STAR WARS: RETROSPECTION - Desecration

Started by REXXXX31 pages

Okay, good.

"You'll have to give it a try," Galder says. "If that doesn't work, we'll blast our way through to the ruins. That's our objective here. Rura, you bring that rocket launcher?"

Rura simply pats the large weapon that's currently next to him in response.

"Sure, we'll try it that way first. If they're willing to listen. If not, we blow them to pieces. Got it," Taiza says.

Anything else you want to plan for or prepare?

Galder will have the molotov cocktails ready... juuust in case. He also tells Rura to keep an eye out for anything that could harm the speeder (big guns, emplacements, etc.)

Just in case you feel like things might need to explode, huh?

The two of you keep a close watch for anything while Taiza cautiously pilots the speeder in close to the ruins, but you don't see anything. You're not sure where the gun emplacements that show you down are, but they must be well-hidden...and probably not where they'd be able to easily get someone on the ground anyway.

This place was obviously some sort of castle or fortress back before Iragez became lifeless. You still see no one as you approach what was formerly some sort of large gate, and is now just a crumbled bit of wall.

"Weird," Galder says. "I thought we'd have seen whoever these jokers are by now."

We drove past the ships they brought, right?

They're kind of off to the side and behind the ruins more than in front of it. You can see them but you haven't gone past them.

The lack of anyone being there is certainly unnerving, though.

Hmm. Galder will stay alert as they pull up to the crumbled gate. He hops out, bringing the explosive cocktails with him in his pack.

"There is much history here," Galder comments. "Keep an eye out for anyone. We're going in."

Going through the remains of the gate brings you to a sort of courtyard, with the ruins about 15 meters in front of you. Once this was some sort of large, grand castle or fortress, but no longer. What were once towers are nothing more than crumbled piles of stone, and where there was a grand door is just a gaping hole into the interior.

Taiza and Rura follow you out of the speeder, Rura lugging the rocket launcher with him. They clearly expect you to lead the way.

And lead the way Galder will, stepping up to the gaping front door.

"In we go," he says before walking over the threshold.

You'd expect the inside to be dark, but there's enough light to see by. Not light enough that you can see clearly, but holes in the ceilings and walls let enough in to see by.

The sense of coldness only increases when you enter, though.

You've got a couple of choices here - right, left, or straight ahead. There also is at least one more floor that is intact, but there's no way up where you are now.

Galder chooses to go straight.

"No splitting up," Galder tells Rura and Taiza.

Taiza rolls her eyes at you again but unholsters her twin pistols, while Rura simply nods.

It gets darker the further you move into the ruins, and some of the crumbled walls reveal other rooms instead of outside now. There is a set of stairs leading up to another floor (in bad shape, of course). This place is like a warren, and some of the halls that you see branching off, you're not sure if they're actually halls or just holes in the walls.

You find that your senses aren't so dead as they were just before, though.

Galder will try to sense his way about, feeling for the presence of any others inside the old fortress.

"To think this used to be a defensible structure," Galder says.

He also tries to find anything that looks overtly Sithy about it.

You sense...people, certainly. Power. Something familiar. Fear. Danger, though not immediate. And...something very wrong.

"Thousands of years will do that," Rura says. He's pulled out a flare to light the way with.

The corridor you've been following has dead-ended and you can go either right or left; your senses simply say "go straight". Not much help there.

Galder takes a coin out of his pocket. He fiddles around with it idly before flipping it. When he catches it, he sees it turned up heads.

"We go right," Galder says, glad of Rura's flare. "I wonder what happened here. Can't really make out any signs of battle. It's all too dusty and old..."

(I rolled a d6 to decide direction, hehehe)

(Haha, good job 😛)

"Well, Sith did always like to fight each other. I'm sure that led to some of this mess..." Rura comments as the three of you pick your way through the mess that is the corridor to the right. Taiza trips on a rock and falls into (and nearly through) the wall at one point. It doesn't take long before the corridor dead-ends, with a single turn to the left.

The things you sensed before are getting stronger.

"To the left," Galder pretends to choose. He primes his blaster as he picks his way through the decayed fortress, ready to blast anyone he doesn't like.

"Not much of a choice there..." Taiza mutters, kicking another rock out of the way. She seems moodier than before. "Unless you want to turn back around..."

Nothing has appeared yet, but the darkness is getting...less dark...maybe you're coming up on an indoor courtyard or something?

Galder shushes her and stops the group, listening for a moment as he sees the light improve. He tries to sense ahead to see if he has followed the right path.

You don't hear anything...wait. Slight sounds of movement. A bit ahead still, but there is definitely something or someone there.

Your senses definitely say that this is the right way. Also that the danger is getting closer. And...a sudden burst of anger and fear.