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Started by StyleTime215 pages

Interestingly, I believe someone did the math on it back then, and rescuing the Little Sisters actually nets you more than harvesting them in the long run.

They start leaving you little gift packages every few rescues, and it includes two exclusive plasmids, like hypnotizing Big Daddies, as well as Adam and other stuff.

The goodies you get out values the upfront gain from the harvest iirc. Well, if you actually use them anyway.

Originally posted by cdtm
I don't remember being able to sneak past 99% of enemies in the game. The game practically forces you to fight Big Daddies and murder children for upgrades.

So.....how the game is structured, how the game tells it story, how most of the upgrades work......all very similiar to Bioshock, or "Shock"

Hell, even the code to Morgan Yu's room is 0451, which is a direct reference to System Shock's first door code.

Is it a direct copy, no....but to say Prey doesn't not resemble Bioshock is completely wrong....just because you can "sneak" past enemies. It's like calling Back 4 Blood completely different than Left 4 Dead, just because it has a card system.

Had about an hour to play Prey for a bit, and the game decided to hang. Shut down onto a hang, restart into a disk check.

A weekly Patch Tuesday occurance.

Fired up the offline 360 and started Dishonored.

This is why I keep offline game systems and will never get sold on modern always being patched systems and software.

Finished the Yuffie DLC for FF7Remake. I feel like Yuffie's combat will work much better in a three-person party, but it's serviceable in this instance for the most part.

The story aspects, though? Loved them, and they make me want to play the Remake again.

Shantae and the 7 Sirens Definitive Mode. They added some DLC content and rebalanced things like items, shop prices, and damage/health/speed for a more challenging experience.

I love it personally. You can't just face tank the game and eat food to recover whenever you feel like it. The Refresh magic you get from Vera still works, but it's gated by MP and you have to actually pull it off mid fight. I guess you could farm for food, but no one is going to waste hours doing that. May as well play in Legacy Mode if you wanted to do that anyway.

That said, the tubeworm lady was a pain to deal with. It feels like her laser never had any downtime, and you have to Bonker Tortoise smash her pretty much instantly after she goes back under ground. Or else you'll be stuck in the laser loop again.

Rebel Galaxy Outlaw.

Classic Privateer style gameplay.

That old familiar difficulty curve.

The original Rebel Galaxy had a thing where your side mission options increased in difficulty proportionate to your gear. So say you add shiny new armor plating, your mission ratings bump from easy to difficult.

More or less enemies level up with you. At least until end game where you can solo fleets all day and never need a pit stop.

Finally got my hands on a ps5. I picked up the Demon’s Souls remake. The face lift is nice, but honestly they were a little too faithful to the original, the game play feels dated, even compared to the first Dark Souls.

Originally posted by Khazra Reborn
Finally got my hands on a ps5. I picked up the Demon’s Souls remake. The face lift is nice, but honestly they were a little too faithful to the original, the game play feels dated, even compared to the first Dark Souls.

Funny you say that, my brother has been making his way through the Souls games (he'd played Dark Souls 1-3 first), but in watching I have to admit, Demon Souls interested me the most of the 4.

Playing World of Pr, server Ireland.

Add me, my nickname is pr1983.

You wish.

Originally posted by -Pr-
Funny you say that, my brother has been making his way through the Souls games (he'd played Dark Souls 1-3 first), but in watching I have to admit, Demon Souls interested me the most of the 4.

Looking at them all, yeah Demon’s Souls definitely looks the most interesting. Visually it’s a legit next gen game, but if you play it, you can tell the bones of the game we’re developed in 2009.

Restarted Rebel Galaxy Outlaw on Veteran mode. Normal really gives you some expensive starter gear, wanted to see what I can do without an afterburner, good weapons or that 50k fancy radar with color coding and lock on.

Turns out it's easier than you'd think. Just trade in the bad radar for the worst radar, buy a burner, a good gun, and a dumbfire missile launcher or proton launcher.

Actually able to hold my own about as well, if not better, because the heatseekers Normal mode starts you with are kind of slow and underpowered.

Of course you could sell all that for money and get a better start, but that's the point of veteran mode. No gifts, skimp and save for what you want.

Mining is so OP in Rebel Galaxy Outlaw.

Can clear 50-70k a load in 5-10 minutes times, virtually risk free. Your average pirate hunting, merc, or delivery mission will pay maybe 7-8K early game, the risky ones will pay 20, and you'll end up losing a good chunk on repairs and reordinances.

But mining is also so boring, you technically CAN grind up the best gear and ships doing it, but who wants to when blowing up pirates is more fun?

The Ascent.....top down, cyberpunk RPG. Gameplay is pretty standard but the graphics are ****ing incredible.

Originally posted by Khazra Reborn
Looking at them all, yeah Demon’s Souls definitely looks the most interesting. Visually it’s a legit next gen game, but if you play it, you can tell the bones of the game we’re developed in 2009.

Shame it's not on PC, as I'd give it a go otherwise.

Originally posted by Smasandian
The Ascent.....top down, cyberpunk RPG. Gameplay is pretty standard but the graphics are ****ing incredible.

Just looked it up on Steam. Looks interesting.

Originally posted by -Pr-
Just looked it up on Steam. Looks interesting.

The first of the Disco Elisym likes?

No never mind, twin stick shooter.

Been awhile, Assault Heroes or Alien Breed was Xbox 360 gen. 🙂

Everspace 2.

Loved the original Everspace. Not liking what I'm seeing in the sequel. For starters, for some reason they changed how you get pickups from simply moving over icons floating in space, to pointing your crosshairs at an item and tractor beaming it in.

The problem with this is it ONLY works if your nose is pointed right at it, as opposed to how Rebel Galaxy Outlaw does it by proximity to anywhere around your ship. And the icons are TINY, and the ship not so precise.

An unnecessary and arguably more frustrating change.

The actual gameplay otherwise seems very reminiscent to the first game, essentially an FPS in space with WSAD on the left stick, mouse look on the right.

Except slower, because of the bloated system requirements, even on min presets and 70% internal resolution it's not nearly as smooth as the Youtubers who were paid money by Rockfish games to stream (And who probably own monster rigs)

Speaking of the streamers reportedly, Rockfish devs have complained influencers all sucked at the game. One hilarious example:

https://m.youtube.com/watch?time_continue=124&v=zJDJgFQqWSI&feature=emb_logo

😂