Assassin's Creed: Brotherhood

Started by Peach18 pages

Hey, Morridini.

GET OFF THE DAMN ROOF 😛

Haha, what particular roof-walking are you talking about? the one where I killed you one second before game end?

That was just hilarious, actually 😛

The entire match on Forli, though, whenever GK or I had you as a target it said "up" 😛

Except for the time I poisoned him, of course. 😄

I'm still laughing at that idiot playing the Noble in that match.

And the Prowler!

Well, people playing Prowlers are always stupid. I don't know what it is about that persona but every time without fail, the Prowler is a goddamn idiot.

Though, really, how stupid do you have to be to sprint past your target as they're stunned on the ground to kill a Morphed NPC? Really now. That's just sad. And hilarious 😂

Well if I have multiple pursuers after me I always run around the rooftops, I really need the "Triple Escape" challange for the final achievments.

Fun playing with you though, next time try to win though 😛

Hah 😛 your wins were all last second ones, I think.

Also, for the record, not a fan of the new map. At all.

They need another one that's like Siena.

Only two of them were last second, but does that matter? In the end, I won all the matches 😛

There's one thing I love in the new map, the church with the cross on top. It's a great way to spot pursuers if you are like me and try to get three to chase you at once. But I abhor the "market" area, so many twist and turns, targets suddenly dissappearing and reappearing.

Have you tried the chest thingy yet? Played a couple of rounds now, and it seems okay. I wish the Guardians could get a map marker showing us where the chests we are supposed to guard is though...

Meh 😛

See, I hate the giant church in the middle. But I tend to hate maps that encourage people to climb a lot, because I like to play stealthily and as a result don't like climbing and don't like roofers.

And I haven't, and I probably won't. I have zero interest in the team-based modes; team-based multiplayer is rarely fun.

Originally posted by Peach
Meh 😛

See, I hate the giant church in the middle. But I tend to hate maps that encourage people to climb a lot, because I like to play stealthily and as a result don't like climbing and don't like roofers.

And I haven't, and I probably won't. I have zero interest in the team-based modes; team-based multiplayer is rarely fun.

It helps if you don't hate most people.

😊

It can be fun if you actually have a good team that doesn't sprint everywhere or make it their every intent to ruin your poison/focus kills.

By the way Peach and GK, if you don't play the team-matches much, I assume you don't click "Play Now", but instead search for Wanted mode only, do you ever play on "Advanced Wanted"?

Never used Play Now.

And I've never bothered with Advanced, nor Ranked. I just play straight Wanted.

So...does anyone play on the PS3 system online?

Oh and as for the gameplay, is anyone else having trouble with the Subject 16 puzzles?

Originally posted by Peach
Never used Play Now.

And I've never bothered with Advanced, nor Ranked. I just play straight Wanted.

I recommend trying Advanced Wanted, you need to think a lot more in order to spot your targets. For instance, there is no "Up" or "Down" indicator on your radar, and when your target is running, an "LT" symbol hover above their heads in normal Wanted, this does not show up in Advanced. I also think there are some other, minute changes, but can't put my finger on them.

Originally posted by Morridini
By the way Peach and GK, if you don't play the team-matches much, I assume you don't click "Play Now", but instead search for Wanted mode only, do you ever play on "Advanced Wanted"?

I play team modes on occasion, via Play Now. And I've played Advanced Wanted, but eh. Wanted is my favorite mode, and the changes in Advanced don't really add to the essence of the game, I feel. I think the difficulty of Wanted is pretty nicely set.

Wanted is fine on its own, the additions/changes for Advanced are not something I want to deal with. There's no need to add more difficulty when the basic is pretty much perfect as it is.

k, so I'm wtf'ing at the stun vs kill system.. mostly I'm left believing that "Kill" holds precedence over "stun"... which should be true.. because it makes the killer hold more weight as a gameplay mechanic (i.e. if "stun" is pressed when an assassin is not in "error" (civilian kill, etc) animation, "kill" will override it)(this holds true whether you're facing the target or not) .. however I find that sometimes it seems reaction based.. and not particularly in my favor mind you..

just today.. I had a situation where I approached a target and despite hitting "kill" the target got their "stun" through anyways..Yet most often when the shoe is on the other foot.. no matter how fast I get the jump on someone their "kill" overrides my "stun".. anyone know the specifics of this system and if it tends to contradict itself like this often?