Initiative is... theirs.
Reinforcements march in (including more battle droids) but they do not get to participate in the mass firing in your direction.
All three of the soldiers that fire on you are Reflected with ease! Navir is again missed by the soldiers with their blasters, while Barker is harried some. The Wookiee manages to avoid being set aflame again, and Navir's cover takes another rocket to it. The bunker is too sturdy to budge him.
Having reflected into the soldiers near you, you dive after the newly arrived droids, sword burning bright. Ten successes sees them taken down, as well as ten points of protection afford you.
Barker tries to take another whack at the flamer droid but he is rolling very poorly.
Navir plugs a pair of soldiers to the east, finishing off a wounded soldier and taking another with him.
----
PILLBOX BREAK, Start of Turn 5
Pillbox Entrance
Navir (G11): 1(1PR 1A)/15 [CF EE ES] [CF] (2F) (doorway)
Pillbox Yard Center
Clear
Pillbox Yard East
Soldiers (G5) x3
Super Battle Droids (G6) x2
Rocket Droid (HW5): 0
Pillbox Yard North
Soldiers (G5) x5
Super Battle Droids (G6) x2
Pillbox Yard South
Soldiers (G5) x1
Flamer Droid (HW5): 10
Barker (C12): 2(1A)/64 [SF DW AS] [FB IM] (3F)
Vera-Kin (LS11): 3/29 [OGu CL RF] [BGu CH BL] (7F)
----
Initiative is put in your hands.
Vera-Kin does not pause event for a moment, slashing a soldier open across the stomach.
Barker rolls just well enough to subdue the flamer droid, snapping something important with a powerful flailing blow. He manages to stay clear of the ensuing explosion as the thing self-destructs.
Navir makes a tap on Carnival to the East. He manages to pick off the battle droids that were his first targets, but blows through his last two on a single soldier, wounding him with rapid fire and then finishing him off with a precise blast.
Nine shooters, three attacks each. Vera-Kin loses only one protection point. Barker is taken to the brink when a droid hits him in the shoulder with a bolt.
Navir finally takes a light scratch from the rocket droid as something gives from a shell impact.
----
PILLBOX BREAK, Start of Turn 6
Pillbox Entrance
Navir (G11): 1(1PR 1A)/17 [CC EE ES] [CF] (2F) (doorway)
Pillbox Yard Center
Clear
Pillbox Yard East
Soldiers (G5) x2
Rocket Droid (HW5): 0
Pillbox Yard North
Soldiers (G5) x5
Super Battle Droids (G6) x2
Pillbox Yard South
Barker (C12): 2(1A)/69 [SF DW AS] [FB IM] (3F)
Vera-Kin (LS11): 1(2A)/29 [BGu CL9 RF] [OGu CH BL] (7F)
----
Xeth, you are going as fast as you can in an atmosphere. You have had a great deal of delay in first locating Vera and then tangling with the intercepting vultures.
-
6-5, it's yours!
Barker ignores you and comes running alongside you. He pledged never to leave your side in a time of crisis and he is doing just that.
You plunge your lightsaber into the Rocket Droid's side! 13 damage is not enough to finish him. Then Barker tears its arm off and smashes it to the ground with the detached limb.
Navir lends you covering fire this turn.
Barker makes a defensive tap this turn. A reflex attack from Street Fighting sees him maul a soldier (who missed). Vera-Kin loses two points of Cleave (but takes no hits) and is missed by a droid thanks to Navir.
Reinforcements arrive...
----
PILLBOX BREAK, Start of Turn 7
Pillbox Entrance
Navir (G11): 1(1PR 1A)/17 [CF EE ES] [CC] (2F) (doorway)
Pillbox Yard Center
Clear
Pillbox Yard East
Soldiers (G5) x3
Barker (C8): 2(1A)/69 [SF DW IM] [FB AS] (3F)
Vera-Kin (LS11): 2(2A)/29 [BGu BL RF] [OGu CL7 CH BL] (7F)
Pillbox Yard North
Soldiers (G5) x7
Super Battle Droids (G6) x3
Flamer Droid (HW5): 0
Pillbox Yard South
Soldiers (G5) x2
Rocket Droid (HW5): 0
----
It's a Refresh!
4-2, initiative is still yours. A flurry of fists from Barker and a neat slash from you dispatches two soldiers.
