Ok, think I have given enough leeway! 4-1 is your initiative.
Rah punches a trog so hard that it pretty much explodes. A solid kill from, Xavier also, and Chunn eats one.
Sorry, Rand- can't process that. I guess you might have meant to use a Force power, but that sort of thing must be specified. As ever, please ensure as a priority your instructions are clear and precise, folks!
Dak and Relle switch- no Agility needed!
Kinda hard for me to work out, but I think no-one is jumping. It also seems Galder is looking instead of shooting? Ok then.
Trogs engage with Xavier and Gallador. They miss Xaiver, but not Gallador.
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THE CHASM, Start of Turn 3
Cavern Far West
Trogs x2
Chunn: 28
Ranto: 4 (rope, 4 cylinders)
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (1 cylinder)
Gallador (C4*): 1/9 (5F) (1 cylinder)
Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)
Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
Cavern West
Relle (C11): 1/34 [MA [FA FE [SF DU IM] (2F) (rope)
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (1F)
Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)
Azarl (C7): 1/10 [MA] (3F)
Galder (G7): 3BH(2ABH)/52 [CC DU IM] [DW FB PA SF] (2F) (1 cylinder, blaster)
Con (C7): 1/39 [FA EE] [CC DW] (4F) (1 cylinder, blaster, slingshot)
Almir: 2
CHASM IS HERE
Trogs x5
Cavern East
Trogs x5
Cavern Far East
Clear
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Now tjhe trogs are just cheating they are scrambling across the walls at the chasm sides...
Galder- you've spotted a suitable rock.
Azarl- harder for rocks on the other side... but rather high up, there's a sodding great stalactite that has possibilities