meant to leave that in as it was- is something they can do immediately. The worst that happens is that one skill is buggered, and all classes have a few useless skills so that;'s not a huge deal. If it's no good, eventually they will re-balance it.

Originally posted by Nibedicus
It's flexible, yes. But it has (comparatively) slow DPS and has the lowest health and mitigation as well as poor or tricky defensive/CC abilities (comparatively). Past lvl 10, lvling as an ele is all about pulling things carefully and thinking things thru and using CDs throughout all your attunement elements to burst down anything before they catch up to you and kill you all the while kiting. Pulling more than 3 mobs = death. Anything catches up to you: death. Unless you're lvling in a grp, Eles are a PAIN to lvl.

Comparatively to my thief, ranger and warrior. Leveling an elementalist solo is several orders of magnitude harder.


How the heck is your ele so fragile? At level 15 I can solo groups of 5-6 without a worry, and not be near dying. Water attunement offers plenty of heal opportunity, Air greatly increases your own positioning, and Earth grants great crowd control.