Navir taps Covering Fire to allow himself a shot on Rocket B. Four successes is 7 damage as he puts a bolt in its shoulder, then he sends a spray of lasers toward the other soldiers to keep you safe.
A bunch of 5s are rolled at Vera, but only a single 6, which she absorbs with Cleave. She then springs clear when a flamer droid comes her way and spews flame about.
Barker takes 4 damage as a couple shots still come at him.
Nothing touches Navir, but a rocket finally brings his cover crumbling down at the pillbox doorway! A large segment of the reinforced wall gives out at last and he has to tumble forward to avoid being crushed.
----
PILLBOX BREAK, Start of Turn 8
Pillbox Entrance
Navir (G11): 1(1PR 1A)/17 [CF EE ES] [CC] (2F)
Pillbox Yard Center
Clear
Pillbox Yard East
Soldiers (G5) x1
Flamer Droid B (HW5): 0
Barker (C12): 2(1A)/73 [AS DW IM] [SF FB] (3F)
Vera-Kin (LS11): 2(2A)/29 [BGu BL CH] [OGu CL6 RF CH BL] (7F)
Pillbox Yard North
Soldiers (G5) x7
Super Battle Droids (G6) x3
Pillbox Yard South
Soldiers (G5) x2
Rocket Droid B (HW5): 0
----
Please choose your two refreshed schticks, Vera.
The dice really like you, apparently. Initiative is yours again! It is a simple think for Vera-Kin to flip away from the Flamer Droid, slashing off something important for 13 damage.
Barker follows you to the North and clobbers a battle droid, barging into it with his shoulder and throwing it down.
Navir charges out into the center of the yard, shooting at soldiers as he does. Two kills!
Barker taps Dodge & Weave this turn to stay clear, while a few awful shots at you are absorbed by your Cleave. The Flamer Droid pursues you and rolls all 4s. It is sputtering and sparking as it moves and just misses all together.
Navir takes some light damage and ducks under another rocket from a Rocket Droid. More of them are turning up, along with more soldiers.
----
PILLBOX BREAK, Start of Turn 9
Pillbox Entrance
Pillbox Yard Center
Navir (G11): 1(1PR 1A)/22 [CC EE ES] [CF] (2F)
Pillbox Yard East
Soldiers (G5) x2
Super Battle Droids (G6) x1
Pillbox Yard North
Soldiers (G5) x10
Super Battle Droids (G6) x3
Flamer Droid B (HW5): 13
Barker (C12): 1/73 [AS DW SF] [IM FB] (3F)
Vera-Kin (LS11): 3(1A)/29 [OGu BL CH] [BGu CL3 RF] (7F)
Pillbox Yard South
Soldiers (G5) x5
Rocket Droid B (HW5): 0
Rocket Droid C (HW5): 0
Rocket Droid D (HW5): 0
----
There we go!
Your defensive tap means the Flamer Droid misses instead of lightly singing you. It also means that the torrent of laser fire from the soldiers misses you, and a flurry from a super droid only scratches you for 3 damage.
Barker is not so lucky; he wears himself out trying to avoid the gunfire and it taken down by a laser through the thigh and another to the chest.
Navir, out in the open, takes some hits. A rocket explodes particularly close to him, throwing him on the ground as he stumbles into some cover.
And then a whirling green death sets upon the soldiers! Your pool is halved to 6 dice by your Twirl expenditure, but every die turns up a success with the Orthodox tap. With Cleave in, that's five kills!
Navir then taps off Carnival of Carnage at the soldiers to the south, for four kills of his own.
----
PILLBOX BREAK, Start of Turn 10
Pillbox Entrance
Pillbox Yard Center
Navir (G11): 1(1PR 1A)/30 [CC EE ES] [CF] (2F) (cover)
Pillbox Yard East
Soldiers (G5) x2
Super Battle Droids (G6) x1
Pillbox Yard North
Soldiers (G5) x5
Super Battle Droids (G6) x3
Flamer Droid B (HW5): 13
Vera-Kin (LS11): 3(1A)/32 [OGu CL3 CH] [BGu BL RF] (6F)
Pillbox Yard South
Soldiers (G5) x1
Rocket Droid B (HW5): 0
Rocket Droid C (HW5): 0
Rocket Droid D (HW5): 0
----
Vera-Kin- you heard a loud constant noise above the din of blasterfire, and it is getting louder.