USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by REXXXX227 pages

I nominate Azarl, the nippy one.

Galder will start up another torpedo run! Xavier and Azarl should focus on avoiding fire and shooting where they can.

Ahh!

Relle will retro-tap EOTS to remove Ezra's hit. This round, use Evade if Ezra shoots at her.

Swap EOTS for Eagle Eye, Relle will hit the Osokan again with another volley. Tap BGB if the Osokan doesn't go down.

Xavier will do that maxing out his maneuverability from his pilot Score he tries to avoid fire while taking pot shots at the defenses.

I'll take the extra attack. Two into Maneuverability.

Azarl zips around the aerial battlefield, drawing attention from the turbolasers to pull their targeting locks off of Galder as he arranges another bombardment and Xavier who flies a giant sitting duck.

(Xavier we should invest in some Pilot stuff after this)

Agreed Pilot would be helpful right now. Of course so would having my ally who is a pilot.... why didn't I bring him 😠

Because you're too busy talking to yourself.

The Force is with me purely because I'm still not down!

Rand takes a swipe at Osokan D, at this point mainly flailing helplessly as the neurowhips have rendered him nearly paralyzed.

Ush - any more activity from the Bureau cruiser?

Also, if our team in the casino tower go down and can't get the shields offline... do we have the option to enter the fray if we suppress enough of the guns outside?

The cruiser is still broadcasting that distress signal- a huge time issue for you guys! Depends how close any further backup is.

They are also beginning a transponder lock.

There is no decent landing point at the tower so you would have to go in from the bottom- where you just saw another few squads of Osokans enter.

Power of the Dark Side time for Rand!

Rand, you may untap and have loaded in two schticks immediately as the sheer self-focussed power of the Dark Side kicks in.

This comes at a megalomania prince in the next episode.

Originally posted by b1plusb2
Because you're too busy talking to yourself.
Oh yeah 😛

Megalomania price? Hmm... I guess we will wait and see.

Rand will untap Orthodox Guard and Reflection and immediately tap them both while attacking Osokan D, suddenly summoning strength from the Dark Side to land a vicious strike on the Osokan while reflecting away incoming laser blasts from the remaining security.

Rand, always facing consequences near the ends of fights!

I'm hoping the tower team doesn't get shot up, then, because we don't have much of a way to save you.

Gallador will desperately hack at the remaining Osokan, inspired by the sudden surge of power he senses in Rand.

Originally posted by REXXXX
Rand, always facing consequences near the ends of fights!

I'm hoping the tower team doesn't get shot up, then, because we don't have much of a way to save you.

We will have to see if Xavier's conscience kicks in at this moment.

Probably not.

Ush is there a safe place to hover near the top? Someone could go in from the top if they aren't getting fired at. Or use a lightsaber to make a side entrance?

Also Xavier will relay the information to the guys inside that more Osokans have entered the building.

As for hovering I was thinking that if two people were running interference and we disabled enough of the defenses we could find a place to hover Xavier ship then he could use his lightsaber to create an entrance into the building so he could go in and help. Preferably to the top so that he could possibly find the controls for the defenses.

So long as a pilot is keeping control, hovering is possible, though remember you will still be under fire. You aren't in atmospheric ships; they need to be kept under control.

I don't suppose Eller would be able to keep the ship steady would she?

And the Force stays with you guys- it must be a very patient concept- as you get a refresh this round!

A desperately firing Relle finally brings down that darn Osokan, unloading both barrels into her target over and over and over.

Gallador is sorely pressed, but Rand's power comes to Gallador's rescue as the terrified guards fire at him, which is pretty foolish as it gets a bunch of them killed as a by-rights-should-be-dead Rand goes on a brief, unstoppable rampage!

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CASINO ENGAGEMENT, Start of Turn 16

North Area, west section

Clear

North Area, centre section

Relle (G8) 1/42 [BGB EE FE] [OGu GS EE DW SF RI FA MA DU] (0F) (Light Pistols) (Neuropenalty 2)

Casino Security (G6) x3

North Area, east section

Rand (LS10) 1/48 [RF] [OGu FocGu CL DW] (0F)
(Neuropenalty 4)

Gallador (LS8) 1/44 [CL] [DW OGu] (0F)
(Neuropenalty 2+)

Osokan B (NW9) [DW FB]: 19 (Engaged with Gallador)

Osokan D (NW9) [DW FB]: 11 (Engaged with Rand)

(Stairs down)

South area, west section

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

Clear

South Area, east section

Casino Security (G6) x2

Agent Nielsen (G8): 0

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Meanwhile, I think we can safely assume that Eller is not a pilot.

Azarl keeps himself safe as Galder lines up on a new attack run. Xavier keeps himself safe as well, though does not hit a thing.

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CASINO DEFENCES ENGAGEMENT

The New Beginning: 163 P: 6

Paladin: 41 P: 7

Spearhead: 34 P: 6

Casino defences firing: 13

Casino defences suppression level: 69