STAR WARS: RETROSPECTION- Respite

Started by REXXXX69 pages

Once Ti and Vera can agree on a course of action, I'll press on.

Dash it is. I forget to look at the whole streets alignment, thanks Vera. Schticks and taps per my last post.

Xeth will surprise the Maltites by taking this round to draw his pike, swapping Balanced Guard for Duck and using Balance to avoid their blows.

The Jedi race in, passing their Agility checks. Tilulla lands a decent blow while Vera-Kin does a tad better in her opening shot. Navir fluffs a blast at one of the Champions that makes it past the Jedi.

Tilulla's tap and Bodyguard on her nearest ally- Vera- means that both Champions totally miss their attacks back at the Jedi and lose their weapons in the process for 6 damage apiece! The archer misses as well.

Barker takes damage from a Champion.

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STREET CHASE, Start of Turn 14

Streets 10

Champion (C7): 0 (bow)

Streets 9

Champion (C7): 19

Champion (C7): 17

Tilulla (LS10): 1/42 [FcGu BL BG] [FwGu] (4F)

Vera-Kin (LS10): 1(1A)/16 [OGu CL BL] [BGu RF] (8F)

Streets 8

Champion (C7): 0 (sword)

Navir (G11): 1(1PR 1A)/17 [CC EE ES] [CF] (2F)

Barker (C13): 2(1A)/39 [AS DW IM] [FB SF] (3F)

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Xeth is dilly-dallying dangerously as he opts to go for his pike. Despite his best efforts, Balance does not quite save him this time and he only barely fends the Champion and Maltites off with the pike.

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WAREHOUSE CHASE, Start of Turn 14

Warehouses 8

Xeth (LS9): 3(1A)/54 [DU CH CC] [ES BGu CG PS] (4F)

Champion: 11

Maltites (C5) x2

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Okay...

Bring in Power Attack for Charge, and tap both Duck and Power Attack. Xeth launches an attack on the Champion by jabbing him with the electrified tip of the pike, and smacks the Maltites aside with a sweep of his weapon.

Swap Balanced Guard in for Orthodox Guard out.

Vera-Kin attacks one of the Champions to finish them off.

I'll finish the other Champion, Bodyguard Barker if he's caught up. No taps this turn.

What are we looking at, maybe Streets 13 for the ship? Eh? I'm more worried about Xeth, but the longer this goes on, the bigger chance of something bad happening.

Once you clear the 10th area, you will be at the ship.

The Jedi can breath easy as they grab initiative and get the refresh! Tilulla and Vera-Kin cut down their opponents.

Barker then teaches the Champion why you don't fight a Wookiee. The Assault tap re-rolling yields nine successes to Barker, who has +2 damage from Street Fighting and another +1 from Natural Weaponry, an Alien schtick that lets him use his claws for extra damage.

The Champion tries to hit back, but Barker taps Dodge & Weave and races to one side, causing him to miss. The Wookiee then taps Street Fighting for an extra reflex attack and tears the Champion's arm off with a victorious Wookiee bellow.

Navir simply shoots the archer, tapping Eagle Eye to double his damage.

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STREET CHASE, Start of Turn 15

Streets 10

Champion (C7): 9 (bow)

Streets 9

Tilulla (LS10): 1/42 [FcGu BL BG] [FwGu] (4F)

Vera-Kin (LS10): 2(2A)/18 [BGu CL BL] [OGu RF] (8F)

Streets 8

Navir (G11): 1(1PR 1A)/17 [CC EE ES] [CF] (2F)

Barker (C9): 1/39 [SF DW AS] [FB IM] (3F)

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Remember, Digi- you can also swap things out without bringing anything in if you need to refresh something.

Xeth can appreciate getting initiative even more-so.

Tapping Power Attack would normally stun the Champion as you jab him with the electro-pike, but you roll enough successes for an outright kill! He goes down.

The Maltites miss.

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WAREHOUSE CHASE, Start of Turn 15

Warehouses 8

Xeth (LS9): 1(1A)/54 [PA DU CC] [ES BGu CG PS] (4F)

Maltites (C5) x2

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Pick two things to refresh!

Originally posted by REXXXX
Remember, Digi- you can also swap things out without bringing anything in if you need to refresh something.

So wait, I can swap something out, then back in, and it's refreshed?

...

I lower my lightsaber and smirk at the remaining Champion. Let's give him the chance to run away.

"Flee or join the rest of the slain, you will!" Vera-Kin says, flourishing her lightsaber at the Champion.

If he does not budge, she will launch herself at him with an Orthodox Guard tap.

Xeth will swap Duck for Dodge & Weave, then tap it.

Originally posted by Digi
So wait, I can swap something out, then back in, and it's refreshed?

Not quite. You can simply swap something out and wait for the refresh is what I meant, if you don't have anything to swap it back in for.

We can bring this scene to a close.

The archer does not stand down and draws back the wire on his bow.... just in time for Navir to shoot him in the shoulder. The arrow goes wide and Vera-Kin finishes him off.

Xeth, in the mean time, is continuing his tap-crazy antics and staying clear. He kills the Maltites chasing him and is home free!

All that remains is to ascend the building that the Nexu's Grin is landed on.

Oh ok, that I knew. I just hadn't seen the refresh on my inactive schtick. Thanks.

...

I take a look back to watch for pursuers, then head toward the ship. Can I contact G8 to start it up in anticipation of our arrival?

Mkay, looks like Vera and Xeth haven't looked at this. Moving on!

At this range, the static is not enough to cancel out communications. G8 and R3 get the ship running! Sadly, they are not much good as pilots, so you still need to climb the building.

Maybe, since only Vera and Xeth can jump up there, Xeth can go ahead and go up and grab the ship, then come down and pick us up?

Yes, can hop there just fine.

Xeth will be making his way to the top of the building to retrieve the ship while the rest wait, then. He passes his Agility rolls just fine even with armor on, and arrives at the ship! R3 and G8 have nothing to report and the ship is ready to go.

Avanti!

So, what, back into space? We didn't really plan past this point.