Thanks to the dice hating both Galder and Rianna, travel to the top doesn't go quite as smoothly as you'd have liked - Rianna overshot her first jump slightly and slid down the rock face a few feet before landing on the outcropping she had meant to land on, and one of your handholds on your last jump crumbled away as you grabbed it.
Either way, though, you make it to the top only a few moments after Rianna did; she's crouching behind a large rock. "There are definitely people out there," she comments, brushing dust off of her clothes.
Taiza and Rura make it up about a minute later you do.
"That's not it, though..."
You sense...not much. A few lifeforms, not too far away. Further on, you can sense more, but you can't pinpoint a number. And there is a definite feeling of...wrongness. It's the Dark Side, but it also feels...almost twisted. You can definitely get the direction you need to go in, though.
By the point, Rura and Taiza have rejoined you.
"So, got any ideas which way to go?" Rura asks.
It's not an easy walk - the ground is not smooth and is littered with small rocks and a thick layer of dust, making it easy to twist an ankle if you're not careful. There are a number of large rocks scattered around, enough for plenty of cover.
You're on a sort of plateau-ish area, but it is longer than it is wide, so it doesn't take you long to reach where it begins to slope downwards a bit. There are a number of small ravines that lead further downhill and - hopefully - open up to where you can continue on. You can't tell from here if they dead-end or not, though
"I'll go search ahead," Rianna suggests after a moment. "I can get down in there and come back quicker by myself, especially if it turns out to be the wrong way."
She waves her comlink at you in response before disappearing down the ravine that you think might be the likeliest way on.
Meanwhile, Rura has taken out a pair of macrobinoculars and is scanning the area with them. After a minute or two, he hands them to you and points, to an area a bit north of where you think you need to go.
"Something coming. Looks like a patrol of some sort," he says.
The three of you hide out behind one of the large rocks, then, watching the approach. Soon they're close enough that you'd be able to fire on them, and you can see that they're all armed with heavy blasters.
If they keep on much further - and you see no reason why they'd change their current course - they're going to find you.
You watch, then, guns drawn, as they quickly come into range...
--
PLATEAU SHOOTOUT
Galder (G7): 1/3 [CC GS BGu] [CL BL] (5F) (three points of cover - behind rock)
Rura (G10): 1 (2A)/3 [CF EE 10B] [KB] (2F) (three points of cover - behind rock)
Taiza (G11): 1 (1P)/3 [BGB GS ES] [CQG EE] (1F) (three points of cover - behind rock)
Scout A: (G7) [EE] (Piloting)
Scout B: (G7) [BGB]
Scout C: (G7) [GS]
Scout D: (G7) [EE]
Scout E: (G7) [MM]
Scout F: (G7) [EE]
---
Need what you want as a loadout. Also, since they don't yet know you're there, you have initiative.
Everyone has a few points of damage suffered in the crash landing.
And yes, they are all supermooks. I am also ruling that you have three points of cover each, and EE will not entirely negate that, as the rock you are behind is rather large and substantial.
Galder's tap gives him a total of four successes, a solid hit. Rura finishes him off, killing the driver stone dead thanks to an extra attack from 10,000 Bolts. Between BGB and Gunslinger, Taiza inflicts 8 damage on another scout.
--
PLATEAU SHOOTOUT - End of Turn 1
Galder (G7): 1/3 [GS BGu BL] [CL FGu CC] (5F) (three points of cover - behind rock)
Rura (G10): 1 (2A)/3 [CF EE 10B] [KB] (2F) (three points of cover - behind rock)
Taiza (G11): 1 (1P)/3 [BGB GS ES] [CQG EE] (1F) (three points of cover - behind rock)
Scout B (G7): 8 [BGB]
Scout C (G7): [GS]
Scout D (G7): [EE]
Scout E (G7): [MM]
Scout F (G7): [EE]
---
The speeder, with the pilot dead, slides to a halt not far from where you are. Due to your ambush, they don't get to attack this turn, so go!