Holy ****ing curbstomp Batman!
Wait, so if a teleporter can jump anywhere they want (Jumper, Wizards, etc), they can't? That's limiting their powers. That's like me saying "Hey, in this thread, a Jedi can only use the force this much", or "Preston can only use Gun Kata this much.
Running away from a versus fight defeats the entire point of a versus fight. 😐
Originally posted by Pwned
Yeah, one ghost gone? Guess what, 30 more just stabbed you.Also, are the ghosts in HP cursed ghosts? I think there may be a difference, since ghosts from a curse are not able to leave that (i will call it) plane of existance until their task is done.
Don't the wizards have spells that can attack multiple targets?
Not really. The ghosts in HP are just ghosts, not cursed ones. Those who turn into ghosts in the HP universe are either afraid of death or have strong connections to the places they haunt.
Then the curse on the Army of the Dead may make them harder to take out, because they are being held there by strong magic already.
And I imagine it would take a specific spell to kill one, and they cant just spam it, especially if the ghosts are invisible and are surrounding them by several square miles.
Originally posted by Nephthys
Running away from a versus fight defeats the entire point of a versus fight. 😐
I disagree:
"TACTICAL RETREAT!"
-The Alien from HSDK
And, anyway, teleporting out of the reach of someone's offense is not out of ring. It's the same thing as dodging a punch but scaled up for more powerful players. Preventing teleporters from teleporting to their full-potential is and will always be a form of gimp. It's removing a legitimate power/advantage that they have. They could teleport away, find a bomb, arm it, teleport the bomb, drop it, and win. That's a tactical retreat.
Originally posted by dadudemon
I disagree:"TACTICAL RETREAT!"
-The Alien from HSDK
And, anyway, teleporting out of the reach of someone's offense is not out of ring. It's the same thing as dodging a punch but scaled up for more powerful players. Preventing teleporters from teleporting to their full-potential is and will always be a form of gimp. It's removing a legitimate power/advantage that they have. They could teleport away, find a bomb, arm it, teleport the bomb, drop it, and win. That's a tactical retreat.
That would be utilising something outside of their own powers, abilities and standard equipment. It would be like Darth Vader calling down a Star Destroyer to help him in a fight. Or Kirk getting beamed up to the Enterprise and then blasting the crap out of the opponent. Or... 🙄 Harry Potter apparating to the ministry, getting some time turners, chilling in the hall of prophecies, sipping some luck potion and then returning to the fight. Teleporting away to get a bomb? That isn't a testamount to the characters strength, but just to some random bombs. It doesn't represent the powers of the character but rather that of the setting they exist in. Besides which 'teleport away, find a bomb, arm it, teleport the bomb, drop it, and win.' That takes waaay too long. If they do that then how the eff is it still even a fight? They'd both change location ( I doubt the opponent would stand there twiddling his thumbs waiting for them to come back 😬 ) so they'd have to actually look for each other, neither of them are in direct physical conrontation and neither of them are actually fighting anymore.
Also the word 'retreat' intrinsically denotes a ceaseation of fighting.
Originally posted by Sadako of Girth
Yeah unless the wizards can release the Ghosts of their obligation, like Aragorn did, then the papers the next morning would have headlines like:"MASS WIZARD SCHPINCTER EXPANSION ASSAULT"
or
"WIZARDS RAPED BY UNSEEN FORCES EN MASSE"
or
"WIZARDS SHIT THEMSELVES AND APPARATE AWAY FOR FRESH KECKS"
Actually the papers would probably say:
"THE DARK LORD IS DEAD YAY!!! THANK YOU GHOSTS!"