USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by b1plusb2438 pages

I guess I need to switch with someone. Is it going to be an Agility check like in the cave, Ush, or can I just move around and someone take my place? Rianna? Dak?

Dak would probably be a better choice to swap places with than Rianna, since, as I am reminded often, Rianna is not at actually taking damage.

Yeah, neither is Relle (though at least I have Impervious?). We should save up and increase our Strength at some point...

Probably a good idea...

Or at the very least I need to master Leaping.

Azarl will also look for something to tie rope to, but on the other side of the chasm.

Rand will not wait to see if Galder finds anything, and will start to move a heavy rock into position on our side of the chasm for the purpose of tying rope to it.

If Galder finds something, Rand will instead Grip a trog to the rear.

Guess Dak will switch with Relle, then.

Maybe go stabby when you get there, Dak.

And I think everyone should just Master Leaping, it's so useful!

Rah is still going to stay behind to fight off the trogs whilst others get across and will then use defensive leap to disengage and get himself across.

Ok, think I have given enough leeway! 4-1 is your initiative.

Rah punches a trog so hard that it pretty much explodes. A solid kill from, Xavier also, and Chunn eats one.

Sorry, Rand- can't process that. I guess you might have meant to use a Force power, but that sort of thing must be specified. As ever, please ensure as a priority your instructions are clear and precise, folks!

Dak and Relle switch- no Agility needed!

Kinda hard for me to work out, but I think no-one is jumping. It also seems Galder is looking instead of shooting? Ok then.

Trogs engage with Xavier and Gallador. They miss Xaiver, but not Gallador.

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THE CHASM, Start of Turn 3

Cavern Far West

Trogs x2

Chunn: 28

Ranto: 4 (rope, 4 cylinders)

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Gallador (C4*): 1/9 (5F) (1 cylinder)

Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)

Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Cavern West

Relle (C11): 1/34 [MA [FA FE [SF DU IM] (2F) (rope)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (1F)

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Azarl (C7): 1/10 [MA] (3F)

Galder (G7): 3BH(2ABH)/52 [CC DU IM] [DW FB PA SF] (2F) (1 cylinder, blaster)

Con (C7): 1/39 [FA EE] [CC DW] (4F) (1 cylinder, blaster, slingshot)

Almir: 2

CHASM IS HERE

Trogs x5

Cavern East

Trogs x5

Cavern Far East

Clear

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Now tjhe trogs are just cheating they are scrambling across the walls at the chasm sides...

Galder- you've spotted a suitable rock.

Azarl- harder for rocks on the other side... but rather high up, there's a sodding great stalactite that has possibilities

Relle will very quickly come over and tie her rope to the rock that Galder points out.

How long would it take for Azarl to bring it down with Lifting?

Galder will blast trogs off the wall. Tap CC as they crawl across the chasm.

Depends on the Force rolls, Azarl!

Azarl will give it a go, trying to break down the stalactite so that they can tie up to it when they cross.

Gallador will move to cavern west.

You're stuck in combat, Melkor.

If we get initiative, Rand will help Azarl yank down the stalactite to make the roll easier. Tap DW if attacked by more than one trog.

If we lose initiative and Rand comes under attack, Rand will attack back with a punch.

"Oh and he's have been using one of those lightsabres. You know like Jedi have. A red one. Sound familar at all?"

"Oh! Sure, they were using those laser sword things. Emperor Rivas took them all as trophies for his collection."