USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by General Zink227 pages

I will have kept that Focused Guard tap from the previous turn, and last turn switched to Orthodox Guard for Focused Guard and tap it in an attack on Osokan C. Rand's movements have slowed but he refuses to give up just yet.

However, this turn, he swaps Orthodox Guard for Dodge & Weave and taps that, attempting to strike Osokan C with the sharpened tooth on the pommel of his lightsaber, severed hampered by the whips' paralyzing effects and his own age.

"Your turn!" Relle yells to Osokan A. Having cut her Osokan in half, she just keeps her spin going, launching a series of attacks on Osokan A.

Swap SF for Riposte, tap Orthodox Guard and Riposte.

I have dodge and weave combat schtick, can I use it with lightsaber if I am not using blade schticks?

If yes, I will tap orthodox guard this turn to guarantee finishing Osokan F and defend myself from harm.

I do not need to swap it as I can have three schticks at once, right?

"You will fall just like your Captain!".

Gallador, sensing that his force power has depleted, falls back on his sword skills, striking at the enemy with powerful, wide slashes, also intented to protect from the strikes of second Osokan.

Sadly no, using any schtick type locks you into that combat type.

Xavier smiles and his destruction of the selfish materialistic world and their sign. A definite blow to the scum lords of this planet. A job well done he flies off into the cold of space relishing his victory... or he goes around and takes another shot.

So if I want to use combat schtick I cannot use lightsaber?

Correct. Probably would've been good to use as a tap and use Bewilder.

Can Azarl use his maneuverability to give cover to Xavier and Galder while they perform their bombing runs?

If not, Azarl just puts in a point into his defensive flying and keeps shooting.

Okay, just attack Osokan F, i will leave tapping for next turn.

Hopefully we can bomb the crap out of the defenses and jump in there to pick you up. Things are getting close to over.

Rand stays up under the current onslaught, but he achieves nothing in the way of damage this turn. Relle, though, gets in her main hit and her riposte, whilst Gallador finally brings down his target!

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CASINO ENGAGEMENT, Start of Turn 13

North Area, west section

Clear

North Area, centre section

Casino Security (G6) x3

North Area, east section

Rand (LS10) 3/42 [DW RF] [DW OGu FocGu CL] (0F) (One action banked)
(Neuropenalty 3++)

Gallador (LS8) 3/40 [OGu CL] (0F)
(Neuropenalty 2)

Relle (LS9) 3/37 [RI OGu FE] [GS EE DW SF FA MA DU] (2F) (Standard blaster) (Neuropenalty 1+)

Osokan C (NW9) [DW FB]: 19 (Engaged with Rand)

Osokan B (NW9) [DW FB]: 0 (Engaged with Gallador)

Osokan D (NW9) [DW FB]: 0 (Engaged with Rand)

Osokan A (NW9) [DW FB]: 28 (Engaged with Relle)

(Stairs down)

South area, west section

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

Clear

South Area, east section

Casino Security (G6) x5

Agent Nielsen (G8): 0

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The Force guides in Galder for a MUCH better hit- that was quite the explosion! Galder is getting a bit less fire now...

Afraid not, Azarl- they aren't going to divert fire at you whilst people are getting a torpedo lock on them.

Am I right in assuming Xavier is going for another otrpedo sbot?

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CASINO DEFENCES ENGAGEMENT

The New Beginning: 178 P: 6

Paladin: 49 P: 7

Spearhead: 38 P: 6

Casino defences firing: 14

Casino defences suppression level: 31

Pleased with the results of his bombing, Galder preps the Paladin for another run, putting a torpedo in the launch chamber with a quick flick of his wrists and picking out a missile battery to annihilate.

Swap out Orthodox Guard for Eye of the Storm. Use Coordination.

Relle will perform a Defensive Leap, carrying her away from the Osokans and hopefully drawing some off of Gallador and Rand. While performing her leap into North Center, she reaches out with the Force and pulls the pistols from Merrik's dead bodyguards, getting ready to gun down her remaining opponents.

Swap out DW.

Rand will swipe at Osokan C again, moving slower and with far less finesse than when the fight began but still refusing to go down.

Seeing his opponent fall down before him, Gallador advances in all out attack, abandoming his guard to break though remaining opponent's defence.

I will tap OG and swap for Dodge & Weave.

Because people are locked into melee now, Relle, your leap won't pull any heat off the others.

That's fine! I'm also leaping into cover too, if I can find a big roulette table or something sturdy to leap behind.

Yeah Xavier was going to go for another bombing run. After that he was going to join Azarl and not make another bombing run instead opting to just shoot at some of the turrets.

Whoops, I forgot to keep Rand's Focussed Guard tap from two tuens ago. That gives him some breathing room... though not much.

Relle elegantly glides over to north centre. Bear in mind you are not in cover from the guards in the same location, though none of them gets through her parry this turn anyway.

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CASINO ENGAGEMENT, Start of Turn 14

North Area, west section

Clear

North Area, centre section

Relle (LS9) 1/37 [RI ES FE] [OGu GS EE DW SF FA MA DU] (1F) (Standard blaster) (Neuropenalty 1+)

Casino Security (G6) x3

Osokan A (NW9) [DW FB]: 27

North Area, east section

Rand (LS10) 1/44 [ RF] [DW OGu FocGu CL DW] (0F)
(Neuropenalty 4+)

Gallador (LS8) 1/40 [OGu CL DW] (0F)
(Neuropenalty 2)

Osokan C (NW9) [DW FB]: 30 (Engaged with Rand)

Osokan B (NW9) [DW FB]: 11 (Engaged with Gallador)

Osokan D (NW9) [DW FB]: 0 (Engaged with Rand)

(Stairs down)

South area, west section

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

Clear

South Area, east section

Casino Security (G6) x5

Agent Nielsen (G8): 0

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