Originally posted by ImpedimentI really enjoyed the first temple. I'm at the next area, just about to enter the second temple. Had to stop playing though. The next area is fun, though.
I'm just now at the first temple. The game has been fairly uneventful, but no so boring as to sway my interest. I really do hope it picks up in pace soon, though.The watercolor graphics are kinda weird, but I'm getting used to them as I play more.
All in all, I expect this to be an awesome game.
The beginning was slow, but nice. This game promises epicness.
The first two hours was excruciatingly slow.
I don't like how Nintendo treats the player like an idiot. It takes a half a minute to explain anything and if you screw up, it keeps on explaining and explaining and explaining.
For the controls, I'm getting annoyed. It's not very precise and the character looks like an idiot running with the sword sticking straight out. Also, the camera is frustrating me as well. Constantly hitting the Z button to get the camera behind me so I can line up a jump gets old pretty quick.
I'm not very impressed with the game. It will probably get better but I'm already getting frustrated with it for some reason.
I'll probably be passing on this game.
The changes that they've made don't sound appealing. I enjoy having a large central field to run around in, it usually offers a nice break from the dungeon style gameplay and offers a bit of fun freedom. Replacing the open field with more dungeon style gameplay doesn't sound very appealing to me.
Originally posted by BackFireYou're missing out...
I'll probably be passing on this game.The changes that they've made don't sound appealing. I enjoy having a large central field to run around in, it usually offers a nice break from the dungeon style gameplay and offers a bit of fun freedom. Replacing the open field with more dungeon style gameplay doesn't sound very appealing to me.
I've just beaten the third dungeon, and all I can say is "Holy ****, wat?" at the way the plot progressed. I still don't know what's going on...
But yeah, there is a lot of freedom to explore and a lot of openess. Except now you can FLY.
The controls are better, the gameplay is better, the story is better. The characters are awesome. Everything about this game is awesome.
Trust me, everything you might have liked about old Zeldas is still here, but with a lot of new goodies that are just... Awesome.
I'm almost near the first dungeon.
Meh. I hope the fetch quest part of the game is not, "find 3 of my friends" all the time. As well, I wish that Fi didn't constantly pop up and tell me something I already know. Yes, I know I need to find 2 more people and that you are marking it on the map, oh? I can mark objectives using the C button and then unmarking them with the C button again? Didn't know that, Oh wait it tells me on the map as well?, do you need me to write it down on a piece of paper? thanks.
The game reminds me of Modern Warfare 3. One too many games in the franchise that are the same.
Well I am not hating it.
Currently filling in a survey about it they mailed me to do for some bonus stars. I don't think of myself as a very heavy gamer, especially compared to a lot of you guys, but when they asked 'which of the following have you played?' I ended up ticking every one, from Xenoblade Chronicles to Wii Fit.
And then having ticked to having played most of the Zelda games (exceptions are Four Swords Adventures on Gamecube and the two Oracles games, though I'll play them if they VC them), it then asked which one I owned first... and that actually turns out, when I thought about it, to be Twilight Princess, far later in reality than I had instinctively thought. Odd how you can surprise yourself.
(Btw, Xenoblade Chronicles had an awesome start-up. They should have taken note for this one.)
Originally posted by General Kaliero
It really is amazing to me how personal opinions of this game seem to veer to the resoundingly positive or resoundingly negative, usually in paradoxically conflicting ways.Can't wait to play for myself and see how it does this.
I see that as a good thing. The more someone else dislikes a type of game you like, the more likely you are to love it.
@control issues
stop mashing
stop flailing
The controls are really precise you just need to not swing wildly. I had some issues at first but being exact with your movements really helps. I'm in the second area now and I punish all mistakes 🙂
Beat the first dungeon a while back and currently traversing through Eldin Volcano after a couple of sidequests. Skyloft came off as a pretty varied up little hub-town compared to something like Clock Town. Bigger too. The best I can describe it is something between the Comet Observatory and Starship Mario, with the surface areas being like a sectioned-off, albeit more involved Delfino Island. No glaring problems with the Wiimotion+ controls, though what I'm reading seems like the issues depend on each individual player's own calibration and hardware and such. Can't be very good if it's something that can cause lower scores. I realized as soon as I got my hands on the sword that such nooks and crannies as wrist movement, height of the wii mote, and the enemy's guards in relation to height are to be taken into account to maximize responsiveness assuming your hardware works fine.
Normally, I'd be complaining a bit about the game's sense of overworld regarding when talking about the surface, but right now, these surface areas seems surprisingly in-depth. They're essentially linear at times, but even then there's still a really nice sense of exploration I felt all throughout the Faron Woods even after finishing up everything I needed to at that point in the game. Even when in the middle of venturing to the bottom, I'd often return to the sky just to see if there was anything new to do or that I may have missed early on.
I only wish there were more actual places to visit in the sky, but I'll wait and see if things expand a little more.
I don't play adventure games for the sake of hoping that progress and pacing will be fast and streamlined, hence why I'm taking my sweet-ass time playing this. And I don't regard every moment I spend outside of the first dungeon as the starting area for the game either. That's like saying every moment in MM until making it to Woodfall temple was just the opening stretch, which is completely irrational (and this is coming from someone who considers MM as the worst Zelda). The opening act ended the moment Link won the Wing Ceremony. Therefore, I wasn't really in any right to complain about how the opening stretch was, especially since it was also like that for plenty of other 3D Zeldas. I'm feeling alot of what I felt from Okami in terms of progress and atmosphere thus far actually (can't say the same about the sidekick though).