STAR WARS: RETROSPECTION - Desecration

Started by REXXXX31 pages

Galder leaps into action, putting away his blaster and bringing out his red lightsaber with a flash as he brings his blade through Scout C.

Swap out Balanced Guard, swap in Forward Guard, tap it.

Initiative - yours!

Galder wastes no time in going nuts on their opponents...I'm not even sure why I bothered rolling the dice there, but 15 successes is more than enough to dismember Scout C into several pieces. Taiza gets another hit on her target for 7 damage, bringing him to exactly the amount needed for a kill. Rura hits well his first attack, but actually misses entirely his second one.

And so the...diminished attackers fire back. As Galder is not in cover and has proven to be a bit insane and deadly, they all focus desperately on him. Their rolls are a bit crap, though.

--

PLATEAU SHOOTOUT - End of Turn 2

Galder (LS11): 2/13 [GS FGu BL] [CL BGu CC] (5F)

Rura (G10): 1 (2A)/3 [CF EE 10B] [KB] (2F) (three points of cover - behind rock)

Taiza (G11): 1 (1P)/3 [BGB GS ES] [CQG EE] (1F) (three points of cover - behind rock)

Scout D (G7): 7 [EE]

Scout E (G7): [MM]

Scout F (G7): [EE]

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Swap out Forward Guard for Balanced Guard, tap Block and Balanced Guard.

Galder turns around and runs Scout E straight through.

Initiative goes to them this turn, and they keep up their fire on Galder. Not that it does much good; they all get a load of 4s. If they had lightsabers, then you'd be in trouble, but as it stands, only one success out of the lot.

Your turn! Galder rolls a total of 9 successes with his taps, exactly the number needed to kill these guys. Taiza also rolls well, dropping her target easily. And 10,000 Bolts gives Rura just the number of successes needed to kill the last scout.

"That was...easier than expected," Taiza comments, coming out from where she had been crouched behind the rock.

"No need to thank me," Galder says, deactivating his lightsaber.

Any useful equipment on these guys?

Not on them, but in the speeder itself you find a decent medkit; certainly a better one than you'd expect to find. Then some other junk, but nothing too useful.

Can Galder tell anything about the scouts based on their equipment and form of dress? Galder will patch up with the medkit.

As far as you can tell, they're probably part of one of the many pirate clans that can be found around the galaxy. No insignia or anything of that sort, and they don't wear uniforms, just generic clothing, though it tends to be in dark blue.

You can remove 10 damage with the medkit.

"Hmph," Galder mutters, dissatisfied that he can't recognize where these jokers come from. He tosses the bodies out of the speeder, then sinks into the passenger seat.

"Rura, be ready with your rifle," Galder says. "Taiza, you drive. We need to meet up wih Rianna."

Galder will message her.

Rura climbs into the back, keeping his rifle out in case anyone or anything else approaches; Taiza takes the driver's seat, running her hands over the unfamiliar controls.

There is no response, by the way.

Galder keeps trying the comlink and tries to sense for Rianna.

"Drive in the direction we last saw her," Galder tells Taiza.

Taiza gives a mock salute before driving off down the ravine that Rianna had gone to scout out, going slowly so that you don't miss anything.

You cannot sense anything in particular, just the same twisted feeling of the Dark Side as before.

However, about halfway down, you do find something. Signs of a fight, several bodies (clad like those scouts you had killed earlier) with cauterized wounds, a broken comlink...and a lightsaber.

Galder sighs and uses the Force to pull the lightsaber off the ground. He switches it on.

One of Rianna's, I presume?

An orange blade emits from the hilt when you activate it. You may not recognize the design on the lightsaber itself, but you definitely recognize that color.

"Rianna's," Galder reports. "How ridiculous."

He clips it onto his belt next to his blue lightsaber and returns to the speeder.

Can he sense which direction to follow again?

Well, at the very least, you can sense that this particular ravine was the correct way off the plateau and down to the plains that cover most of the planet. Beyond that, you have nothing more than a vague sense of "that way".

It doesn't take too long before the speeder exits the ravine - seems that Rianna had been about halfway through it when she was attacked, or whatever happened there. You see more mountains in the distance, but other than that, just open plains, dusty and rocky as the top of the plateau was. Very little cover down here, though.

Galder just keeps an eye out, not wanting to be caught offguard like Rianna apparently was.

"See anything?" Galder asks Rura.

The fact that she did get caught offguard slightly bothers you - between her usual state of worriedness that annoys you so, and the fact that she's slightly stronger with the Force, it's very odd. Just what is with this place?

Rura scans the plains with his macrobinoculars. "Couple more patrols, but we should be able to easily avoid them."

"Great."

Galder will stay alert, ready to use his blaster at any moment.

The plain is pretty large, and even going at a decent speed it takes you about an hour and a half to cross. Neither of the patrols that Rura had spotted came close - or at least, didn't come close enough to see that the occupants of the speeder weren't who they should be.

On the other side you're faced with a mountain range, though nothing as steep as the cliffsides on the sides of the plateau that you left not long ago. The odd feeling you're sensing is getting stronger.