STAR WARS: RETROSPECTION- Respite

Started by Vera2169 pages

Push/Pull only does small things. Like pulling a weapon to yourself or things you can hold in your hands.

Evens gives initiative back to you! You move through the streets without hindrance, and Navir covers the flank by back-stepping and putting down a Maltite with a single shot.

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STREET CHASE, Start of Turn 3

Streets 3

Clear

Streets 2

Tilulla (LS15): 1(1A)/33 [FcGu BL BG] [FwGu] (5F)

Vera-Kin (LS12): 3(1A)/6 [OGu CL BL] [BGu RF] (9F)

Navir (G11): 1(1PR)/6 [EE ES] [CC CF] (2F)

Barker (G6): 1/19 [AS DW IM] [FB SF] (3F)

Streets 1

Maltites (C5) x3

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Looks like Xeth's distraction is working! Your way on is clear.

Edits for Xeth- now removed that 10 damage I mentioned.

Those Maltites are certainly cleared as Xeth gets up close and personal with his blaster. The Champion hazards a blow at you and scrapes your armor with his sword.

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WAREHOUSE CHASE, Start of Turn 3

Warehouses 4

Maltites (C5) x2

Warehouses 3

Champion: 0

Xeth (G8): 3(1A)/19 [CC CG ES] (6F)

Warehouses 2

Maltites (C5) x2

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Are there rats? I could push them toward our pursuers, freak them out.

Anyway, we keep running.

If they get initiative, Xeth taps Carnival of Carnage and Close Quarters Gunman and kills all the Maltites.

If Xeth gets initiative, he shoots the Champion, ducking underneath a sword blow and blasting him full in the chest.

Advance!

Okay! Evens again means the Maltites catch up to Barker and Navir this turn. They take some damage before blowing away two of them.

You press ahead and sense danger...

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STREET CHASE, Start of Turn 4

Streets 4

Clear

Streets 3

Tilulla (LS15): 1(1A)/33 [FcGu BL BG] [FwGu] (5F)

Vera-Kin (LS12): 3(1A)/6 [OGu CL BL] [BGu RF] (9F)

Streets 2

Navir (G11): 1(1PR)/10 [EE ES] [CC CF] (2F)

Barker (G6): 1/25 [AS DW IM] [FB SF] (3F)

Maltites (C5) x1

Streets 1

Maltites (C5) x4

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Xeth puts on quite the display as he dances around incoming blows before blasting all the Maltites around him away, leaving him alone with the Champion for now.

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WAREHOUSE CHASE, Start of Turn 4

Warehouses 4

Clear

Warehouses 3

Champion: 0

Xeth (G8): 1(1A)/19 [CC CG ES] (6F)

Warehouses 2

Clear

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Hm. Swap Bodyguard to Navir. How many are still left that have caught up to them?

Just one, but more are on the way.

Putting Bodyguard on Navir means running back to him.

Tilulla- idea! How about you Bodyguard Vera-Kin and I switch to my pistol, so that they have extra firepower helping them out? That or we can both go guns blazing on these people, since I think you have a gun. I don't know if you brought it though.

I like Vera's plan, let's do that.

And argh at having to check whether or not I brought a pistol. Rexx, you don't happen to remember, do you?

Seeing as you actually didn't bring your vibro-swords and I had them show up earlier... feel free to have your pistol on you. Do you want a heavy pistol or a light pistol?

lol, well. ok. just as long as this doesn't buy me bad karma later.

I'll take a light pistol.

That means the two of you will be spending this turn drawing your guns. Is that okay? And are you moving anywhere or waiting for your allies to catch up?

I guess we're moving. We'll have guns so we don't need to be right next to our friends.

Rex did say that we sensed danger... maybe we should hold for a turn and regroup with our friends before advancing? Otherwise I'm okay with moving on, we do need to get out of here fast.

Swap Carnival for Balanced Guard, Xeth will put away his blaster and bring out his lightsaber. Balance for protection.

As before, I bow to Vera's wisdom. We shall wait.

2-4 means the Maltites move up on Navir and Barker. They gang up on the Wookiee, which pisses the Wookiee off again. Instead of firing back with his launcher, Barker uses it as a club and smashes a Maltite down. Navir blasts one.

Pistols are drawn! Tilulla is actually a decent shot.

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STREET CHASE, Start of Turn 5

Streets 4

Maltites (C5) x2

Streets 3

Tilulla (G10): 1/33 [FcGu BL BG] [FwGu] (5F)

Vera-Kin (G7): 1/6 [OGu CL BL] [BGu RF] (9F)

Streets 2

Navir (G11): 1(1PR 1A)/12 [EE ES] [CC CF] (2F)

Barker (C13): 2(1A 3ABH)/31 [AS DW IM] [FB SF] (3F)

Maltites (C5) x3

Streets 1

Clear

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Incoming from the front! Navir and Barker are still stuck in melee too.