Initiative - yours!
Galder wastes no time in going nuts on their opponents...I'm not even sure why I bothered rolling the dice there, but 15 successes is more than enough to dismember Scout C into several pieces. Taiza gets another hit on her target for 7 damage, bringing him to exactly the amount needed for a kill. Rura hits well his first attack, but actually misses entirely his second one.
And so the...diminished attackers fire back. As Galder is not in cover and has proven to be a bit insane and deadly, they all focus desperately on him. Their rolls are a bit crap, though.
--
PLATEAU SHOOTOUT - End of Turn 2
Galder (LS11): 2/13 [GS FGu BL] [CL BGu CC] (5F)
Rura (G10): 1 (2A)/3 [CF EE 10B] [KB] (2F) (three points of cover - behind rock)
Taiza (G11): 1 (1P)/3 [BGB GS ES] [CQG EE] (1F) (three points of cover - behind rock)
Scout D (G7): 7 [EE]
Scout E (G7): [MM]
Scout F (G7): [EE]
---
Initiative goes to them this turn, and they keep up their fire on Galder. Not that it does much good; they all get a load of 4s. If they had lightsabers, then you'd be in trouble, but as it stands, only one success out of the lot.
Your turn! Galder rolls a total of 9 successes with his taps, exactly the number needed to kill these guys. Taiza also rolls well, dropping her target easily. And 10,000 Bolts gives Rura just the number of successes needed to kill the last scout.
"That was...easier than expected," Taiza comments, coming out from where she had been crouched behind the rock.
Taiza gives a mock salute before driving off down the ravine that Rianna had gone to scout out, going slowly so that you don't miss anything.
You cannot sense anything in particular, just the same twisted feeling of the Dark Side as before.
However, about halfway down, you do find something. Signs of a fight, several bodies (clad like those scouts you had killed earlier) with cauterized wounds, a broken comlink...and a lightsaber.
Well, at the very least, you can sense that this particular ravine was the correct way off the plateau and down to the plains that cover most of the planet. Beyond that, you have nothing more than a vague sense of "that way".
It doesn't take too long before the speeder exits the ravine - seems that Rianna had been about halfway through it when she was attacked, or whatever happened there. You see more mountains in the distance, but other than that, just open plains, dusty and rocky as the top of the plateau was. Very little cover down here, though.
The fact that she did get caught offguard slightly bothers you - between her usual state of worriedness that annoys you so, and the fact that she's slightly stronger with the Force, it's very odd. Just what is with this place?
Rura scans the plains with his macrobinoculars. "Couple more patrols, but we should be able to easily avoid them."
The plain is pretty large, and even going at a decent speed it takes you about an hour and a half to cross. Neither of the patrols that Rura had spotted came close - or at least, didn't come close enough to see that the occupants of the speeder weren't who they should be.
On the other side you're faced with a mountain range, though nothing as steep as the cliffsides on the sides of the plateau that you left not long ago. The odd feeling you're sensing is getting stronger.