Unless we can find a better route, deactivating our lightsabers with Fix-It sounds like it is as good as we're going to get.
Galder is still heading back inside so that he can let the others know what they're up against. He'll go through security unarmed, as before. If anyone has an issue, he'll let them know he is bodyguarding one of the guests at the casino and had to take a call from the ship.
I am sure it won't super-surprise you when the answer to that turns out to be 'no'...
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Breko has won again! He's starting to look at Rand a bit curiously now. Mind you, the croupier is surprised as well. There's only so far you will be able to push this.
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Azarl, you've found a guy- a human, this time- who was in the lead all the way and then blew it all with a big bet that went bust right at the very end. He knows how to play but perhaps has more confidence than sense.
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Ok, Galder has returned and informed you all that the Bureau is on its way! Yaaaaay!
Talking of time passing, it is now late evening the working day for the casino will be coming to an end soon. The lower levels operate 24/7, but the exclusive areas do not. Soon enough you will have to cme up with your Day 2 strategy.
Gallador- you need to find a gambler. We can have someone else attend to finding Eller. Galder might be more capable at not getting into a fight.
"Now make a small bet, and lose," Rand says. "Do this a few times, and I'll tell you when you'll win."
Rand will wait a couple rounds, letting Breko make his losses, then tell him to make a bigger bet before manipulating things.
After that win, Rand will tell Breko to come walk with him.
Day 2 strategy is going to be getting into the exclusive areas to up our money intake so that we can get up to the top floor. We should make what money we can tonight so that we don't have to play as much catch-up tomorrow.
At some point this evening, we need to start turning off our lightsabers with Fix-It rolls so we can smuggle them in. We don't need to smuggle in anything else (unless we can slip melee weapons through, if anyone wants them). Guns we can get inside. It sounds like Xavier and Azarl will be doing that.
Gallador needs to get a gambler which he's working on. Find some way to exploit your game with the Force so you can "give advice" to the gambler you pick out.
Rand and Azarl are on track with theirs.
We'll worry about Eller later. We don't want security keeping an eye out for her because it might draw attention to us, but we don't want her wandering around.
Galder can try looking for Eller... not sure when though.
We also need to be ready to fight Osokans if they decide to show up here tomorrow. Which would be tremendously bad but it'll probably happen.
Galder should look for Eller right now if the doesn`t have anything else to do. Anyone else who is free could give a hand. If she is in some trouble it could spell doom for us, not to mention that we do not want her to feel betrayed to being abandomed.
Can Gallador try to sense Eller with the force if he is not focused on his game?