"Of course!" Wentar says in agreement. "It's the only way Farl could have stopped his corruption from becoming public knowledge. I think Vlad already knew that, that's why he decided to help me look into Farl's activities."
Wentar thinks for a moment before a troubled look comes over his face. "Maybe... Maybe he came along to track down his fathers killer and bring him to justice... or worse vengeance."
"Nelgrin and Hanza are still up and about, if I run into them while looking for Vlad it will end badly, I'm in no state to get into a fight right now," Wentar admits.
"Any word from the Sentient Rights Committee yet?"
Can I use a force roll while looking at a map of the station in an attempt to sense where Vlad is?
"None," Altar says. "We haven't been able to break through the Srum's signal jamming."
Altar runs a hand through his hair tiredly.
"Vlad is not the priority, unfortunately. Focus on the battle we are waging. The lives of all your men are more important than Vlad's immortal soul."
Sadly, Intuition does not work that way.
Wentar nods. "I agree," he says, a little reluctantly. "If he reappears during the fighting then I will attempt to go after him, but for now..."
He pulls up the latest battle report. "The jamming signal is probably coming from the flagship, not a whole lot we can do about that."
How's the maintenance crew going with getting the engines online and can they do anything to prevent the lifts from being reactivated?
It will come down to the fighting!
With Wentar out of things, there is no tactical intervention in the Srum assault. Wentar heals 5 damage for resting and 15 damage from Altar treating him in the medical wing in the Upper Quarters. That puts him at 50 damage.
The score is shifted to 3:2 by the Srum's Armor. Sadly, the roll is a 4- Defenders Lose. One of the units of Freed Slaves finds themselves unable to fight on, as most of their men are wounded in the fighting as they try to keep the Srum out of the lifts.
Loj'oon's Private Guard is beginning to thin out as well.
-
DEFENSE OF THE SEAT, Strategic Turn 7
BRIDGE
2 x Freed Slaves: Strength 20
2 x Reformed Pirates: Strength 30
Total Strength: 100
MARKET
3 x Freed Slaves: Strength 20
1 x Reformed Pirates: Strength 30
Total Strength: 90
UPPER QUARTERS
1 x Light Artillery: Strength 20 Bombard
1 x Freed Slaves: Strength 20
Total Strength: 40
LOWER QUARTERS
1 x Private Guard: Strength 30 [Hit 2] Charge
1 x Freed Slaves: Strength 20 [Hit 1]
1 x Reformed Pirates: Strength 30 [Hit 2]
Total Strength: 80 (+20)
HANGAR
3 x Srum Pirates: Strength 30
1 x Scout Walker: Strength 20 Armored [Hit 2]
Total Strength: 110
MAINTENANCE
Total Strength: 0
-
Your move, Jedi! You are joined in the medical bay by several of the slaves from the latest clash in the lower quarters.