USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by General Zink227 pages

And we should consider just stealing some speeders when we leave Merik's tower, instead of all driving there. Or someone hire a really big speeder.

Is everyone okay with my planning? Or are there other suggestions?

That escape plan badly bottlenecks at the exit from the tower. And remember you are already damaged.

Pretty much any escape route, short of having someone stay behind and fly a ship to the top of the tower, is going to bottleneck at the tower's exit.

Well you had better work around it as bottlenecking there will kill all of you.

Either we need to find a way to keep it from bottlenecking (which is implied to be impossible) or we need to find a way around using the car park.

Coordinating a pick-up from the top of the tower seems too risky to me, but it might be our best option. We can kill Merik and disable the defenses that would prevent a starship from coming too close.

It would also require leaving out our pilots from the battle plan, which I am loathe to do as Galder is our best pilot...

Which really is pathetic.

Disabling the defences and getting a pick-up is viable. If only one of you had a Piloting ally that you asked to come with you....... oh well...

However, all is not lost, because when you make your big move, you an always send your Pilot guys out to get to the ships ASAP whilst the rest of you go to disable the security. A small group in that respect is much more likely to get out a. because they will get out far quicker from that stage, possibly even before the fighting starts and b. because it's just easier to administrate with a smaller group.

There are other options though- you guys mentioned earlier how Merik must have an escape route of his own. There are several approaches, but I just think you are too beat up to go for the straight military bust-out, as there will be considerable opposition- and if one of you goes down, I can;'t see you being able to retrieve him, and that's that for the character.

Assuming you need all this, of course. I am sure everything will go just fine and there'll be no fighting in the first place.

That seems highly improbable, knowing us.

That might be a better option, then. We can leave the tower before the others advance to the top floor so that there is no suspicion, while the others take out Merik and his security system. Xavier can get his freighter into position for the pick-up, while Galder and... someone else in Azarl's fighter (Con?) can run interference and take out anything else that the security system doesn't shut down. Such as other fighters or turbolasers or whatever.

We ARE certain that the security system is operated on the top floor, yes?

How can we investigate Merik's escape route?

If a coordinated pick-up from the tower is feasible, then I support that option. Anything to make our escape from Robine easier and faster. Fighting our way out worked with the Ghost Citadel on Fernau because we were at full capacity and our powers were hyped. We do not have that here, and even then we were a mess.

(As a side note, we need better pilots)

Finding where the security system is controlled from can be part of our recon prior to gaining access to Merik.

-

In the here and now:

If we are not relying on speeders to get out of here, we don't need to buy any. Rand is content on walking with his small retinue (Galder, Relle, Vic) to Merik's tower, unless they offer a complimentary shuttle as part of their services.

Rand will hold Galder's lightsabers if you want, Rex.

We also had people abandon the plan on the way out of the Ghost Citadel 😛

Mind you, there were named characters abounding at the Ghost Citadel. Other than your target, that won't be so here... well, not as it currently stands, anyway.

I guess you can't be certain about the security system until you find it- but it seems logical.

As for his escape route- that's your call, I am afraid.

Hmm, I think that the pick-up from tower concept may be better than leaving via speeders.

I understand that we cannot assess the Tower security without getting access there first?

Maybe fiddling with a computer terminal can tell us where everything is wired up, if one of our more tech-minded folks want to take a look while we're inside. Something to think on, and as Ush says, it makes sense for all security controls to be in the inaccessible top floor. We can logically assume that it's up there.

But no access until we get up there. So it will be a matter of killing Merik and then wrecking it.

We could try talking about, see if there are any rumors of Merik's escape route. Or see if there are hidden passage ways. Observation will be key.

I agree with the pick-up plan. Much easier.

Do we need to pick up clothes that will make us look the part? Private investors don't typically look like cultish wizards and assassins and mercenaries.

Just to remind you- your plan is a TAD more detailed than just killing Merik.

No, you can assume you have the clothes.

Originally posted by Ushgarak
Just to remind you- your plan is a TAD more detailed than just killing Merik.

No, you can assume you have the clothes.

Well, I hope that after we invited to the Tower, we will have some time before meeting Merik to look at the security, isn`t it a right assumption? Aren`t we supposed to take part in a game there?

Oh, sure, yes, but what I meant was, when you get to Merik, if all you do is kill him, you've kinda wasted your time.

We want to talk to him to learn what he knows and his reasons for sending people after us, yes.

Exactly. Find out who sold us out, why, and for how much.

Then kill him.

Relle is going to wear a black slinky dress!

Am I going to wind up drawing Rianna in a dress again? 😛 Something purple and red, of course.

And yeah, it'd be nice to figure out how he knew where we were...

Galder will be wearing a black suit, Bond-style.

(I just saw Skyfall)