The Jedi race in, passing their Agility checks. Tilulla lands a decent blow while Vera-Kin does a tad better in her opening shot. Navir fluffs a blast at one of the Champions that makes it past the Jedi.
Tilulla's tap and Bodyguard on her nearest ally- Vera- means that both Champions totally miss their attacks back at the Jedi and lose their weapons in the process for 6 damage apiece! The archer misses as well.
Barker takes damage from a Champion.
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STREET CHASE, Start of Turn 14
Streets 10
Champion (C7): 0 (bow)
Streets 9
Champion (C7): 19
Champion (C7): 17
Tilulla (LS10): 1/42 [FcGu BL BG] [FwGu] (4F)
Vera-Kin (LS10): 1(1A)/16 [OGu CL BL] [BGu RF] (8F)
Streets 8
Champion (C7): 0 (sword)
Navir (G11): 1(1PR 1A)/17 [CC EE ES] [CF] (2F)
Barker (C13): 2(1A)/39 [AS DW IM] [FB SF] (3F)
----
Xeth is dilly-dallying dangerously as he opts to go for his pike. Despite his best efforts, Balance does not quite save him this time and he only barely fends the Champion and Maltites off with the pike.
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WAREHOUSE CHASE, Start of Turn 14
Warehouses 8
Xeth (LS9): 3(1A)/54 [DU CH CC] [ES BGu CG PS] (4F)
Champion: 11
Maltites (C5) x2
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Once you clear the 10th area, you will be at the ship.
The Jedi can breath easy as they grab initiative and get the refresh! Tilulla and Vera-Kin cut down their opponents.
Barker then teaches the Champion why you don't fight a Wookiee. The Assault tap re-rolling yields nine successes to Barker, who has +2 damage from Street Fighting and another +1 from Natural Weaponry, an Alien schtick that lets him use his claws for extra damage.
The Champion tries to hit back, but Barker taps Dodge & Weave and races to one side, causing him to miss. The Wookiee then taps Street Fighting for an extra reflex attack and tears the Champion's arm off with a victorious Wookiee bellow.
Navir simply shoots the archer, tapping Eagle Eye to double his damage.
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STREET CHASE, Start of Turn 15
Streets 10
Champion (C7): 9 (bow)
Streets 9
Tilulla (LS10): 1/42 [FcGu BL BG] [FwGu] (4F)
Vera-Kin (LS10): 2(2A)/18 [BGu CL BL] [OGu RF] (8F)
Streets 8
Navir (G11): 1(1PR 1A)/17 [CC EE ES] [CF] (2F)
Barker (C9): 1/39 [SF DW AS] [FB IM] (3F)
----
Remember, Digi- you can also swap things out without bringing anything in if you need to refresh something.
Xeth can appreciate getting initiative even more-so.
Tapping Power Attack would normally stun the Champion as you jab him with the electro-pike, but you roll enough successes for an outright kill! He goes down.
The Maltites miss.
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WAREHOUSE CHASE, Start of Turn 15
Warehouses 8
Xeth (LS9): 1(1A)/54 [PA DU CC] [ES BGu CG PS] (4F)
Maltites (C5) x2
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Pick two things to refresh!
Originally posted by REXXXX
Remember, Digi- you can also swap things out without bringing anything in if you need to refresh something.
So wait, I can swap something out, then back in, and it's refreshed?
...
I lower my lightsaber and smirk at the remaining Champion. Let's give him the chance to run away.
Originally posted by Digi
So wait, I can swap something out, then back in, and it's refreshed?
Not quite. You can simply swap something out and wait for the refresh is what I meant, if you don't have anything to swap it back in for.
We can bring this scene to a close.
The archer does not stand down and draws back the wire on his bow.... just in time for Navir to shoot him in the shoulder. The arrow goes wide and Vera-Kin finishes him off.
Xeth, in the mean time, is continuing his tap-crazy antics and staying clear. He kills the Maltites chasing him and is home free!
All that remains is to ascend the building that the Nexu's Grin is landed on.