Originally posted by cdtm
Everspace 2.Loved the original Everspace. Not liking what I'm seeing in the sequel. For starters, for some reason they changed how you get pickups from simply moving over icons floating in space, to pointing your crosshairs at an item and tractor beaming it in.
The problem with this is it ONLY works if your nose is pointed right at it, as opposed to how Rebel Galaxy Outlaw does it by proximity to anywhere around your ship. And the icons are TINY, and the ship not so precise.
An unnecessary and arguably more frustrating change.
The actual gameplay otherwise seems very reminiscent to the first game, essentially an FPS in space with WSAD on the left stick, mouse look on the right.
Except slower, because of the bloated system requirements, even on min presets and 70% internal resolution it's not nearly as smooth as the Youtubers who were paid money by Rockfish games to stream (And who probably own monster rigs)
Speaking of the streamers reportedly, Rockfish devs have complained influencers all sucked at the game. One hilarious example:
https://m.youtube.com/watch?time_continue=124&v=zJDJgFQqWSI&feature=emb_logo
😂
ROCKFISH GAMES!
I remember now why this game reminds me of a mobile port. Because Rockfish Games are the German devs who created Galaxy on Fire.
Themselves very grindy Privateer clones. Their first big PC game Everspace traded that in for an arena based rogue like, still very grindy in terms of unlocks but excels at bite sized game sessions where you go into eight "zones" to a final location, and fight for your life while collecting weapons and armor and loot that gets reset on failure.
It was a blast, while the sequel Everspace 2 is more "gather 11 pieces of X. Collect more resources. Search for 3 X's"
Very MMOish, very grindy.
A game like Rebel Galaxy gets around that with random events all over the place, like distress calls or ambush's, a lived in universe with police fighting pirates, and actual fun combat. Yeah, in the end you're still grinding for that next big space ship or weapon, but there's autonomy to it. You aren't mining asteroids for gold because the game is telling you to collect X amounts of gold, you're mining because you think it's easier money then fighting off pirates for the law or defending merchants, or running blockades.
And it's a more fun experience for it, total sandbox, do what you want when you want. Hunt down that pirate lord, threaten merchants into dropping that loot you need for that mission, or simply to sell.