Xavier- don't waste the Combat Push, buddy.
Galder is swapping Carnival out for Street Fighter and tapping it.
If we get initiative, Galder charges headlong into the approaching trogs in Corridor 6, smashing one down and punting one that tries to attack.
If they get initiative, he just kills the trogs as they come at him.
Ok folks, I was moving on but we are traffic jammed as not everyone has posted and ou cannot move past each other. I'll give one more day but then you are stuck with it- get onto the people concerned.
A general assent from players that you will always move forwards if you get the opportunity will do me, but my principle of not auto-controlling characters without them posting remains; if you are in the game you are IN it.
Whilst here though- you can always move and attack, and you do have a couple of stones lft, Con.
I'm going to be really busy with a dance competition this weekend, probably won't be able to get to computer for at least Sunday night.
So Xavier is going auto move whenever there is a chance and attack any Trogs that land in his area.
And Ush is there anyway for me to give someone temp control of my character only in extreme circumstances if something should happen that needs to be addressed immediately?
Darn- lost the copy I made. Still, initiative was yours! And it was Rianna's turn for a non-kill.
Afraid not, Xavier; proxy play is entirely forbidden.
Note that Azarl is moving backwards- this is not easy.
I have no idea what Con's instruction to shoot a tro in the back means; as ever, unclear instructions are ignored. regardless, when he and Relle move there is a trog in range that gets a free attack. It goes on a randomly determined... Con! It then follows and bites at him again.
On the move!
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THE HIGH CORRIDOR, Start of Turn 7
Corridor 2
Clear
Corridor 3
Trogs x2** (C6)
Con (C7): 2(1A)/29 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)
Relle (C9): 3C(3ABH)/31 [IM DU MA] [FE FA SF] (2F) (rope)
Chunn: 27
Trogs x1(C6)
Corridor 4
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (1F) (2 cylinders)
Ranto: 0 (rope, 4 cylinders)
Trogs x1(C6)
Gallador (C4*): 1/0 (5F) (2 cylinders)
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Trogs x1 (C6)
Corridor 5
Dak: (C9): 3/38 [TW IM DU] [FE WS SF DW] (2F) (1 cylinder)
Almir: 0
Trogs x1 (C6)
Corridor 6
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Azarl (C7): 1/0 [MA] (3F) (2 cylinders)
Trogs x1 (C6)
Galder (C7): 3C(2ABH)/41 [SF DU IM] [CC DW FB PA] (2F) (2 cylinders, blaster)
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)
Trogs x2** (C6)
Corridor 7
Clear
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Ok then these are instructions for Xavier to do while I'm gone.
He's always going to move when he can. He will also attack any Trogs that are next to him.
If two Trogs are ever attacking him he will tap SF to try and take them both down. He will then swap in FE.
Other notes once we get a chance to we may want to change the order.
Question Ush... if we gave Rand a number of stones and such to carry could he use Advanced Bombard without having to have enough debris around?
And another quick reminder make sure we don't get any gaps between us. I think that could be disastrous for us if we get separated even by a little.
Dak- I think you should bring in Whirling Strike instead of Duck, since Duck and Twin Weapons generate the same amount of Defense. Easier kills for you!
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Galder notices the trog drop down behind him but decides to let Rand and Azarl handle it, instead delivering a solid forward kick to punt a trog down the corridor.
Originally posted by REXXXX
Dak- I think you should bring in Whirling Strike instead of Duck, since Duck and Twin Weapons generate the same amount of Defense. Easier kills for you!-
Galder notices the trog drop down behind him but decides to let Rand and Azarl handle it, instead delivering a solid forward kick to punt a trog down the corridor.