STAR WARS: RETROSPECTION- Respite

Started by REXXXX69 pages

Covering fire wouldn't do much good for the distraction. It would raise their alert.

Is the plan for infiltrating Tarne and talking to Kell simultaneously agreed upon?

I don't know, is that what we want to do? Perhaps the Jedi can find ways into the fortress that we can exploit during battle or important information about the forces that Tarne possesses.

Well, we have comms, yes? We should be able to relay information to the outside group. I'm open to ideas, the infiltrate + Kell thing was just the most viable thing suggested so far.

The comlinks are not working at long range. You would have to make use of a more powerful transmitter- i.e. the ones on your ships or the ones used by Respite's factions.

You can just report your findings when you return. Only problem I have with this is that Xeth isn't much of the talking sort. Maybe Xeth and Tilulla could go sneaking and Vera-Kin can handle talking to Wazo Kell?

Could my Intrusion cover us both? If not, you may have to be the diplomatic one Xeth. If so, your idea sounds reasonable.

Sorry I've been away, didn't have computer access for about 4 days.

Xeth actually has an Intrusion of 6 so he can do some sneaking himself.

6?!

Jesus. Sure. Works either way. Technically I think I have some skills that make me an appropriate diplomat, but I think we know where Tilulla's choice would be.

Well, that's Xeth's pool total anyway. He has an Intrusion skill of 1 and an Agility of 5 (with his Superior Agility boost).

That might work better. Vera-Kin is the best diplomat out of the three of us, and not only can she defend herself but she'll have Barker and Navir with her.

Oh, you freaked me out there Xeth. I thought your base Intrusion was 6 for some reason. Noob on my part, I'm sure.

Works for me. We never did wrack up heal totals, did we? I think I only calculated my own. What's everyone else's (I know Rexx posted Navir's as well) so I can make the chart?

Originally posted by Vera21
Vera-Kin was at 16, Navir at 17, Barker at 39, Xeth at 54.

Does Navir or Barker have Medicine? Because I know Xeth doesn't. Vera-Kin is going to patch up Xeth since he got so beat up in the fighting. It might not be a bad idea if he stayed on the ship to give us covering fire!

And Rex said Navir had a 6 for Medicine.

So we can remove double our Medicine rating from whomever we decide to heal since we're on our ship.

If Ti is healing herself, then Vera-Kin should heal me and Navir can heal Barker.

Ti: 24
Vera-Kin: 6
Navir: 7
Barker: 17
Xeth: 32

I got messed up, sheesh.

Agreed, let's do that. Vera and Navir are looking okay anyways.

I can take that.

Barker won't let Navir touch him, so Vera-Kin has to tend to the Wookiee's wounds while the mercenary patches up the worst of Xeth's bludgeons and cuts. Xeth is not in the best shape after what we went through, but it will have to do if you want to go soon. You all sense that things are in motion.

G8 and R3 still have the locations of Wazo Kell's and Tarne's signals locked in. Whereas the followers of Malteen were located in the re-inhabited outer city, the other two are in opposite directions.

Wazo Kell and his lot are located near the shore of the great ocean that covers a large section of Respite's surface.

Tarne and his men are deeper in the decaying metropolis, where the planetary government operated from.

Intrusion 2, Agility 4. We'd like to be set down just outside normal sensor range so that we can search for a weak spot in their defenses that we might slip in.

Luckily for you, the atmospheric weirdness of Respite means their sensor range is crap!

Does it matter in which order we get to our locations? Because I don't think anyone can fly Xeth's ship but Xeth.

Yes!

So Vera-Kin will have to be dropped off near Wazo Kell's territory first, then Xeth will have to find somewhere to land near Tarne without being caught.