STAR WARS: RETROSPECTION- Chains

Started by Craft81 pages

"I'm not sure who caught him, but I know that Marl gave information to Vlad's adoptive father, a Senator Renald Hennesy," Wentar says. "Apparently it had something to do with Farl's... operations."

Realization dawns on Altar's face.

"Senator Renald Hennesy was assassinated!" Altar says.

"Of course!" Wentar says in agreement. "It's the only way Farl could have stopped his corruption from becoming public knowledge. I think Vlad already knew that, that's why he decided to help me look into Farl's activities."

Wentar thinks for a moment before a troubled look comes over his face. "Maybe... Maybe he came along to track down his fathers killer and bring him to justice... or worse vengeance."

"But who is his father's killer?" Altar asks. "He's obviously here..."

Wentar thinks he has his suspicions.

"Is Emso awake yet? He might know more about how Farl did his assassinations."

Emso is still under, but it wasn't Farl that had Senator Hennesy murdered.

Right! It was the Srum wasn't it! And the Srum's number one trouble fixer is...

"Hanza..." Wentar mutters. "That slim!"

He groans. "Why didn't I see that before."

"You have to get to Vlad before he gets to Hanza," Altar says grimly. "Or he'll do something regrettable that may lead him down a certain unpleasant path."

"You are right," Wentar says. "But after my fight with Nelgrin... I will do my best to get Vlad back, but it's starting to feel like the odds are stacked against me here."

"How do you mean?" Altar asks.

"Nelgrin and Hanza are still up and about, if I run into them while looking for Vlad it will end badly, I'm in no state to get into a fight right now," Wentar admits.

"Any word from the Sentient Rights Committee yet?"

Can I use a force roll while looking at a map of the station in an attempt to sense where Vlad is?

"None," Altar says. "We haven't been able to break through the Srum's signal jamming."

Altar runs a hand through his hair tiredly.

"Vlad is not the priority, unfortunately. Focus on the battle we are waging. The lives of all your men are more important than Vlad's immortal soul."

Sadly, Intuition does not work that way.

Wentar nods. "I agree," he says, a little reluctantly. "If he reappears during the fighting then I will attempt to go after him, but for now..."

He pulls up the latest battle report. "The jamming signal is probably coming from the flagship, not a whole lot we can do about that."

How's the maintenance crew going with getting the engines online and can they do anything to prevent the lifts from being reactivated?

"What will you do if you find him?" Altar asks.

Funnily enough, the lifts haven't been reactivated. Loj'oon reports that the pirates are simply scaling their way up the interior of the lift wells.

As for the engines, maintenance is going as fast as it can.

"Try talk him down, find out what he wants," Wentar says.

Can we collapse the lift wells or somehow seal the doors?

"And if that doesn't work?" Altar says grimly.

Collapsing them could lead to serious structural damage to the station that would prevent it from being able to jump away when able.

The lifts are already sealed. The pirates are having to waste explosives blowing through the blast doors.

Fair enough! Can't see a whole lot I can do to stop them right now.

"That'll depend on where we are, what's happening. But odds are I would probably have to subdue him before he does anything stupid," Wentar frowns. "Certainly hope it doesn't come to that."

It will come down to the fighting!

With Wentar out of things, there is no tactical intervention in the Srum assault. Wentar heals 5 damage for resting and 15 damage from Altar treating him in the medical wing in the Upper Quarters. That puts him at 50 damage.

The score is shifted to 3:2 by the Srum's Armor. Sadly, the roll is a 4- Defenders Lose. One of the units of Freed Slaves finds themselves unable to fight on, as most of their men are wounded in the fighting as they try to keep the Srum out of the lifts.

Loj'oon's Private Guard is beginning to thin out as well.

-

DEFENSE OF THE SEAT, Strategic Turn 7

BRIDGE
2 x Freed Slaves: Strength 20
2 x Reformed Pirates: Strength 30
Total Strength: 100

MARKET
3 x Freed Slaves: Strength 20
1 x Reformed Pirates: Strength 30
Total Strength: 90

UPPER QUARTERS
1 x Light Artillery: Strength 20 Bombard
1 x Freed Slaves: Strength 20
Total Strength: 40

LOWER QUARTERS
1 x Private Guard: Strength 30 [Hit 2] Charge
1 x Freed Slaves: Strength 20 [Hit 1]
1 x Reformed Pirates: Strength 30 [Hit 2]
Total Strength: 80 (+20)

HANGAR
3 x Srum Pirates: Strength 30
1 x Scout Walker: Strength 20 Armored [Hit 2]
Total Strength: 110

MAINTENANCE
Total Strength: 0

-

Your move, Jedi! You are joined in the medical bay by several of the slaves from the latest clash in the lower quarters.

Whats the maximum amount of units I can move in a turn?

Also I can still move from the Bridge to Maintenance, right?

There is no limit to how many units you can move. So long as you only move them one space and to the limit of four per area.

And yes, you can.