Tourneys need a shot in the ass. Guess I gotta come out of hosting retirement. May not do any good, but worth a shot.
I will be hosting a tournament in the coming months. I'll be happy to solicit ideas or opinions on format and power level, but am reserving the right to veto anything. Tentative start date will be the Monday after Thanksgiving, with a week break for Christmas, and ending in January. I may bump that one way or another depending on what seems like it will be more convenient. Wedging drafts between T-giving and Christmas is another option, then starting matches after XMas and ending early February.
The build-up will be extended here to generate interest and awareness, but the schedule will be tight and relatively fast once the tourney itself starts. Ideally, I'll actually release a schedule in advance when the tourney starts, the update it weekly to account for changes that tend to happen.
Spread the word. The goal is to finish (for a change, unfortunately) and be within an acceptable time frame so people don't need to drop out due to commitment. Matches themselves will last 6 weeks at maximum, regardless of how many teams we have. Strict beginning and end times will be enforced, and any judges not responding on time will be replaced. This should make things easier on everyone.
Originally posted by Digi6 weeks is too long...I think part of the reason tournies have been faltering is because tourney organizers have been too forgiving in extending deadlines and such
I may eat those words. But I think it can be done.
this leads to people losing interest in the matches, and the tournies
I think a 2 week max is more reasonable...if you can't handle it, don't join. once you join, follow the timeframe or you're out.
it would be even better imo if you can set up a cash award (just minor...like 5 bucks a person) that will motivate ppl and keep interest going as well as giving the tourney some stakes other than bragging rights
I believe if you implement my suggestions, your tourney will be a resounding success.
Originally posted by Starscream M
6 weeks is too long...I think part of the reason tournies have been faltering is because tourney organizers have been too forgiving in extending deadlines and suchthis leads to people losing interest in the matches, and the tournies
I think a 2 week max is more reasonable...if you can't handle it, don't join. once you join, follow the timeframe or you're out.
it would be even better imo if you can set up a cash award (just minor...like 5 bucks a person) that will motivate ppl and keep interest going as well as giving the tourney some stakes other than bragging rights
I believe if you implement my suggestions, your tourney will be a resounding success.
Starscream, 2 weeks for an entire tourney is ridiculous and untenable. The fastest KMC tourneys in our history have lasted about 2 months. Saying 6 weeks for the whole thing is almost setting myself up for failure unless I'm extremely regimented. Your comments are well-intentioned, but not feasible. It's literally impossible to coordinate participants and judges to the extent that an entire tourney can take place in that time frame.
But you may have meant individual matches, in which case it's just a misunderstanding.
Originally posted by Digioh I misunderstood...i thought you meant 6 weeks for a match
Starscream, 2 weeks for an entire tourney is ridiculous and untenable. The fastest KMC tourneys in our history have lasted about 2 months. Saying 6 weeks for the whole thing is almost setting myself up for failure unless I'm ridiculously regimented.
for a tourney, that's reasonable
what do you think of my money idea?
Anyway, thoughts:
To cut down on time and research needed, which should promote participation, I think small-ish teams is the way to go. To offset this, I'd allow a little prep time and it would have to be at a fairly high power level.
My other idea was to have each draft 3 streets or low metas, then only use 2 in any given match (and you won't know which 2 of your opponent until your match starts).
Share thoughts here.
Money would have to be me shelling out of my own pocket, because no one's going to commit to a communal Paypal account or some such. Someone may do money someday, but it won't be me.
Bragging rights has never been too little in the past. It's been the length of tournies and lack of quick matches and/or judging. People can and have gotten really into tourneys with no cash incentive.
Besides, any cash amount that would be a legit incentive is too much to be dealing with anyway. Nobody would care about, say, $40. It would be more trouble than it's worth.
Originally posted by Digithis
My other idea was to have each draft 3 streets or low metas, then only use 2 in any given match (and you won't know which 2 of your opponent until your match starts).
weaker guys are a lot more fun to use/read imo, and the voracious arguing in almost any meta vs meta thread has to keep a tournament alive, at least competitively
Amassing judges. I will continue to litter this thread with general ideas, then have a full announcement post near Nov. 1. Input is welcome, my rough ideas are below:
Originally posted by Digi
Anyway, thoughts:To cut down on time and research needed, which should promote participation, I think small-ish teams is the way to go. To offset this, I'd allow a little prep time and it would have to be at a fairly high power level.
My other idea was to have each draft 3 streets or low metas, then only use 2 in any given match (and you won't know which 2 of your opponent until your match starts).
Share thoughts here.