USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

I've put in the submissions so far but at this crucial point I'll give an extra day for Melkor and Dak.

Kind of important.

Dak will go for Staffy. Point into Flurry.

Gallador goes for the Flamer, tapping Orthodox Guard, swap it for Dodge and Weave.

Gallador jumps forward at the flamer, then throws himself to the side and makes a powerful side slash at his enemy.

I would advise a Forward Guard tap on that, Dak. Maybe?

That's a good point, go ahead and do that.

Bear in mind an early super-attack may well lead to them using an early super-defence. All a bit of a mind game when it is schtick vs. schtick.

Originally posted by Ushgarak
Bear in mind an early super-attack may well lead to them using an early super-defence. All a bit of a mind game when it is schtick vs. schtick.

I thought that Flamer is just very dangerous with his weapon, so we want to eliminate his as soon as possible.

Okay, so change this action to simple attack on Flamer.

Will we able to restore some force after this fight? I don`t want to waste all of them in the first part of the Episode, frankly.... however I quess than using Bewilder could help.

Actually that comment was aimed at Dak and his super-attack.

Originally posted by Ushgarak
Actually that comment was aimed at Dak and his super-attack.

No problem than, Gallador is tapping Orthodox Guard against Flamer as I said above.

Perhaps I shall... not do that, then?

It'd probably burn them through their Fortune points quicker, since we're so far from the next Refresh point.

6-4 makes initiative yours. Damn good timing!

Con got a glancing shot in on jetpack last turn. He goes for a better one this time but Jetpack cancels it with an EOTS tap as Con heads into melee range.

Rand goes for a big attack on Hacker, with his tap making it a high-quality hit!

Xavier comes in against his favourite foe with the giant gun; Strike gets him a good hit.

Gallador is going in against Flamer, whose defences are not spectacular but whose flamer ignores schtick text.

Dak goes for the big attack! Well, his target taps Duck, so let's see...

Dak rolls 13 dice looking for successes. They roll badly at first but the last few come in for sic successes in total. A flurry normally maxes at four, but the Duck tap reduces it to three successes, making it 'only' 18 damage. He's certainly on the defensive!

Jetpack actually takes off. This gives Con a free attack on him, but it doesn't do much through his armour. He fires at Con from above., rolling well.

It is Staffy who gets the best hit back for the enemy team, scoring six successes- due to Feint- on Dak and scoring the two 6s he needed to DStun him! He's suddenly turned that fight around...

No-one has attacked sniper, which suits him absolutely fine. He picks out Con, though it's not a great shot.

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ASSAULT AT EPIREUS (Redux)- Start of Turn 18

Path 6

Gallador (LS9) 3/35 [OGu CL] (5F) (Unslept)

Rand (LS11) 1/9 [OGu DW RF] [BGu FocGu CL] (7F)

Xavier (LS11) 3/8 [OGu RI CL] [BGu PS] (3F) (Unslept)

Dak (LS11) 1/17 [ForGu CL CH] [BGu] (3F)

Con (G11) 3(1A)/11 [OGu EE ES] [BL CH] (7F) (Light Pistols)

Sniper (G10) 1(1PR)/1 (Targeting rifle)

Big Gun (G8) 2(1A)/17 [DW ? ?] (Custom weapon)

Hacker (G10) 4/10 [BB CQ ?] (Twin light pistols)

Staffy (C8) 2(1A)/21 [DW FB FE] (Heavy pistol)

Flamer (G7) 2(1A)/10 (Heavy pistol) [DW ? ?]

Jetpack (G8): 1(1PR)/32 [ES ?] (Heavy pistol)

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To confirm- no, no Force restores for this fight. Your points have to last the episode.

Dak- since you don't have a Guard with higher Defense and our friend Staffy has a weapon that ignores Armor, I think you should use Charge to engage another target, using your ability to be flippy and all. You could even tap Charge to help void out the Stun.

Con- tap out Eye of the Storm so you get that hit voided in return, and go after him with Charge! Perfect guy for this fight.

No advice for anyone else.

Did I get a Reflection, Ush?

Swap Orthodox Guard for Focused Guard, focus on Hacker.

If we get initiative, Rand is going to target Staffy with his anger by Flinging the Jovano warrior to the ground with as much strength as he can muster. He sees that Dak has been stunned by the zapping effects of the staff weapon and decides to handle the problem himself, leaving Dak free to follow up on Staffy or target someone else.

If they get initiative, Rand will aim a swipe at the Hacker, more careful to defend himself than leave himself exposed in the onslaught of both guns. Again he tests the Hacker's shields, looking for an opening before poking his lightsaber into the Jovano's armor.

"You have made a grave mistake, Jovano!" Rand yells at the bounty hunters. "Surely joining us would have been wiser! Your alliances lay with the Dark Side in the past, where do they lie now?"

Gallador did not tap OG? He will do it now against the Flamer.

I mention above that the Flamer ignores schtick text, Gallador. Still doing it?

Xavier will bring in PS for Cleave.

HE will also tap OGu this turn and bring the pain on Big Gun once more.

KILL XAVIER KILL

I'd like to tap Eye of the Storm for the hard hit Jetpack got on me last round. Then swap in Block for Eagle Eye, take out my lightsabre and attack Jetpack.

[edit]Do I need charge to get to Jetpack? I thought we are in melee now, if I need it I'll swap that in instead of block, action would be the same.

Jetpack has taken off, which makes the question somewhat irrelevant.